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The Unbearable Lightness of Dying. A Lot.
May 28th 2002, 10:45 CEST by Bailey

Here's the matters which raise umbrage with me surrounding SoF2. I'll number them real easy-like so you guys can tick off the reasons I'm a jaded fuck in an organized, numerical fashion rather than the usual projectile vomitus about my hating all life, creation, and substance on the planet.

1) In the Columbian levels, the enemy shows a particular proclivity for being able to peg you in the head from 200 yards while you're crawling through waist-high shrubbery on your belly. You, on the other hand, need some magic pixies circling the head of your enemies while sprinkling glowing fairy dust to find a Columbian standing five feet away. Note that the Columbian is also waving a red flag.

2) Enemies which spawn in areas you've already been just to punish you for exploring. You know the drill. You clear an area, you check all the doors, nooks, crannies, then open the vault to get some weapons before heading to the next area, and turn around to find the Wu-Tang Clan and their respective firepower aimed at that particularly embarrassing mole on your left testicle that looks like J. Edgar Hoover in a string bikini.

3) The impressive ability that everyone in the world has (except for you) to strafe back and forth wildly while shooting their desired target in the face, repeatedly. Over and over. At 30kmph. With blindfolds on. From 100 yards off. With a micro-uzi.

4) Stealth missions. The grand joke being the "stealth" part lasts, on average, 15-45 seconds into the mission, which quickly devolves into a running firefight with 60 or so guys.

5) Privacy curtains, a wonderful invention of the early medical system, are thin, pliable, and easily shot through. That's great. The problem is that terrorists have apparently been blessed by the aformentioned sparkle pixies, because they can see you through said solid, opaque, indestructible curtains. You, adversely, cannot see them. Or destroy them. Or bypass them. The quickload key defaults to F8, in case you're wondering. You'll be needing that.

6) The random map generator. Never has something been so over-hyped since Daikatana, New Coke, or the cure for cancer. And it was barely hyped, but even being included in the game is a grotesque error. Simple example: In tonight's game, the defenders spawned 50 feet from the offence. After a quick laugh over the poor design, the map was re-seeded, which left the defenders locked in a valley to the SE, while the offence had an easy, care-free jog to the briefcase. Oh yes. Loving the RMG. Did I also mention every single RMG level is a vast, empty area dotted with tree houses and roman columns? Sniper paradise, you say? No thanks, I'm full.

7) All the levels being designed for an average team population of five. So in case you ever planned on that cozy little LAN party with you and your three friends, prepare for a rocking good time of running around looking for someone, anyone, to shoot.

8) The marines, who while supposedly on my side, shot me in the head if I ran away from them, or when they casuallywandered in front of my steadily-firing gun. They also had the charming tendency to tell me to go into a house and clear it out on my own. Woe be unto me should I open the front door to find a rebel behind it, as the marines would open fire into my spine in an attempt to take out said rebel. The real charmer was the marine who threw a grenade in after me as I scrambled for cover. Thank you, Raven AI team!

Share your opinions, experiences, fanboi spewings, etc.
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Home » Topic: The Unbearable Lightness of Dying. A Lot.

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#551 by Terata
2002-06-04 03:49:32
You could play all the way through Contra 3 on medium, but you didn't get a real ending sequence, and I don't think you got to fight the 'real' final boss.
#552 by None-1a
2002-06-04 03:51:01
Tho at least Contra 3 wasn't terribly hard... and I think you only had to go up one difficulty level to beat the whole game.


A better example would be Twisted Metal 2. Easy would only let you play half the game, but the difficulty was also based on who you played as (It took a good month of every day play to get past that damn holland level with some of the weaker charcters on medium)
#553 by curst
2002-06-04 04:52:30
curst@zombieworld.com
#550 - That Castle Clinton issue bugged me so much that I eventually resorted to cheating my ass off in an attempt to eliminate everyone in a non-lethal manner.  And even doing so, Psychocunt Navarre still bragged about how I turned Castle Clinton into a courtyard.  It might still be a bug, but I'm thinking it's more of a design decision based on the (correct, in my case) assumption that there isn't a player alive who could finish that level without Anna and company killing at least one NSF.

ODBhuddist
#554 by curst
2002-06-04 04:55:09
curst@zombieworld.com
"And even after doing so..."

"...turned Castle Clinton into a graveyard."

I turning as stupid as my Virtua Fighter 4 A.I. players.

ODBhuddist
#555 by Charles
2002-06-04 04:56:25
www.bluh.org
It is quite possible to get through castleclinton without killing anyone.  Relatively easy too.  You don't even have to go anywhere near the courtyard.

Bailey:  Beep beep, motherfucker.
#556 by Iazu
2002-06-04 07:26:34
iazu@hotmail.com
Now I'm gonna have to reinstall Deus Ex just to play through that mission again. I would swear that Navarre had at least one other speech where she didn't recommend you for the assassination.
#557 by "flamethrower"
2002-06-04 10:46:35
Limit my saves if you like... but don't expect me to replay more than two or three minutes of a mission. Asking me to go back and play the same thing over and over again is not fun. It's shit game design built simply to lengthen the amount of time it takes to finish your game. If flamethrower likes that, more power to him, and I certainly agree that he should have the option to turn off unlimited saves (though how that differs from just... not saving... I'm not sure), but it's not what I want in a game.


You can't "turn off" unlimited saves, you must make a save system that is something other than unlimited.

I would hate replaying a level over and over if my death was arbitary each time and I had to go through complex "dances" to progerss through the level.

But that's shit level design that save-limiting systems show and demonstrate.

With save anywhere you can at least drive-fast through the shit bits. That's not a good case for unlimited saves, that's a good case for changing that part of the level, or the game itself.

Broussard was right in his thinking that the shooting was the shit filler between cinematics and scripted events (he has said that). What he's wrong is that the filler shouldn't become, you know, like a game.

You should, with skill, and determination, be able to get through a level without death at least one attempt in three. If you cannot that level is just wrong for gameplay unless killing the player is sko big grand design idea.


You know what? The reason I think a lot of developers wouldn't like save-limitations is it would show how thin, boring, and arbitary a lot of their levels are.

Seeming them more than twice in quick succession, I think some of the flaws in gameplay and design come far further to the fore than if you rush though it.

Hmmmmmm.




Darkseid
ah but flamey, WOT had save anywhere ;)


Warren
Hehe, too true.


Flamey
But you don't need to SAVE it if no-one ever LOADs it. :D
#558 by curst
2002-06-05 01:49:05
curst@zombieworld.com
#555 - I just uninstalled the game like last fucking week so that I could make room for the important work of using a cheap-ass exploit to level up in Morrowind.  And now you've got me reinstalling the thing again just to see how many mission directives I can flat out ignore.

And I bragged about my 'thinking outside the box' when I killed Anna with a well-placed LAM before she ever got to attack Juan Lebedev on the jet.

#556 - That's a testament to how ridiculously cool this game is.  I've probably spent hours upon hours trying to trigger exactly such a speech.  That quest has proven harder than any of Final Fantasy's "Ultima Weapon" battles. :)

ODBhuddist
#559 by Darkseid-D
2002-06-05 14:20:11
rogerboal@hotmail.com
`if no one ever loads it`


or moreover if any erudite web commentators snipe at it continually without ever actually having bought it or played it


touche` el flambe`



Ds

Never argue with an idiot, theyll drag you down onto their level, then beat you with experience.
#560 by InsideWhat'sLeft Behind
2002-06-05 15:11:55
Broussard was right in his thinking that the shooting was the shit filler between cinematics and scripted events (he has said that). What he's wrong is that the filler shouldn't become, you know, like a game.


Cinematics (FMV, cutscenes) are overrated.

Deus Ex...there's a place where you can get an unlimited amount of skill points, if you have the patience getting it in 20 point chunks. And it was not fixed with the last patch. Pretty amazing how it slipped through all the testing as I noticed it the first time I played it, and you got it by opening a certain door over and over again.

"It goes without saying that technical proficiency should be the first acquistion of a student who would be a fine pianist." - Sergei Rachmaninov
#561 by Ergo
2002-06-05 18:51:11
#534 Warren Marshall

Didn't Flamey admit a while back that he'd never actually played WoT?

The candle and glasses are useless,
If the owl doesn't want to see.
#562 by Charles
2002-06-05 20:18:49
www.bluh.org
#560, why would they fix it?  What reason?  If you want to cheat, all the editing tools are there for you.  Start with a million skill points if you want.

If you want to be lame and get infinite skill points, 20 points at a time, well then, you are just being stupid.  If I wanted skill points, I'd go edit the scripts and save time.

Bailey:  Beep beep, motherfucker.
#563 by InsideWhat'sLeft Behind
2002-06-05 22:48:12
I didn't say they should. Hey, I'm probably as big a DX fan you yourself are. It's just that they fixed some other of those ones, like the infinite skill point thing with Bob Page...but not this one.

"It goes without saying that technical proficiency should be the first acquistion of a student who would be a fine pianist." - Sergei Rachmaninov
#564 by InsideWhat'sLeft Behind
2002-06-05 22:49:25
Err, not Bob Page...Gary Savage.

"It goes without saying that technical proficiency should be the first acquistion of a student who would be a fine pianist." - Sergei Rachmaninov
#565 by Warren Marshall
2002-06-06 01:09:22
http://www.wantonhubris.com/
Ergo

Yeah.

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
#566 by Ergo
2002-06-06 01:28:50
head...exploding...from...anti-logic...

*pop*

The candle and glasses are useless,
If the owl doesn't want to see.
#567 by Bezzy
2002-06-07 12:01:48
painberry@hotmail.com http://www.antifactory.org

Ergo

Yeah

That sounds a lot funnier when you don't realize that "Ergo" refers to someone.

Alas my dreams of a world with a comedy genious warren are now shattered. WITH KNIFES

The best way to create an award winning game is to write the acceptance speech first.
#568 by Warren Marshall
2002-06-07 16:21:19
http://www.wantonhubris.com/
kut kut kut

"It's pretty common for pussies, dumbasses, and their families to blame their problems on vague influences like the media and society. The truth is, fuck you."
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