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The End of the Exclusive?
August 30th 2003, 23:18 CEST by JMCDaveL

So on Thursday pretty much every gaming site that hosts downloads banded together against Gamespy's exclusive on the Call of Duty demo. After thousands of sweating hamburger stained forum dwellers screamed "NO YUO~!!!" in unison, Activision has decided to release the demo to everyone... early at that. So, does this mean that anytime Gamespy gets special attention then the interweb militia will take up arms and cry until Gamespy has to share its toys again? Also, will the idiots who set nasty emails to Caryn over this die a horrible death involving knitting needles and a hummer?
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#110 by Warren Marshall
2003-09-02 05:53:57
http://www.wantonhubris.com/
It's the classic problem ... do you give the player a heavily scripted game that is linear or do you let them roam freely and have less cool things to see?

No game developer wants to spend time creating content that a large portion of their players won't see.  It's just bad economics.

It's a far better use of time to give the player the best, most cinematic experience possible.  Most times, that translates into a linear style game.  Such is life.

Respawn Games
Open your mind, let the beatings begin.
#111 by yotsuya
2003-09-02 06:10:28
Interesting point, Warren.

I know the new gaming buzzword is "non-linear" gameplay, ala GTA3, but does it really work in every situation, for every type of game? If you think about it, even these games have specific things you NEED to do, you just control the order. I would rather have a game give me fun and challenging objectives rather than "let me drive around and do whatever I want."

For my money, Assualt in the original UT was one of the best gaming experiences I've ever had. Too bad there were only a handful of missions.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#112 by BobJustBob
2003-09-02 06:15:55
Cinematic experience. Ugh.

Voices tell me I'm the shit.
<Whisp> BJB is a troll. <Whisp> Troll I say!
#113 by Warren Marshall
2003-09-02 06:20:05
http://www.wantonhubris.com/
#112 BobJustBob
Cinematic experience. Ugh.

Choose whatever wording makes you feel warm and pretty, but hopefully you see my point regardless.

Respawn Games
Open your mind, let the beatings begin.
#114 by Bailey
2003-09-02 06:45:38
lwf

Oh, sure, NOW you appreciate me hating all games.

yotsuya

I know the new gaming buzzword is "non-linear" gameplay, ala GTA3, but does it really work in every situation, for every type of game?

You know, I've been mulling it over recently, and I don't feel that GTA3 was really as "non-linear" as some tout it to be. Aside from the sequential order of islands, there is also a semi-sequential unlocking of mission assignment NPCs, and while you can ignore some missions entirely and switch focus when you like, at the end of the day, I can't just fire up a new game and take on the yakuza missions. GTA3 (and VC, by default) allows, even encourages the player to run around playing with the physics and vehicles, robbing stores and running over drug dealers for mad bling-bling, but it doesn't seem non-linear in, per se, the Fable game is touted to be non-linear, where I supposedly should be able to do whatever the fuck all I want in some world-encompassing sandbox. More of a series of engaging distractions from the primary game.

I suppose all I'm trying to say is that GTA3 has non-linear elements, rather than being a non-linear game. I have no idea why that should matter to me, much less anyone else, I'm saying is all.

So, how do you like the game so far? Was it worth the $59.95?
#115 by Bailey
2003-09-02 06:46:55
That was my worst ramble ever, by the way.

So, how do you like the game so far? Was it worth the $59.95?
#116 by BobJustBob
2003-09-02 06:48:13
I see your point Warren, and I disagree completely.

Voices tell me I'm the shit.
<Whisp> BJB is a troll. <Whisp> Troll I say!
#117 by "DEATH KiLLER iNTERNATiONAL (iNTERGALACTiC DiViSiON"
2003-09-02 07:11:14
14/m/ontario

i like to give and receive blowjobs.  u must be clean.. no stds plz.  if i see sores u will have to wear rubbar.. email me for info
#118 by "DEATH KiLLER iNTERNATiONAL (iNTERGALACTiC DiViSiON"
2003-09-02 07:11:23
sorry wrong forum
#119 by yotsuya
2003-09-02 07:12:23
Bailey-

In a non-linear way, I agree with what you wrote.

I mean, I like Vice City and all, but you can only do so much driving around. You HAVE to complete certain missions in order to do a lot in the game. I suppose the only real non-linear game out there is ... The Sims.

"YES!!  You see people, THAT'S why he's the Vice-President of A/V Services here at Respawn Games.  Yotsuya ALWAYS unleashes the fucking fury!" - Warren Marshall
#120 by Bailey
2003-09-02 07:20:41
Well... The Sims is the ultimate sandbox game, but you still need to achieve financial success (sans cheats) to expand on your sandbox house, right? Having never played a Sims game, I'm working on secondhand info here.

So, how do you like the game so far? Was it worth the $59.95?
#121 by Squeaky
2003-09-02 07:40:30
#114 Bailey
You know, I've been mulling it over recently, and I don't feel that GTA3 was really as "non-linear" as some tout it to be. Aside from the sequential order of islands, there is also a semi-sequential unlocking of mission assignment NPCs, and while you can ignore some missions entirely and switch focus when you like, at the end of the day, I can't just fire up a new game and take on the yakuza missions. GTA3 (and VC, by default) allows, even encourages the player to run around playing with the physics and vehicles, robbing stores and running over drug dealers for mad bling-bling, but it doesn't seem non-linear in, per se, the Fable game is touted to be non-linear, where I supposedly should be able to do whatever the fuck all I want in some world-encompassing sandbox. More of a series of engaging distractions from the primary game.

I suppose all I'm trying to say is that GTA3 has non-linear elements, rather than being a non-linear game. I have no idea why that should matter to me, much less anyone else, I'm saying is all.

The first GTA had pay phones around the city that gave you different jobs, which you could do in any order. GTA 2 Allowed you to choose missions from different gangs (Yakuza, Triads, Maffia, etc). But doing a mission for one gang lowered your reputation for the others. Aside from the godaweful graphics, GTA2 is far superior to GTA3 in (almost) every way.

I'm a closet metrosexual.
DVDs
#122 by Bailey
2003-09-02 07:44:12
Sounds far more sandboxy. And your sig reminds me that the people at work dubbed me "Metro" since I cited metrosexuality while filing my nails.

So, how do you like the game so far? Was it worth the $59.95?
#123 by lwf
2003-09-02 07:58:56
Metro is the new Fag.

Also, I hated GTA2 so much.

Nothing was broken and nothin was hurt but I really probably shoulda been at work,
But if my free time was gone would you promise me this, will you please bury me with it
#124 by Squeaky
2003-09-02 07:59:18
#122 Bailey
And your sig reminds me that the people at work dubbed me "Metro" since I cited metrosexuality while filing my nails.

I take it this is not a good thing.

I'm a closet metrosexual.
DVDs
#125 by Bailey
2003-09-02 08:39:41
Squeaky

No, I don't mind being labelled as such in the slightest. For what, caring about my appearance? Bitch, please. The three or four people who think it's funny are small-town bumpkins with raggedy-ass nails, spotty faces, and dirty hair (females included), who've never travelled much more than 50km from where they were born. They can't understand why I smile and chuckle quietly through my teeth when they try to use my application of skin and nail products as a finely-tuned jab. Their laughter dies off slowly, they become uncomfortable, and find an excuse to be elsewhere.

If anything, it's somewhat enjoyable. My high school years were largely painful, and this is like the old "if I could do it all over again, knowing what I do now..." wish. Except I don't have a sports almanac.

Too straight for #planetcrap.
#126 by Foodbunny
2003-09-02 08:44:34
foodbunny@attbi.com http://www.foodbunny.com
And that's what makes Bailey awesome.

#127 by Bailey
2003-09-02 08:51:30
Awesomely outrageous!

Too straight for #planetcrap.
#128 by Eric T. Cheng
2003-09-02 09:03:10
erictcheng@hotmail.com
It's a far better use of time to give the player the best, most cinematic experience possible.  Most times, that translates into a linear style game.  Such is life.


So what should we expect to see in Unreal Tournament 2004?

Kilt Wearing Pixel Pushing Monkey Boy
DVD Collection
GameGossip.com
#129 by Darkseid-D
2003-09-02 09:07:58
rogerboal@hotmail.com
women adore him, men want to be him !


wait, we're back to James Coburn again.......



(Bailey does rock, in a vicious sarcastic bastardly kind of way)

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#130 by Bailey
2003-09-02 09:19:37
If history has taught us anything, it's that the world loves a bastard.

Too straight for #planetcrap.
#131 by lwf
2003-09-02 10:34:56
So, Charles Bronson dead.

Nothing was broken and nothin was hurt but I really probably shoulda been at work,
But if my free time was gone would you promise me this, will you please bury me with it
#132 by Your Friend
2003-09-02 10:54:29
Finally.

"Fuck you, I won't do what you tell me."
#133 by lwf
2003-09-02 10:57:28
Well, he did have a -HUALARGHLAHAGUAHGUHHH (mauled by Bailey)

Nothing was broken and nothin was hurt but I really probably shoulda been at work,
But if my free time was gone would you promise me this, will you please bury me with it
#134 by G-Man
2003-09-02 12:13:09
I guess he really did have a death wish.
#135 by deadlock
2003-09-02 12:15:43
http://www.deadlocked.org/
HAHAHAHAHAHAHAHAHAHAHA

I haven't heard that one!*

Disclaimer: I have. A hundred fucking times. Everytime Bronson's death is mentioned, in fact. I was also contend that since he died of natural causes at the age of 81, he did not, in fact, have a death wish.

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#136 by deadlock
2003-09-02 12:16:32
http://www.deadlocked.org/
Oh wait, that was the joke! Sorry G-Man.

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#137 by deadlock
2003-09-02 12:16:55
http://www.deadlocked.org/
Actually I'm not, because it was a shit joke.

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#138 by Matt Davis
2003-09-02 12:46:12
http://looroll.com
You suck.

Troll, troll, troll your post, gently down the page...
#139 by m0nty
2003-09-02 13:30:10
http://tinfinger.blogspot.com
And that's what makes deadlock awesome.
#140 by Warren Marshall
2003-09-02 14:36:40
http://www.wantonhubris.com/
Eric
So what should we expect to see in Unreal Tournament 2004?

Do I REALLY have to clarify that I was talking about story driven, single player games?

Respawn Games
Open your mind, let the beatings begin.
#141 by LPMiller
2003-09-02 14:51:24
lpmiller@gotapex.com http://www.gotapex.com
Well, it's Eric, so you'll need to link it first.

I believe I can fly......urk.
#142 by Neale
2003-09-02 15:07:46
neale@pimurho.co.uk www.pimurho.co.uk
While wearing a skirt.

You can't derail this train of idiocy, Shadarr. Not even with a big fat cow of logic on the tracks. - Bailey
#143 by Sgt Hulka
2003-09-02 16:11:49
Hulka has been displaced.

Before anyone thinks I've been abducted by a UFO (again), I wanted to let you all know I'm knee deep in shit. Literally.

That's right.  Yesterday, the great 10" of rain backed the sewer system up and my house was flooded from the toilet and shower.  I have 3 to 4 foot of piss and shit in the lower portion of my tri-level home.  Needless to say, my computers are ruined.  We didn't have much time to get stuff out at all.

We'll, I'm off to find a place to live.

Doomed! the Movie - Videogames Turn Deadly...
#144 by LPMiller
2003-09-02 16:17:43
lpmiller@gotapex.com http://www.gotapex.com
Oh that sucks. Having experienced that in a place I rented many years ago, there is nothing, NOTHING worse then waking up, opening up the bedroom door and stepping right into 3 feet of body waste.

I believe I can fly......urk.
#145 by deadlock
2003-09-02 16:25:24
http://www.deadlocked.org/
Hmmm... I'm trying to commiserate with Hulka without making any bad puns. That's er... crap? no... shite? no... er... really really not nice?

Seriously though Hulka, sorry to hear that, hope you get sorted out soon.

"You know you are doing art when everyone has an opinion of what you're doing." - Lexx, creator of the supremely stupid Doom for Columbine mod.
#146 by Phayyde
2003-09-02 16:43:16
I'm buying UT2Kx sight unseen.  UT2Kx-1 was good to me.  I also want to support the ongoing development of deathmatch.  

I rarely have large blocks of time to devote to gaming.  When I do have large blocks of time, I'd rather burn it on something that will last.  Something substantial you can walk away with and pick up years later.  

So it's valuable to me to jump into a game and live a few moments of compact, high action, rapid-fire story with no arbitrary "work" required.  No commitment.  Just frags.  Laffs.  Trashtalk.  Then, back to work.  For me, this year at least, UT2Kx is a great fit.

...where x=4.

Beat to fit, paint to match.
#147 by Darkseid-D
2003-09-02 16:51:25
rogerboal@hotmail.com
Aw Hulka, sorry to hear about your misfortune.

Still, heres hoping that householders insurance will pony up for you, so you can replace what you lost and have a spiffy shiny pc, instead of the piece of shi... oh dear punning and not even meaning to :\

Anyway, so long as the family is ok, thats the important bit, things are just things and can be replaced !

Do not go gently into that good night.
Old age should burn and rage at the close of day.
Rage, rage against the dying of the light.
#148 by Charles
2003-09-02 16:58:13
www.bluh.org
#109 Darkseid-D
actually youre semi wrong there ..

there are several places where if you pay attention you can get flanking positions on the enemy units


Yes, I know that.  I fully explored every aspect of the map.  Those flanking positions were nice, but completely gratuitous and required no effort in order to spot and use.

#110 Warren Marshall
It's the classic problem ... do you give the player a heavily scripted game that is linear or do you let them roam freely and have less cool things to see?

No game developer wants to spend time creating content that a large portion of their players won't see.  It's just bad economics.

It's a far better use of time to give the player the best, most cinematic experience possible.  Most times, that translates into a linear style game.  Such is life.


I guess I wasn't clear enough.  I wasn't asking for non linearity in any fashion.  If you've followed my posts, you'd realize I'm the last person who'd wish for that.  However, what I meant by a more complete environment would be being able to do something like shooting through a fence in order to sneak up on the enemy.  I think the biggest failings in these games is that you can machine gun a chair, table, fence, and nothing happens.  Things like the WW2 experience have been done to death, and I've played so much of it that I need a more complete reality inside the game to continue to be totally entertained.

It's annoying to know where the enemy is, and see what could have been a potential alternate solution, if only the developers had taken the time to put a little more thought in to the level.  

While I don't specifically want a GTA3 style experience (I didn't like GTA3 btw), it WOULD be nice (and new) to have a complete area filled with enemies, and allow you to solve the issue however you wanted.  In the exact case of Call of Duty, I found the so called 'cinematic experience' to be mostly a waste anyway; since the AI required that I do absolutely everything to progress.  Their addition, because of this, became mostly superficial.  Which was probably why you could gun down your whole team for fun (except the captain who regenerates health and can't be killed), and still complete the level just fine.  

I understand the reasons for doing what they did, but I really think they sort of approached from a poor direction.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#149 by Charles
2003-09-02 17:00:40
www.bluh.org
Well, poor direction for me anyway.  I'm pretty sure the game will be a wild success among most gamers.

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#150 by Eric T. Cheng
2003-09-02 17:09:58
erictcheng@hotmail.com
Do I REALLY have to clarify that I was talking about story driven, single player games?


Okay, Unreal 2 then?

Kilt Wearing Pixel Pushing Monkey Boy
DVD Collection
GameGossip.com
#151 by Warren Marshall
2003-09-02 17:11:23
http://www.wantonhubris.com/
#150 Eric T. Cheng
Do I REALLY have to clarify that I was talking about story driven, single player games?


Okay, Unreal 2 then?

So I'm to blame for Unreal2 now?

Respawn Games
Open your mind, let the beatings begin.
#152 by Matt Davis
2003-09-02 17:13:19
http://looroll.com
The sooner you learn this the better.

Troll, troll, troll your post, gently down the page...
#153 by Eric T. Cheng
2003-09-02 17:15:33
erictcheng@hotmail.com
So I'm to blame for Unreal2 now?


No, just The Wheel of Time.

Kilt Wearing Pixel Pushing Monkey Boy
DVD Collection
GameGossip.com
#154 by Matt Perkins
2003-09-02 17:15:43
wizardque@yahoo.com http://whatwouldmattdo.com/
Things like the WW2 experience have been done to death, and I've played so much of it that I need a more complete reality inside the game to continue to be totally entertained.

This I can agree with.  The game is very locked into not only "do this objective now" sort of gameplay, but it only allows you one way to do that objective (flanking doesn't really count as another way if it's the way you are supposed to do it).

Sure, I'll follow objectives, I'll go with troops, and I'll have a good time doing it.  But I'd sure love if there were multiple ways to solve each objective.  If I could blow a hole through a wall, bring a building down with some explosives, climb over a 3 foot high fence.

Linear games have their place, just as non-linear games do.  But extreme straight lines will lose the fun factor sooner or later.


I find myself agreeing with Charles more and more.  It's like some crack I just can't give up.  Maybe underneath his general "I'm a jerk" exterior, he actually has good sense.  Who'd of thunk it.  :)  Or maybe I have same problems Chucky does...now that's scary.

"I'm an extreme programmer. I don't plan anything when I code."- Lord Nekrull
#155 by Sgt Hulka
2003-09-02 17:15:54
Thanks guys.  You'd be surprised to find out my insurance company doesn't cover floods, but since this was as sewage backup, I'll get a small fee to clean up and replace some stuff, but it's nowhere near the amount of damage.

you can read more stories about the mess in Indiana

Doomed! the Movie - Videogames Turn Deadly...
#156 by Charles
2003-09-02 17:16:22
www.bluh.org
#151 Warren Marshall
So I'm to blame for Unreal2 now?


What, you expect him to pay attention to who makes what?  How in character could that be?

How many it had cost in the amassing, what blood and sorrow, what good ships scuttled on the deep, what brave men walking the plank blindfold, what shot of cannon, what shame and lies and cruelty, perhaps no man alive could tell.
#157 by Greg
2003-09-02 17:17:26
You, sir, are not The Narrator.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#158 by Greg
2003-09-02 17:17:47
Bleh. #157 was for #154.

We are OK in a misguided, sadist way.
We are OK in a disabled veteran's way.
We are OK.
#159 by Matt Perkins
2003-09-02 17:18:45
wizardque@yahoo.com http://whatwouldmattdo.com/
You, sir, are not The Narrator.

If I was everyone would know it.  I can't keep a secret to save my life.

"I'm an extreme programmer. I don't plan anything when I code."- Lord Nekrull
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