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Halo To Mac
July 19th 2000, 18:17 CEST by andy

According to a report on Blue's News, Apple CEO Steve Jobs has announced at MacWorld that Halo, the title being developed by Microsoft-owned Bungie, will be released for the Mac.

This means that the conclusion of my June 19th story about Halo was incorrect, and I offer my apologies to Bungie.

There is no definite word on the PC version of Halo, but with the game's release now being confirmed for both Xbox and Mac, it seems likely that a PC version will appear at some point.

Another item on Blue's News reports that all future Microsoft games will be released for the Mac, as will some of the company's existing PC titles, such as Age of Kings and MS Flight Simulator.

Update:

It has been confirmed that Halo will indeed be released on the PC.

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Home » Topic: Halo To Mac

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#38 by "Flamethrower"
2000-07-21 14:53:14
blah http://blah
Hmm. I might buy MDK2 after all, I likes a bits of the old arcade.

Might get one of those Forcefeedback wheels too, there's Midtown II and Carma III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to buy each month.

Developers - why has no-one released a really KICK-ASS fight game on the PC? Console controllers (far superior to the console ones, BTW) are cheap on the PC now? I'm certain some kind of Matrix-style full-on kung-fu game would sell.
#39 by "Dethstryk"
2000-07-21 14:58:41
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>Flamethrower wrote in post #38:</b>
<quote>why has no-one released a really KICK-ASS fight game on the PC? Console controllers (far superior to the console ones, BTW) are cheap on the PC now? I'm certain some kind of Matrix-style full-on kung-fu game would sell. </quote>
I'm always firing up my Neo Geo and SNES emulators so I can play those classic 2D fighting games like Samurai Shodown, Street Fighter, Fatal Fury, King of Fighters, the list goes on and on. Surely it couldn't be too hard..

But then again, did you see the Mortal Kombat 4 port for PC? Talk about downright damn bad..


--
Dethstryk
Damage Gaming
#40 by "El Asso Wipo!"
2000-07-21 16:50:31
stupadasso@hotmail.com http://www.whitehouse.com
I have a Macintosh.  I use it to prop my back door open when it's really hot outside.  BTW: Fuck Halo.<I><B></B></I><I></I><I></I>
#41 by "Jan Michael"
2000-07-21 17:22:16
JanM@localaccess.com
i think the longest level for me was when you had to be max and he had that jump jet pack that recharged itself.. you had to go up this HUUUUGE spire from platform to platform... anyway, that was tough to do, i took the longest time on that level. Great game, Definately recomend it, plus the parachute is still a sweet tactic to use when your fighting as kurt.

did you beat it using all characters? I beat it as max then moved on to diablo2, probably will go back, we'll see

JM<I><B></B></I><I></I><I></I>
#42 by "BarneyQue"
2000-07-21 18:10:14
BarneyQue@hotmail.com
<b>#38</b> "Flamethrower" wrote...
<QUOTE>

Might get one of those Forcefeedback wheels too, there's Midtown II and Carma III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to buy each month.


</QUOTE>


ooOoo, ooOOoo, I have to jump in here.  Those FF wheels absolutly kick ass.   After sucking waaay to much for my liking on NFS:PU, I went out and grabbed one of them Wingman FF wheels, and now I actually have a chance at winning races. It's like this, playing a racing game with no wheel at all is just plain stupid, it's like using a joystick to play quake (yeah, yeah, I know there are some who do it, and do it well, but pipe down, it's my turn on the mount here).

Playing racing games with a plain wheel, is much better, but for the most part, it still sucks for the most part. You still run intot he same problem of blasting in too hard into corners, and smash the outer wall with your wheel full cranked.  Or, your blasting at 190 MPH around a long sweeping curve, and you loose the back end.  You almost always end up doing the fishtail thing a few times, and eventually a doughnut or two trying to fix it as the other drivers whip by you.  Just plain sucks.

Now, lets enter the Force feedback world.  Fucking amazing, NOW your driving a car.  You go flying into that corner too fast as in my last example, you can feel when the steering is not going to get your ass around the bend, you take corrective action, mabey just off the gas a bit, perhaps if it's really dire, you give the parking brake a pump, and perform a truly amazing 190MPH four wheel drift around the corner, not so much as scratching the paint, and it makes for a definate re-wind kodac moment during the replay.  As for the long sweeping curve, where you loose the back end, again, you feel it comming on, if your driving a good line, you can back off a bit on the gas, or let it go a bit more in the steering dept., but what you don't do, is go from kicking major ass in the race, to doing a rodeo stunt show incuding smoking tire doughnuts.  You kick ass, you get the trophy, and you pat your FF wheel as it saved you ass one more time.

I've had a plain wheel for about two years, got pissed one day, and accidently ripped it off my desk breaking a mount.  Replaced it with a FF wheel, and there's no going back.  

BTW, I should mention, that it's real important that the games you choose implement the FF properly.  I have a couple that absolutly suck, and it's a shame, but games like Need for Speed Porche Unleashed kick booty.


Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.<I><B></B></I><I></I><I></I>
#43 by "PiRaMidA"
2000-07-21 18:44:52
piramida@agsm.net http://www.agsm.net
Post <b>#42</b> by BarneyQue:
<QUOTE>Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.</i></QUOTE>

I can't imagine how would you do something like that (unless you rip the dick out first).

Oh, and force feedback is really cool. It's a pity they don't sell force feedback chairs for racing games, which would throw you on the floor when you hit the concrete wall at 200mph. You should feel the pain, and it would make you think twice before driving drunk :)<I><B></B></I><I></I><I></I>
#44 by "BarneyQue"
2000-07-21 19:14:41
BarneyQue@hotmail.com
<b>#43</b> "PiRaMidA" wrote...
<QUOTE>

Post <B>#42</B> by BarneyQue:

<quote>Racing with a plain wheel is like fucking your wife with someone else's dick, sure your fucking, but your not getting anything out of it.</I></quote>

I can't imagine how would you do something like that (unless you rip the dick out first).

Oh, and force feedback is really cool. It's a pity they don't sell force feedback chairs for racing games, which would throw you on the floor when you hit the concrete wall at 200mph. You should feel the pain, and it would make you think twice before driving drunk :)</QUOTE>



Heh heh, I was speaking metaphorically.  Imagine you could in fact do that.  That's how I see racing without the feedback.

Yes, the chair would be good.  Call me sick, but I'd like to see real adjustable physical sensory feedback on all games. Of course then we would have to deal with people cheating on that count as well, but I think it would kick ass to get a real brusin while playing. Where the consequence's for standing in the open are a bit more real, then we would see some serious stratigy.<I><B></B></I><I></I><I></I>
#45 by "Jan Michael"
2000-07-21 19:37:48
JanM@localaccess.com
There's a chair down at costco here in town that you can purchase a chair that has force feedback, it's also got a bass speaker built in under it and the arm rests on it have tweeters... it's a moving experience.. the problem I had with it was that it was hard plastic, so the chair was darn uncomfortable to sit in. If they made a leather or nice cushiony seat to sit in with that setup i would have it in a flash.<I><B></B></I><I></I><I></I>
#46 by "PiRaMidA"
2000-07-21 20:30:02
piramida@agsm.net http://www.agsm.net
Post <b>#44</b> by BarneyQue:
<QUOTE><i>
Yes, the chair would be good. Call me sick, but I'd like to see real adjustable physical sensory feedback on all games. Of course then we would have to deal with people cheating on that count as well, but I think it would kick ass to get a real brusin while playing. Where the consequence's for standing in the open are a bit more real, then we would see some serious stratigy.</i></QUOTE>

Yup, of course it would work only for "for fun" gamers, the moment you start being competitive about your game you would switch your chair. But for single player races, this might be quite an experience. And I don't mean simple subwoofer-based shaking chairs, no, the real thing as in Action-FX movies which does rotation, vibration, jumps and stuff. Got to be pretty expensive with all the motors and safety measures, but worth it - can you imagine driving your Porshe in NFS and doing slope jumps, 180 degree parking brake turns, head to head collisions, and other fun things that would raise your adrenaline levels with no need to worry about insurance ;)

I never got the feeling of actually driving the car from any racing game I've played yet, probably because you can't feel the car with your back. I thought it was monitor's size, but nope, even 21' flatscreen still does not give you the much needed immersion. Visual and sound feedback is important, but not more than other types of feedback, like physical etc (btw I heard they already introduced some kind of smell machine at recent E3 to go with the games? Or am I daydreaming?).<I><B></B></I><I></I><I></I>
#47 by "Diseased"
2000-07-21 20:59:38
diseasedanimal@yahoo.com
I remember playing an arcade racing game that shook the chair violently when you went off the track so as to simulate a really bumpy road.  It was really irritating and I have to say, it did a lot to keep me from being careless.  I don't think it made it more fun however.  A lot of the fun in video games is the freedom to do whatever the heck you want without any consequence.  You die 50 times straight in an UT deathmatch?  No problem, other than the embarrassment on the scoreboard.
#48 by "None-1a"
2000-07-21 22:29:02
none1a@home.com http://www.geocities.com/none-1a/
<b>#38</b> "Flamethrower" wrote...
<QUOTE>Might get one of those Forcefeedback wheels too, there's Midtown II and Carma
III. And FAAK2 for FPS. And I want AVPGold. So many great games, so few CDs to
buy each month. </QUOTE>

If Midtown Madness is any indication you'll be really happy with a wheel (different areas have different effects, the visual wabble of the damaged cars comes through as well), You just might want to turn down the effects a little (san fan is likly to rip your damn arms off, that city would be a really good argument aginst a feedback chair). <I><B></B></I><I></I><I></I>
#49 by "godZero"
2000-07-22 00:43:50
godzero@gmx.de
<QUOTE>
did you beat it using all characters? I beat it as max then moved on to diablo2, probably will go back, we'll see
</QUOTE>

You _have_ to use all characters to beat it, so wdy mean?
#50 by "PiRaMidA"
2000-07-22 11:41:27
piramida@agsm.net http://www.agsm.net
Post <b>#47</b> by Diseased:
<QUOTE><i>
You die 50 times straight in an UT deathmatch? No problem, other than the embarrassment on the scoreboard. </i></QUOTE>

I heard of an arcade pinball machine in Hong Kong which was sending electric impulses to the flipper buttons each time you'd loose the ball. I've also heard, it was very popular :)<I><B></B></I><I></I><I></I>
#51 by "Flamethrower"
2000-07-22 17:14:15
blah http://blah
pIrAmIDa,

Would it be against the rules of the arcade venue to run a wire from the flipper button to your nipples?
#52 by "McGrew"
2000-07-22 18:30:17
mcgrew@famvid.com http://TheFragfest.com
[42] BarneyQue "it's like using a joystick to play quake" It's always PISSED ME OFF that quake sucks with a joystick. Christ! Shooting with a mouse doesn't feel like shooting, it feels like one of those consoles where you have to steer a motorcycle with a pad... UGH!

I actually tried HARD to play quake with a stick. You can do it in SP, but real people will kick your ass if you try.

Damn it, i want to pull a trigger when I kill something!

[43] PiRaMidA "It's a pity they don't sell force feedback chairs for racing games, which would throw you on the floor when you hit the  concrete wall at 200mph. You should feel the pain, and it would make you think twice before driving drunk :)"

Or rig up a real gun, so when somebody frags you your head really DOES explode. Then we'd have fewer folks with more dollars than sense!

...and to the clueless who would look even more moronic without a spell checker, it's LOSE, not LOOSE. LOOSE means 'not tight'. Example: You're a loser, but your wife is looser, loser.

Damned if I didn't see 'looser' instead of 'loser' in a magazine the other day (it was Bauman's skinny rag, I think)
#53 by "Diseased"
2000-07-24 16:23:35
diseasedanimal@yahoo.com
<QUOTE>I heard of an arcade pinball machine in Hong Kong which was sending electric impulses to the flipper buttons each time you'd loose the ball. I've also heard, it was very popular :) </QUOTE>

Never heard of it myself.  I still have serious doubts about the success of that here.  Maybe it's a cultural difference... those Hong Kong folks must all be sadists.  :)


(kidding, in case anyone's a little slow this morning)
#54 by "Jan Michael"
2000-07-24 19:47:37
JanM@localaccess.com
godzero:

at the end of the game there's a fork in the road (right before the end boss) where there is a parting of ways... you get to pick which character you wish to fight as... they all get in this funny little pissing match about why they think they are better suited for fighting the end villain... I don't want to give any spoilers away so that's all i'll say.

want more? just ask :)

JM<I><B></B></I><I></I><I></I>
#55 by "PiRaMidA"
2000-07-24 23:05:54
piramida@agsm.net http://www.agsm.net
Post <b>#53</b> by Diseased:
<QUOTE><i>
Never heard of it myself. I still have serious doubts about the success of that here. Maybe it's a cultural difference... those Hong Kong folks must all be sadists. :)
</i></QUOTE>

I think it is pretty much fucked up, too. But, the game is no fun unless you've got something to loose, be it your money or your life... Heck, whole fucking life is a survival game. Either you win, or you are no fucking one.

ehh, sorry.<I><B></B></I><I></I><I></I>
#56 by "godZero"
2000-07-25 09:31:26
godzero@gmx.de
<b>#54</b> "Jan Michael" wrote...
<QUOTE>

godzero:

at the end of the game there's a fork in the road (right before the end boss) where there is a parting of ways... you get to pick which character you wish to fight as... they all get in this funny little pissing match about why they think they are better suited for fighting the end villain... I don't want to give any spoilers away so that's all i'll say.

want more? just ask :)

JM</QUOTE>

I know, I played them all. In fact, I played the whole game twice already and it probably isn't the last time. Replay value: very high.

I still didn't find all the secrets, but I prefer to find them myself. It isn't as much fun otherwise:-)
#57 by "godZero"
2000-07-25 09:36:22
godzero@gmx.de
<b>#52</b> "McGrew" wrote...
<QUOTE>I actually tried HARD to play quake with a stick. You can do it in SP, but real
people will kick your ass if you try.

Damn it, i want to pull a trigger
when I kill something</QUOTE>

Someone should modify it. Imagine plaing with a gun (infrared, of course!). I suppose it would be nice.

Joystick is nice for flight sims, but I don't play any. It sucks for everything else.

Even worse: one friend of mine plays all fps with his gamepad. Damn, how it sucks! Everyone kicks his ass in every game, but he still sticks to it. Strange kinda guy...
#58 by "godZero"
2000-07-25 09:37:47
godzero@gmx.de
<b>#53</b> "Diseased" wrote...
<QUOTE>those Hong Kong folks must all be sadists. :)


</QUOTE>

Actually it's masochists. Sadists would be the manufacturers:-)
#59 by "Dethstryk"
2000-07-25 23:26:06
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>godZero wrote in post #57:</b>
<quote>Even worse: one friend of mine plays all fps with his gamepad. Damn, how it sucks! Everyone kicks his ass in every game, but he still sticks to it. Strange kinda guy... </quote>
In Aliens vs. Predator, I had a friend who would play as the Alien with a gamepad. You know what? He kicked our ass from here to the moon.

That character in AvP had next to no controls, and it was just suited for using a joystick. (Crawling on all surfaces, etc.)

It's also the only time I've ever seen a gamepad being used effectively for an FPS. Who the hell wants to use one normally? (Let's not even talk about those godawful console FPS games.)


--
Dethstryk
Damage Gaming
#60 by "godZero"
2000-07-26 08:05:10
godzero@gmx.de
Well, he's probably very talented or he trained really hard...

I just can't use gemepads. I tried it a few times for some racing games and I continuosly lost every single game. I have a very good pad at home, but it's covered with 2" dust by now :-)

It's a shame, but none of my friends were/are interested in AvP, so I never tried it in MP (and it wouldn't work very well online, dunno why)...
#61 by "Dethstryk"
2000-07-27 02:35:03
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>godZero wrote in post #60:</b>
<quote>Well, he's probably very talented or he trained really hard...</quote>
Nope. He does spend most of his time on console games however, so that must have been it.

<quote>It's a shame, but none of my friends were/are interested in AvP, so I never tried it in MP (and it wouldn't work very well online, dunno why)... </quote>
You're missing out. Some of the most exciting multiplayer experience I have ever had were because of that game, and I'm sure a lot of people can agree.


--
Dethstryk
Damage Gaming
#62 by "Craig"
2000-08-16 06:18:26
craigl@globalnet.co.uk http://www.planetcrap.com/crapspy/
CS test...<I><B></B></I><I></I><I></I>
#63 by G-Man
2004-09-23 08:34:19
I am an asshole.
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