PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (4) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Low Score? Low Paycheck.
May 25th 2004, 22:07 CEST by Caryn

According to this article, Jason Hall wants to base a publisher's pay on the review scores for a licensed game.

Here's a snip:

Hall's strategy now is to turn to game review Web sites -- such as GameRankings.com, Metacritic.com, and GameStats.com -- that aggregate scores given to games by critics at game sites and magazines. Games based on Warner Bros. licenses must achieve at least a 70% rating, or incur an increase in royalty rates.

"An escalating royalty rate kicks in to help compensate us for the brand damage that's taking place," says Hall. "The further away from 70% it gets, the more expensive the royalty rate becomes. So, frankly, if the publisher delivers on what they promised -- to produce a great game -- it's not even an issue."


This is interesting because it's not a model (at least that I'm aware of) that's being used elsewhere at all in the entertainment industry. As the article starts off saying, Hollywood doesn't currently pay its talent according to how many thumbs up the movies get.

So will it work? Will Hall's proclamation ensure quality games made with Warner Bros.' licensed properties? Do the developers on the board think this will work, and is it a model that could be extended outside of a licensed brand?
C O M M E N T S
Home » Topic: Low Score? Low Paycheck.

|«« - Previous Page - Next Page - »»|
#121 by Caryn
2004-05-26 20:35:22
carynlaw@pacbell.net http://www.hellchick.net
#100 Charles
But, to reuse an example, the wachowski brothers were involved with, and endorsed, the matrix game.  So those are the kind of people who'd be making the decisions.  Which is why I'm saying that the straight forward solution that you propose isn't necessarily a solution.


The Wachowski Brothers weren't game developers who were hired by a media company to develop games based on their licenses. Hall and Co. are game developers, hired specifically for their game development expertise so that they could be the knowledgeable ones at a media company like WB to handle the games made with their licenses.

#107 Bailey
I'm curious as to what lead you to believe WB, or any major studio for that matter, has any ability to recognize quality. These are the same people who greenlighted Pluto Nash and Ballistic: Ecks vs Sever. Ghost Ship, Fear Dot Com, Kangaroo Fucking Jack, and Catwoman! For god's sake, it's not even released yet, and I can tell you that whoever is working on that deserves no royalties!

Same answer as above: we are talking about a guy who is a game developer -- Jason Hall -- who was hired specifically to prevent the situation you just described, and as far as I know, since he was just hired recently, the titles above, or at least some of them, are the whole reason WHY he was hired.

#111 Your Friend
Funny that when he tries to implement a system that emphasizes quality over sales quantity, so many people are attacking him.

Why is it such an alien idea that the company who owns the licensed brand should be the ones who give it their stamp of approval before the game is actually released, and that this stamp of approval means that THEY are ultimately responsible for the quality and should be the ones whose payment gets garnished when the review scores are low? Why is the concept of them needing to be responsible for their own child's welfare such a difficult concept for people to grasp?

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#122 by Caryn
2004-05-26 20:38:38
carynlaw@pacbell.net http://www.hellchick.net
And bear in mind that I'm not saying that because the WB should be watching their licensed games carefully that they should be great quality. I'm saying that if the game's coming out aren't great quality, it's WB that should be ultimately responsible, not the publishers or developers, who Hall is advocating punishing instead of actually monitoring the quality of their own licenses.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#123 by Caryn
2004-05-26 20:39:22
carynlaw@pacbell.net http://www.hellchick.net
And when I say the publishers and developers shouldn't be responsible, I don't mean that. I mean that WB should share the blame.

There, I think that clears it up.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#124 by Your Friend
2004-05-26 20:43:09
Being game reviewers isn't WB's core competency.  You should always focus on your core competency.  This is what Jason Hall is attempting to do.  He is right to do it.

Comment Signature
#125 by Matt Perkins
2004-05-26 20:43:29
wizardque@yahoo.com http://whatwouldmattdo.com/
I think one more post should do it.

"1) Lighting?!  Must be Zeus!" - Jibble's view on Faith
#126 by Caryn
2004-05-26 20:48:03
carynlaw@pacbell.net http://www.hellchick.net
#124 Your Friend
Being game reviewers isn't WB's core competency.  You should always focus on your core competency.  This is what Jason Hall is attempting to do.  He is right to do it.

Wait, you're telling me that a game developer's core competency does not include being able to tell whether a game is crap or not?

Huh.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#127 by Bailey
2004-05-26 21:00:58
Caryn

I think we're just on different wavelengths here. I like the idea of higher quality games being put out, but I cannot possibly imagine WB being objective about reducing royalties as an incentive. Furthermore, I don't see Jason Hall's presence as any sign of quality assurance, in light of his track record and based on my own personal opinions of the products he's worked on.

Saving Throw vs Humanity
#128 by Hugin
2004-05-26 21:03:01
lmccain@nber.org
Planetcrap Consultants Inc: Brutal Honesty Guaranteed

I'm telling you we're sitting on a goldmine of fees.  A goldmine!
#129 by Caryn
2004-05-26 21:05:16
carynlaw@pacbell.net http://www.hellchick.net
#127 Bailey
I think we're just on different wavelengths here. I like the idea of higher quality games being put out, but I cannot possibly imagine WB being objective about reducing royalties as an incentive. Furthermore, I don't see Jason Hall's presence as any sign of quality assurance, in light of his track record and based on my own personal opinions of the products he's worked on.

Sure, I can understand that. However, people here seem to be telling me that it's not WB's or Hall's responsibility to see that games made with their licensed brands are quality games, games that don't hurt their licensed brands. They're saying that Hall is taking responsibility for this by putting the burden of proof on game reviewers after the games have been released.

I just don't believe that. Hall was hired to head up a games division at Warner Bros. He's a game developer. If he wasn't hired for his expertise to ensure that the brands remain undamaged -- which logically implies that he would be overseeing those games prior to release, and therefore should be taking part of the blame if those games come out poorly instead of punishing only the publishers -- then what was he hired for?

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#130 by Bailey
2004-05-26 21:05:52
I seem to recall that was the Themis Group motto before they started endorsing criminal activity in order to turn a buck.

Saving Throw vs Humanity
#131 by Bailey
2004-05-26 21:06:16
Got-dammit, Caryn, you sank my battleship.

Saving Throw vs Humanity
#132 by Bailey
2004-05-26 21:09:12
Caryn

If he wasn't hired for his expertise to ensure that the brands remain undamaged -- which logically implies that he would be overseeing those games prior to release, and therefore should be taking part of the blame if those games come out poorly instead of punishing only the publishers -- then what was he hired for?

To play the blame game? To clarify, he's letting things proceed as they always have, he's just bringing the hammer down in the financial sense on poorly reviewed games, correct?

Saving Throw vs Humanity
#133 by Caryn
2004-05-26 21:14:54
carynlaw@pacbell.net http://www.hellchick.net
#132 Bailey
To play the blame game? To clarify, he's letting things proceed as they always have, he's just bringing the hammer down in the financial sense on poorly reviewed games, correct?

And that's what I'm taking issue with. People are praising this announcement by him and saying, "finally! Someone's going to make those publishers pay for their crappy games!"

And I'm saying that he's pointing the finger elsewhere when I understood it to be his job to make sure those crappy games don't get released at all, theoretically.

I couldn't resist pulling up an interview with Hall about the new position when he was hired to see if he talked about what his duties would be:

The bottom line is this.  Warner Bros. would like to become more relevant in the game industry across many levels.  They want to deal with the game industry – the various publishers and developers – in a competent way.  In a way that doesn’t make everyone feel like, “Man they’re slow.  Boy, They don’t understand anything - we’ve got to explain everything.” You know the drill.  So, they reach out deep into the game industry and they pull me out of it and they say, “here come sit on top of this and help us bring Warner Bros. up to speed on this crazy game environment that you crazy people are from.”  So, you know what my history is, so does everybody else.  So when I sit across the table from these game developers and publishers it is clear to them that there’s someone at the top that clearly understands everything down to why they need a very specific video card so they can overclock it, right? That helps Warner Bros. tremendously.

I know how game deals get done.  I know the struggles of the developer.  I know the challenges that the publishers face.  I know how the products should be marketed.  I know which demographics are going to pay attention to what.  That is important to a film studio that is trying to get more involved in the video game industry, outside of licensing.  Because we’re going to do much more than just license stuff to publishers and developers.  It’s important that they bring a guy like me in to be able to do it right.  You know film studios historically have not been successful.  You have the MGM Interactives of the world and all that other stuff.  That’s not going to happen now - not with me here.  Monolith made it through some of the toughest times of all time and I learned a lot from that experience.

The game industry should consider Warner Bros. as a fellow game company now.  Not the film studio that’s just trying to get into it.  Because you have as hardcore of a game company executive running the whole thing.

Now, those of you defending Hall's announcement as being a great thing: read that, and then tell me that only the publishers who license the properties are at fault for crappy games and that Hall and thus WB are not at fault in their ultimate quality whatsoever.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#134 by Caryn
2004-05-26 21:19:31
carynlaw@pacbell.net http://www.hellchick.net
One more snippet from that interview -- emphasis mine:

Well there’s two things.  One of my big focuses is on the quality of the games that are coming out.  As you know Monolith tended to produce very high quality game experiences.  That’s partly due to the fact that I’m very focused on the quality bar, and I know what a crap game is.  So one of the things that will differentiate games coming from under the Warner Bros. influence are that the eyeballs that are going to be looking at them to make sure that they are not merely trying to trade on the license but the game underneath itself is fun and worth playing. That would be me, and the people that I’m going to be bringing into the organization to make sure that’s the case.  Most film studios don’t have the capacity internally yet to make those kinds of calls.  I’m going to make sure that Warner Bros. does.  That will have a dramatic effect on the overall quality for a Warner Bros. licensed title.  Of course it’ll take time – none of this stuff is going to happen over night, but I would let me track record speak for itself with regards to the what the performance will be for the quality of these games.

If it's his job to ensure that the bolded stuff happens, then doing it AFTER the fact by using game reviews, and then taking no responsibility whatsoever for the quality of the game before it's released, goes against that.

The idea he's proposing sounds like a great deterrent. In practice, however, I believe that it's an easy way to make it look like you're doing something pro-active when in fact WB would actually share in the blame if they are indeed doing their job about ensuring quality licensed games.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#135 by Your Friend
2004-05-26 21:26:06
Caryn: wrong
Me: right

Comment Signature
#136 by Bailey
2004-05-26 21:27:04
Oh, okay. Caryn and I were in agreement then, I was just having a hard time parsing posts for some reason. I think the rain of blood comes next. Anyway, reading that interview again (I remember it being linked when it was first published), man, Hall's really got something of a Jesus complex. Though I guess after all the times he's been crucified for his games, that's not entirely out of character.

Saving Throw vs Humanity
#137 by Charles
2004-05-26 21:34:37
www.bluh.org
I know what would really take developers/publishers/whoever to task over releasing poor games.  

Allowing returns.

"I'm not asking for much; just a job that meets the minimum legal requirements set forth by my country."
#138 by Your Friend
2004-05-26 21:37:13
Allowing game returns is a stick subject.  On the one hand, I'm sick of buying games and then not being able to play them due to overzealous copy protection and having to resort to using warez patches on games I own legitimately.  Returning things in that situation might send a good message.

On the other hand, you know most jackasses would abuse the system by copiously returning single player story-driven or otherwise not highly replayable games they actually enjoyed but have finished or are just done with in the first 30 days or so after purchase.

Comment Signature
#139 by Dethstryk
2004-05-26 21:37:20
jemartin@tcainternet.com
Matt
But in terms of quality and sales, did Max Payne 2 help or the hurt the IP?

MP2 kicked a lot of ass and added depth to Max's character. Sounds like an improvement to the IP, to me! G!

"hey look at me, i'm DJ Dethstryk, The Square Who Is Not Cool™!  i've never heard of Fringe Band X or Scratch DJ Y!  haw haw haw!"
#140 by Your Friend
2004-05-26 21:37:42
Er, *sticky*.

like my hands.

'sup Joker?

Comment Signature
#141 by Matt Perkins
2004-05-26 21:38:15
wizardque@yahoo.com http://whatwouldmattdo.com/
MP2 kicked a lot of ass and added depth to Max's character. Sounds like an improvement to the IP, to me! G!

Did we play the same Demo?

"1) Lighting?!  Must be Zeus!" - Jibble's view on Faith
#142 by Caryn
2004-05-26 21:38:15
carynlaw@pacbell.net http://www.hellchick.net
#135 Your Friend
Caryn: wrong
Me: right

Really?

Here's oooooooonnnne more snippet:

Currently, for The Matrix Online Warner Bros is having it done out of house at Monolith.  It really is this Warner Bros. production.  Warner Bros. has taken this really active role in overseeing it along with the creators of The Matrix to make sure that will continue the franchise positive and evergreen way.  That has definitely been a different development process for a film studio historically, because Warner Bros. has had to invest in that – a lot of the times film studios will just license out the property and require the licensee to make all the investment.  So it gets a different level of attention.

So if The Matrix Online gets crap reviews, is it just the fault of the publisher who licensed it, and therefore is it okay to garnish their royalties accordingly (while WB, we assume, gets all the money they're supposed to get from the original agreement)?

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#143 by bago
2004-05-26 21:39:49
manga_Rando@hotmail.com
Caryn, tying this idea to an internal review board also has an inherent conflict of interest.

By the way, if signatures weren't for perverts, I'd totally sig this.
#144 by Your Friend
2004-05-26 21:40:06

So if The Matrix Online gets crap reviews, is it just the fault of the publisher who licensed it, and therefore is it okay to garnish their royalties accordingly (while WB, we assume, gets all the money they're supposed to get from the original agreement)?


I highly doubt this new plan applies to The Matrix Online.  So, irrelevant point.


Caryn: wrong
Me: right

Really?


Yes. EOD.

Comment Signature
#145 by Gunp01nt
2004-05-26 21:40:11
supersimon33@hotmail.com
#107 Bailey

You've just indirectly endorsed the Tomb Raider series, you realize.


Well, as we all know, the harsh truth is that the market doesn't really seem to hold the same standards as we here at PC. Tomb Raider 2+ might've sucked big time, the series brought in a flow of cash that established Eidos as a major player in publisherland. Never mind the movie spinoffs.

I mean, what is the business that WB is in? Publishing games that reviewers like, or selling lots of games to consumers? Do you think it matters to them if a bunch of reviewers sink the game if it sells millions? I would love to see Jason Hall walk into a meeting and say: "Gentlemen, the game is breaking all the sales records, but I'm still cutting back on your pay because several people, who haven't even paid for your game, say it sucks."

What I'm trying to say is that the bestestest rating system is already there, it's called 'the market'. And 'the market' has a very good way of killing off dev houses that don't make the games that 'the market' doesn't like. The best way to financially incence the publisher is to determine their revenue according to sales. And wait a minute, that's already the way things work.

Isn't Jason Hall essentially trying to tell the market what they should like? I don't like the demise of Looking Glass, I don't like the way some of the best PC game IP's have been raped and murdered. But when the crappiest game of all time also becomes the best selling game of all time, all parties involved need to decide what the business is that they're in.

So yeah, Enter The Matrix, Tomb Raider, State of Emergency are great games. They achieve what they set out to do. Publishers and developers prefer to cater to millions of people that pay for their games, instead of to an elitist minority that warez way more often and can't be fooled with Safedisc.

And hey, it's not like good games aren't being made anymore. GTA3 and VC are games that definitely cater to the masses, but are they bad games? Hell no.

I want a horse that ribbits and a frog that neighs... oink oink oink
#146 by Your Friend
2004-05-26 21:41:24

I mean, what is the business that WB is in? Publishing games that reviewers like, or selling lots of games to consumers?


Neither.

Comment Signature
#147 by Caryn
2004-05-26 21:42:21
carynlaw@pacbell.net http://www.hellchick.net
#144 Your Friend
I highly doubt this new plan applies to The Matrix Online.  So, irrelevant point.

So replace that title with Future Title X and answer my question: if Future Title X gets crap reviews, is it just the fault of the publisher who licensed it, and therefore is it okay to garnish their royalties accordingly (while WB, we assume, gets all the money they're supposed to get from the original agreement)?

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#148 by Dethstryk
2004-05-26 21:42:31
jemartin@tcainternet.com
Matt
Did we play the same Demo?

I've never played the demo. But I've played through the full game about three times now.

"hey look at me, i'm DJ Dethstryk, The Square Who Is Not Cool™!  i've never heard of Fringe Band X or Scratch DJ Y!  haw haw haw!"
#149 by Charles
2004-05-26 21:43:01
www.bluh.org
On the other hand, you know most jackasses would abuse the system by copiously returning single player story-driven or otherwise not highly replayable games they actually enjoyed but have finished or are just done with in the first 30 days or so after purchase.


No, I don't think so.  The people who would do that would usually just download it instead.  Also, EB used to take down your name and contact information if you returned a game.  Keeping return information would allow them to track people who abuse the system.  

I don't see why someone who wanted to steal the game would waste the time and the (temporary) money in order to get something for free, when they can just find the torrent and have it (often before it hits shelves).  Shit, just charging a return fee would deter those kind of people.

"I'm not asking for much; just a job that meets the minimum legal requirements set forth by my country."
#150 by Caryn
2004-05-26 21:44:02
carynlaw@pacbell.net http://www.hellchick.net
#143 bago
Caryn, tying this idea to an internal review board also has an inherent conflict of interest.

I'm not arguing that. I'm arguing that it doesn't make it okay for WB to escape any responsibility when poor-quality licensed games are released, which is what Hall's plan advocates.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#151 by Your Friend
2004-05-26 21:48:21
Not all dishonest people are smart/savvy/whatever enough to warez games.   Not that the bar is so high for that task, but it is still beyond an awful lot of people who might otherwise do it.  Also, there is a certain subset of people who are essentially immoral but compelled to follow laws -- downloading a game is clearly illegal, so they don't....  returning a game you finished might be wrong, but if its legal, they'll do it.

Though you make a good point about keeping track of returns.. I guess that would help a lot.

Comment Signature
#152 by Your Friend
2004-05-26 21:51:26
Clearly WB isn't escaping all responsibility.  

They are taking a hit by having their IP tarnished in either situation.  All they are saying is the publisher should have some financial incentive to do a good job.  Otherwise, the publisher buys a license to make a game based on "Big Movie X", makes a shitty game, releases it the same day as "Big Movie X" and sells a bunch of copies before the masses figure out the game is shit.  In either situation, WB suffers.  In the current situation, the publisher does not, though they should.

Comment Signature
#153 by Ergo
2004-05-26 21:53:39
#151 Your Friend
Though you make a good point about keeping track of returns.. I guess that would help a lot.

This is exactly what we did at the Egghead store I worked at in the mid 90's. If a customer had a record of returning a lot of stuff, a warning flag would pop up on the register screen.

Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
DVDs
#154 by Your Friend
2004-05-26 21:59:31
I think Caryn is biased.

After all, Activision publishes a number of games based on movie IP.  Like all those crappy Disney/Pixar games.

Comment Signature
#155 by Charles
2004-05-26 21:59:57
www.bluh.org
To go with #152, I don't feel that publishers should be able to just pump out shit and get away with it.  The publishers control the devs, sure.  But the publishers don't answer to anyone except their own bottom line.  And if putting 10mil$ in to marketing gets them 20mil$ worth of preorders on a game that's junk, they'll do it.  With a variation on what Hall has put forth, they wouldn't be able to do that, because it would cut in to their money.

"I'm not asking for much; just a job that meets the minimum legal requirements set forth by my country."
#156 by Greg
2004-05-26 22:04:41
#149 Charles

On the other hand, you know most jackasses would abuse the system by copiously returning single player story-driven or otherwise not highly replayable games they actually enjoyed but have finished or are just done with in the first 30 days or so after purchase.


No, I don't think so.  The people who would do that would usually just download it instead.  Also, EB used to take down your name and contact information if you returned a game.  Keeping return information would allow them to track people who abuse the system.  

I don't see why someone who wanted to steal the game would waste the time and the (temporary) money in order to get something for free, when they can just find the torrent and have it (often before it hits shelves).  Shit, just charging a return fee would deter those kind of people.

When I worked at Babbages, there were a few people we blacklisted because they returned too many items. We had a 30-day return policy, that was honored even if you simply didn't like the product. Then after I left it slowly dwindled to the shit policy of "unopened, within 7 days."

-DKI(ID
#157 by Shadarr
2004-05-26 22:05:00
shadarr@yahoo.com http://digital-luddite.com
Is it even possible for the game to tarnish the Catwoman IP?  Shouldn't WB have to pay the game developer back their license fee for what the movie will do to the game sales?
#158 by Squeaky
2004-05-26 22:07:53
#138 Your Friend
On the other hand, you know most jackasses would abuse the system by copiously returning single player story-driven or otherwise not highly replayable games they actually enjoyed but have finished or are just done with in the first 30 days or so after purchase.

Only allow a 10 day return period, then. Any major problems should crop up when you install the game and try to run it.

I just found me a bottle of blues
some strange comfort for a soul to soothe
dvds
#159 by Bailey
2004-05-26 22:08:08
gunpoint

I would love to see Jason Hall walk into a meeting and say: "Gentlemen, the game is breaking all the sales records, but I'm still cutting back on your pay because several people, who haven't even paid for your game, say it sucks."

Hey, I pay for every bad game I play, in emotional and mental trauma.

Saving Throw vs Humanity
#160 by Caryn
2004-05-26 22:08:16
carynlaw@pacbell.net http://www.hellchick.net
#152 Your Friend
Clearly WB isn't escaping all responsibility.  

They are taking a hit by having their IP tarnished in either situation.  All they are saying is the publisher should have some financial incentive to do a good job.  Otherwise, the publisher buys a license to make a game based on "Big Movie X", makes a shitty game, releases it the same day as "Big Movie X" and sells a bunch of copies before the masses figure out the game is shit.  In either situation, WB suffers.  In the current situation, the publisher does not, though they should.

This is a good point. I'll go along with that.

Maybe it's the way it was all worded. It wasn't, "get great reviews and we'll give you rewards," it was, "make a crappy game and we'll punish you for it." But the problem is that WB has hired someone who is supposed to know their stuff about games and whose job is to ensure that they won't even need to resort to a this system of docking royalties according to bad reviews. So him going out and proclaiming that he's going to punish publishers for making bad games when he was supposed to be overseeing that process so it doesn't happen in the first place still strikes me as passing the buck. I'd have been MUCH more inclined to think it was a good idea if he'd said that if publishers get great reviews, they'll kick in higher royalties.

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#161 by Caryn
2004-05-26 22:08:38
carynlaw@pacbell.net http://www.hellchick.net
#154 Your Friend
I think Caryn is biased.


You: wrong.

:)

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#162 by Your Friend
2004-05-26 22:09:28
Me: Troll

Sometimes.

Comment Signature
#163 by Hugin
2004-05-26 22:09:42
lmccain@nber.org
I believe it's spelled "BIAS".
#164 by Caryn
2004-05-26 22:12:39
carynlaw@pacbell.net http://www.hellchick.net
#162 Your Friend
Me: Troll

Sometimes.

Yeah, I know. I just can't resist sometimes. (pinches your cheeks)

"See, Canadians believe Jesus walked on water. We just figure it was winter when he did." - Squeaky
#165 by Shadarr
2004-05-26 22:14:00
shadarr@yahoo.com http://digital-luddite.com
As you know Monolith tended to produce very high quality game experiences.


This, to me, negates everything else Jason Hall has to say on the subject.  If he'll lie to your face about one thing, how can you trust anything else he says?
#166 by bago
2004-05-26 22:15:21
manga_Rando@hotmail.com
This lights a fire under the butt of the publisher to review the game as they should be doing, instead of going for zero-week sales.

By the way, if signatures weren't for perverts, I'd totally sig this.
#167 by Your Friend
2004-05-26 22:16:40
Aliens vs Predator 2 was hella fun.

Comment Signature
#168 by None-1a
2004-05-26 23:05:02
#83 by Charles
It's not something you can trust to one person.  Just because one person finds something fun doesn't mean anything.  Also, it may not even work if you had a panel of five people.  You'd need specific types of people for specific genres, perhaps with a cross section of people who don't normally like that kind of game thrown in for good measure.  It just seems like the kind of thing that would be extremely difficult to set up accurately.


For any other industry sure, however film studios already have every thing set up for getting test audience for movies. It wouldn't at all be a big deal to adapt those same selection procedures over to video games based on their IP.
#169 by hangedmanAG
2004-05-26 23:05:26
www.livejournal.com/users/hangedman_ag/
Can a developer get an increase in royalties if the title liscenced sucks so hard that it affects the sale of the game?

With maybe the exception of games targetted for young kids, I think most people accept that a game is created by a seperate group than the original liscence.   I've just never seen a case where a crap game has affected the original liscence.  Any examples, anyone?

S'right
#170 by yotsuya
2004-05-26 23:09:59
Shogo was fun. That's all I have to say about Monolith.

How would guys blacklist a customer from returning a game? I'm curious as to how that would work, and what reason you would give them? Would you have to post that blacklisting policy, or could I call my mouthpiece G-Man and sue?

That's a beautiful way to go. Shot by Yot. In more ways than one. -mgns
I wear my sunglasses at night.
The NEW Official PCMLB League Page
C O M M E N T S
Home » Topic: Low Score? Low Paycheck.

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (4) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]