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T O P I C
Pressure Valve
May 24th 2000, 09:12 CEST by andy

Valve has long been regarded as the most respectable of the FPS companies, but some recent events have cast a shadow on that image. The latest controversy looks set to not just turn people away from the company, but may raise questions about its long-term commitment to mod developers.



When Valve decided to invest in the Counter-Strike mod and make it an official Half-Life add-on, there were mumbles of discontent in the community. The decision was widely seen as a positive move to support a few dedicated mod authors, but some people saw it as a kick in the teeth to those working on other popular projects.

The next Half-Life patch is expected soon, and then an upgrade is likely to be released which will include Counter-Strike. To be compatible with the new version of the game, mods must be upgraded using v2.0 of the Half-Life development kit.

For the Action Half-Life mod, and possibly several others, this signals the end of the road. Because the new development kit no longer supports a feature known as "hull type 3", which is needed for some Action Half-Life features, the mod can only be compiled with the old development kit and will therefore not be compatible with the upgraded game.

Even if fans of Action Half-Life choose not to upgrade so they can continue playing the mod, old clients may not be compatible with the WON registration system that is required to play.

Some fans of Action Half-Life see this as an act of sabotage by Valve, believing that the company wants to cut down the number of available mods so that Counter-Strike can become the dominant add-on. Even if support for "hull type 3" is later re-implemented, it will likely be too late for other mods to gain much of a following.

Action Half-Life is one of the most established Half-Life mods, having been around since shortly after the game was released. The current version was released as a third beta, with one more patch expected before the v1.0 release.

According to Ryan Roper, the Action Half-Life team manager, the mod does not likely have any future unless "hull type 3" support is added to the latest development kit. Valve has said that it will look into the problem but has given no estimate of when support could be made available, if at all. The company often takes several months to release patches.

C O M M E N T S
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#213 by "BuSHyFr0"
2000-05-25 13:43:13
dddfro@yahoo.com http://www.modhq.8m.com
all i have to say is that i cant wait untill i get my hands on the new TFC 1.5!!!  i play on a 56K and i have lag up the ass, and i  cant wait untill i can play like i am playing on cable!!! it is gonna be SwEEEEEET!
#214 by "runab0ut"
2000-05-25 14:16:08
runabout@crosswinds.net http://digisign.virtualave.net
well if the hull_3 is the bounding box code... then that means that valve is just preventing those hacks & cheats that are very rampant in online multiplay.

as it is also happening with the CS community... model hacking and other stuff that we have seen on the news sites. they are just blocking out cheats and other hacks from occuring... like the Zbot in Quake.  

i would not justify that valve is out to close other mods, but im sure that they're giving out help to those mods who need it... and listening to them as well. that would really show that they care for the community. if they really are... then the AHL team would perfect their mod and fix it up when the new code arrives.

IMHO, thats why the AHL vs CS team differs is their release of the mods at hand. CS releases periodically... when AHL just stays still then they came banging on your door and says "we have a new beta10!!!" the CS team would test and implement and let it out of the bag, and check it out... if it fits then its being improved more... and the feature stays...

more betas out = more chance of improving the mod.
<b>(but that doesnt mean to release a crappy, unstable mod to the community!)</b>

i just hope this gets fixed! and let still the community decide what to play and what's not... mods are not from developers, they came from fans/gamers... so give em' sum slack!
#215 by "RahvinTaka"
2000-05-25 14:23:50
donaldp@mad.scientist.com
<b>#212</b> "PiRaMidA" wrote...
<QUOTE>
Sorry, I do not see how it will improve netplay.. Can you please clarify? From what I heard, this feature was used in all mods that wanted to create some non-standard bounding box... Non-standard size bounding boxes should be allowed, as they were in all other modifyable games I can think of.</QUOTE>

Fixed bbox means no longer have to transmit it hence reduction in traffic (about 12 bytes per entity IIRC). Besides it blocks a whole family of hacks that were simple as pie<I><B></B></I><I></I><I></I>
#216 by "Pete Closs"
2000-05-25 15:22:42
<b>#172</b> "loonyboi" wrote...
<QUOTE>#160 "" wrote...

And I'm glad Looking Glass Studios is closing down. They always made out of date games. Sucky graphics and single player only games.


I'll take five of those over most "modern" games any day of the week.

-jason</QUOTE>

Easily.<I><B></B></I><I></I><I></I>
#217 by "Pete Closs"
2000-05-25 15:26:10
<b>#184</b> "Andy" wrote...
<QUOTE>Wow there are some really horrible people in this community.

I've only skimmed through the last 200-odd comments but I saw about fifty posts saying "the AHL team weren't professionals, they were just a bunch of casual gamers, who gives a shit about them".

And here I was thinking that games were made modifiable so casual gamers could have a go at doing their own mods for fun. Now apparently you have to be 'professional' and make a stack of cash from your work, otherwise you're scum.

You should be ashamed of yourselves.

AHL team - I've never played your mod, I have no idea what it's like, but if you're having fun making it and people are having fun playing it then I wish you the best of luck and I hope you can work through the problems. </QUOTE>

I couldn't agree more. I think if all the people taking the "tough shit" line on the AHL thing had actually made a mod themselves things might have been different. I'm sure its possible for the AHL guys to get round the problem but I doubt it is at all easy and its just plain crap having to go over and fix something throughout your project that someone else broke.<I><B></B></I><I></I><I></I>
#218 by "Pete Closs"
2000-05-25 15:29:58
<b>#188</b> "Happy cow" wrote...
<QUOTE>I find I'm at the point where I find it hard to believe that anything good will come out of this industry and I'm starting to think maybe I should adopt other interest.</QUOTE>

Sometimes it can seem like that but regardless of the crap that the industry is churning out there will always be good games, no matter how few, because there will always be people who care about what they're making.<I><B></B></I><I></I><I></I>
#219 by "Pete Closs"
2000-05-25 15:30:37
<b>#191</b> "whats it to you!" wrote...
<QUOTE>WHO GIVES A MONKEY'S ass??? COUNTER STIKE RULES!! Action what?? CS CS CS CS CS CS CS CS CS CS CS CS bits of TFC CS CS CS CS CS

Hey whats that red dot between ur eyes??

Pop! </QUOTE>

Remind me. This guy's a troll and I'm not supposed to feed him. Can I point and laugh at him?<I><B></B></I><I></I><I></I>
#220 by "Pete Closs"
2000-05-25 15:34:01
<b>#194</b> "Happy cow" wrote...
<QUOTE>I also don't play online much. People are rather rude and unpleasant. When I hear experts claiming the furture of games is online I have to wonder if they have ever been out on a public server. I find it's more abuse then I need in the name of fun. I'm kind of sad to see the decline of good single player games.

Happy cow (still not over looking glass)</QUOTE>

Nah. A lot of games are forsaking multiplayer completely for single player and I think this will be a continuing trend. Personally, I don't play that much online casually except for DM. If people are being rude you can just unload a few shells into them. With team games you get morons on your team, which you can't do anything about. I just play team games on a LAN with friends or with my TF clan (on an unfortunately irregular basis), where we can ALL blow away any ass holes in the opposing team. :)<I><B></B></I><I></I><I></I>
#221 by "Jeremy"
2000-05-25 15:38:15
jnthornh@eos.ncsu.edu
<b>#205</b> "AnalFissure" wrote...
<QUOTE>is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric PC only for the elite of the gaming community? </QUOTE>
I actually learned about PC through... Blue's I think?  It was one of the major news sites I hit every day.  This site <I>is</I> being linked to, for better or for worse.

Somebody tell me there is a way to ignore the poster "" in crapspy, the trolls are really starting to scare me now.

Jeremy<I><B></B></I><I></I><I></I>
#222 by "PiRaMidA"
2000-05-25 15:48:54
piramida@agsm.net http://www.agsm.net/
<b>#215</b> "RahvinTaka" wrote...
<QUOTE>Fixed bbox means no longer have to transmit it hence reduction in traffic (about 12 bytes per entity IIRC). Besides it blocks a whole family of hacks that were simple as pie</QUOTE>

Ah, I see that. So it's Valve's attempt to fix client-side models hacks? If it works, then I guess it's a good move.<I><B></B></I><I></I><I></I>
#223 by "NinjaX9"
2000-05-25 16:59:27
ninjax9@planethalflife.com http://hehe
I am a mod mapper,coder, and webmaster for two mods(nop I am not telling you wich ones).  I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them).  We other mod makes work hard and long hours on are mods don't get any help from the shit at valve that will not reply to are email.  I do play Cs myself and i am really good at it.  I just don't think valve should have helped CS, it was a big fucking slap in the face to all use other mod maker out there.  I am not the only one that feel that way just ask any other mod maker out there and you will hear the same thing from them. Hell they gave the CS team the freaking SDK2.0 before the rest of use so they get a big jump on us. If valve keeps this shit up I am going to find a better engine to work with and a better company that are not fucking crazy.  VALVE SUCKS and so do you people who work for it.
NinjaX(
#224 by "Vengeance[CoD]"
2000-05-25 17:03:28
rhiggi@home.com
<b>#205</b> "AnalFissure" wrote...
<QUOTE>
Which brings up something I've been meaning to ask -- is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric PC only for the elite of the gaming community?
</QUOTE>

Depends on if you want this place flooded with spam or not.  What happens when we get linked to the big sites?  Trolls, as you can see in this thread.  Its not too bad now, but it could be.  I don't know if its an unspoken <b>rule</b> (prob. should be), obviously it happens.  Someone sees something they don't like then they start thinking "Well screw them, I'll just put a link to my site and every 12 year old idiot that visits my site will be spaming thier message board instead of mine."  Some of the more mature people handle it maturely of course.  

V<I><B></B></I><I></I><I></I>
#225 by "Billy Saw Hurock"
2000-05-25 17:06:38
billysawhurock@hotmail.com http://www.bloweduprealgood.com
Valve is paying me to make a HL mod where you get to boof romero, of course it's multiplayer!
#226 by "gen_wedge"
2000-05-25 17:42:21
gen_wedge@hotmail.com
I can understand the problems that Valve's changes to system cause, as a general rule in software development you always add to your interface, never remove as this breaks stuff...causing the problem at hand...

As to Conspiracy theories...IMHO Valve could have ended there interest in Halflife once it was out the door and patched a couple of times, they could have treated it as a completed project and moved on to Halflife 2 or something.  They didn't, and continue to improve the software.  I think it would have been worse for everyone if Valve had ignored the Mod community and stuck its head in the sand... Without Valve's support we wouldn't even have a Mod community...
I don't believe for a second that Valve singled out AHL and decided to shaft the mod...if they'd done that why stop at just AHL? why not wipe out a load of the rest of the less popular Mods at the same time?

Frankly Valve couldn't ignore the popularity of Counter-Strike, I just popped over to CLQ, CS has almost 3000 active servers as opposed to ~ 2000 Q3 servers (every variety of Q3 mind) and ~1000 TFC. You can't ignore those kind of figures.

While it is true to say that Valve makes extra money for the sale of HL on the back of various mods, whether Valve was directly involved or not, ppl would still buy HL to play them...

So to recap...(not before time I hear you cry)...<B>there is no Conspiracy!</B>  I suggest we go back to the X files if we want that kind of thing 8)

- The views expressed here are those of an ocassionally irrational mind, you may ignore at will -
#227 by "asspennies"
2000-05-25 17:55:43
asspennies@coredump.org http://www.coredump.org
<b>#223</b> "NinjaX9" wrote...
<QUOTE>I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them).
(more mindless nonsense)
</QUOTE>

Well, with that attitude, I'm not surprised you're not offered much in the way of support.  But Valve isn't paying only the Counter-Strike team.  They recently announced that they're giving grants to other mod makers so they will continue development.

You should never look at it as a competition for players.  If your mod has enough merit, the players will come.<I><B></B></I><I></I><I></I>
#228 by "Draconis"
2000-05-25 18:14:06
draconis@acestar.org
Quoted From AHL:

. Wednesday, May 24, 2000 oddjob .
I just wanted to let you all know that Valve IS being supportive and has always been so in the past. Here is a quote from an email we recently recieved from an employee at Valve:

"Lots of the Valve folks really like AHL, so we'd like to see it continue to grow to the next level."

So PLEASE give us time and let us work things out. We want AHL to live on as do all of you and we are working hard to make that happen.


Dunno if this has already been posted, but 'nuff said :p
#229 by "Andy"
2000-05-25 18:22:35
andy@planetcrap.com
Pete Closs,

There's a lot of the "tough shit" attitude on this site, but I think it's more due to immaturity than cold-heartedness. As much as people like to present themselves as men-of-the-world types, I very much doubt that's true in most cases.

I've noticed that in this thread, lots of people are saying that it's just a business decision by Valve and if the AHL guys lose out, tough. Meanwhile in the Looking Glass thread, those same people are saying that it's a business decision by Eidos but it's really tragic and disappointing.

What's the difference between the two situations? Oh yes - people <b>care</b> about Looking Glass. It's funny how these 'realistic' attitudes change when people are talking about something that affects them personally.
#230 by "Jowr"
2000-05-25 18:49:35
Jowr@sdf.lonestar.org http://n/a
<QUOTE> I am a mod mapper,coder, and webmaster for two mods(nop I am not telling you wich ones). I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them). We other mod makes work hard and long hours on are mods don't get any help from the shit at valve that will not reply to are email. I do play Cs myself and i am really good at it. I just don't think valve should have helped CS, it was a big fucking slap in the face to all use other mod maker out there. I am not the only one that feel that way just ask any other mod maker out there and you will hear the same thing from them. Hell they gave the CS team the freaking SDK2.0 before the rest of use so they get a big jump on us. If valve keeps this shit up I am going to find a better engine to work with and a better company that are not fucking crazy. VALVE SUCKS and so do you people who work for it. </QUOTE>

With that infantile and immature attitude, is it any wonder? Most mod makers, even the 'shitty' mod svencoop, has a guy behind it who at least can talk with paragraphs and proper spelling.

Oh did you know at least a dozen other modmakers got SDK 2.0? I guess your bitches, whines, and threats to valve were unheard. Too bad, so sad loser.

TROLL.
#231 by "ilian"
2000-05-25 19:18:40
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
<b>#229</b> "Andy" wrote...
<QUOTE>I've noticed that in this thread, lots of people are saying that it's just a business decision by Valve and if the AHL guys lose out, tough</QUOTE>

Nah, I don't think people are saying that exactly..
I think its a more of a "well, its for the greater good" attitude. Also, from the attitude of most of the people here it
doesnt seem like they believe its a FATAL problem. Doesn't seem like they are saying "tough shit", more like, "it was a necessarry decision and look at all the OTHER good things that will come out of it, did they really have a choice?"..
Doesn't seem especially cold-hearted to me..

-ilian
#232 by "Painspree"
2000-05-25 19:26:38
http://re: Ilian
I'm developing a mod too. But I'm not unhapy about Valve helping out CS. I'm not designing a mod with the desire to dominate the mod scene, but I do have some hope that my mod could be so FUN AS HELL like counter strike that the game company would take note and offer support because I'm helping the life of their product.

I've played a shitload of mods, but I haven't played one yet that I find nearly as fun as CS. TFC is ok, but it still feels cheap next to CS. AHL feels sloppy as hell to me but still better than a lot of the other crap out there. Too bad the game isn't nearly as fun as those recent movies they released made it look like. They made it look like the action key was real useful, but it still feels like sloppy crap.
#233 by "billyloner"
2000-05-25 19:29:37
Well, I hope no-one comes round to kill me or anything, but I don't like AHL that much. I guess most of the people who like it do not like CS. CS is more military, kindof, and AHL is like with street gangs and stuff. I think. I don't like TFC much either. Anyway, the point is: err, I'm not sure what the point is. Oh yeah, Valve are obviously going to cater for the biggest things out there more, because that will attract people to their game, which is what they want. Thats all. Although it would be a shame to lose AHL, because, as someone said, it was one of the first HL mods. And I guess lots of people like it.

Does any of that make any sense? I doubt it does.
#234 by "Darkseid-[D!]"
2000-05-25 19:39:19
Darkseid-d@planetcrap.com http://www.captured.com/boomstick
Happy cow this holds true

'Throughout history, in all countries and nations in the world, the asshole ratio has always been pretty constant'




Lets see, compare AHL bitching over one feature being killed to fix _OTHER PROBLEMS_ to Looking Glass studios who made several _excellent games_. Gee that doesnt seem stupid at all. No sir, and a crack about it being personal isnt incredible dumb either....



I have the TFC 1.5 patch and installed it, have to say the changes are _worth it_, would you like a list of the improvements kiddies? How about I paste it here.

New Feature Additions:
- This update includes a complete rewrite of Half-Life's networking system.
- VGUI in-game interface included.  Use Configuration screen in launcher to bind a key to it.
- Three new maps included (Dustbowl, Epicenter, and Warpath).
- Engineer upgrades sentry gun immediately.
- Dispensers can be used by touching them.
- Spectator mode added.
- Number pad keys are now bindable independent.
- Support for mouse buttons 4 and 5.
- You will get a point in TFC for destroying an enemy sentry gun.
- Engineer can view other Engineer's sentry gun stats via HUD.
- Tell command added to TFC.
- The class of everyone on your team is available via the scoreboard.
- Grenade timer added to TFC.
- Updated netgraph, use net_graph 3
- TFC Manual updated with all information pertaining to this update.
- Console and in-game chat uses a True Type font.
- Player names are colored according to team in TFC when talking.
- MOTD length increased for server operators.


Bug Fixes in this Update:
- Team-only backpacks in Badlands fixed.
- Ground underneath platform in Rock2 fixed.
- Det packs will hurt demoman underwater.
- Firing through walls as demoman/soldier bug fixed.
- Sentry guns will not fire at allied teams.
- Hallucination effect for gas grenade is all client side now.
- Grenade packs in 2fort fixed.
- Level one sentry gun will point at enemies correctly.
- Scoreboard accuracy problems fixed.
- Grenades will not be removed by goal items or doors now.
- Laser sight for .357 in HLDM fixed when zooming for the first time.
- No build brush added to upper resupply in 2fort.
- Clip brushes added to battlement in 2fort.
- Demoman can no longer instantly detonate pipebombs.
- Concussion jumping as Scout/Medic in TFC reduced.
- Removed GL renderer cvars that were being used for cheating.
- If no maps are in the mod's \maps directory, the \valve\maps will be shown.

The font is _extremely_ legible and improves Counter Strike (de_dust especially) a great deal when you can READ the team chat (try 1280x1024 then try to read that bloody font .. augh)

the net code is superior, it feels and plays an awful lot better, hard to quantify but HWguys in tfc dont lag you down and even on a lan things feel smoother. The Vgui enhancements are useful and are a blend of WFA and UT's voice comm pop up. One minor bitch point, selecting a class while another class suicides you and you swap _BY DEFAULT_. You can turn this off in the configuration but its a pain. Loading times seem to be _way_ down, a good 5 seconds quicker on some maps (and believe me my system isnt a slouch)

Rumours say that the TFC patch has been done since May 15th but VALVE are holding it back to allow Counter Strike _AND OTHER MODS_ to integrate the new net code and changes (cs is very very flaky under 1.5) so as not to harm the community.


Ds

(and this is the bottom line, cos I say so)<I><B></B></I><I></I><I></I>
#235 by "PainKilleR-[CE]"
2000-05-25 19:50:00
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
<b>#234</b> "Darkseid-[D!]" wrote...
<QUOTE>Rumours say that the TFC patch has been done since May 15th but VALVE are holding it back to allow Counter Strike _AND OTHER MODS_ to integrate the new net code and changes (cs is very very flaky under 1.5) so as not to harm the community. </QUOTE>

I think most of those rumours ignore the fact that the patch has to go through Sierra's QA, and that Sierra requires the international patches to go through QA as well as the US English patch before any of the patches are released (simultaneous release for all versions is apparently a big deal for Sierra).

-PainKilleR-[CE]
#236 by "Barbarian"
2000-05-25 19:50:32
conanford@yahoo.com http://www.barbarian.iwarp.com/
Anyone know if this affect the new Firearms mod as well?  Players can go prone in it.
<I><B></B></I><I></I><I></I>
#237 by "Barbarian"
2000-05-25 20:06:19
conanford@yahoo.com http://www.barbarian.iwarp.com/
<b>#90</b> "Lacutis" wrote...
<QUOTE>Theres no way to bias the calculation so it doesnt start you in the ground, If you modify the default hull values, it crashes halflife when you try to use the user defined one.

As far as counterstrike, Its a nice mod, clean, simple etc. I also don't want to start anything against them, but it is commmon knowledge that the Counterstrike team is getting money from valve, and that a professional software company recoded the mod at least once. </QUOTE>

Valve does all the LINUX server ports of Counter-strike.
<I><B></B></I><I></I><I></I>
#238 by "Diseased"
2000-05-25 20:14:15
diseasedanimal@yahoo.com
Darkseid, how did you manage to get the patch?  Leaked?
#239 by "PainKilleR-[CE]"
2000-05-25 20:20:40
painkiller@planetfortress.com http://www.planetfortress.com/tftech/
<b>#238</b> "Diseased" wrote...
<QUOTE>how did you manage to get the patch? Leaked? </QUOTE>

Yep, it's been leaked, or he's a tester, either way, there are a lot of people out there that have a pre-release version of the patch that's been leaked. Anyone want to make a guess at whether or not Valve will close beta testing again?

-PainKilleR-[CE]
#240 by "Lacutis"
2000-05-25 21:39:59
lacutis@telefragged.com http://www.action-web.net
Hey,

I just wanted to thank everyone for their support and comments. Most of you have been really great, there are a couple things I'd still like to address though.

1) The AHL team bears no ill will towards Valve or the CS team, I can't say this enough.
2) To Scud: The Action Team is a *TEAM*. We work as a team and make decisions as one. As far as your comment about implementing features, you are wrong and uninformed. I have the same AHL Source that grim does, and have gone through it several times with him. I have fixed some bugs we didnt see, as well as done design for AHL. You know the punishment feature for Teamkiller's in AHL? Thats right, I made that for Dirty. So before you go talking about things you know very little about. Please at least do some research on it.
3) To all the Trolls: Your very amusing. It's funny, someone comes on, flames us, makes an ass of themselves and then proclaims they don't like our mod. *GOOD*, I'd rather not have people playing our mod who act like that in public.

Once again I want to thank the PlanetCrap Staff, and all you PlanetCrap regulars. Since this article was posted Valve has since contacted us and we are working with them on some solutions to the problems.

Thanks,
Lacutis
#241 by "RedHeadedStepChild"
2000-05-25 22:11:41
http://none
This may be a little off topic but  
6.5 better fukin fix tha animation for tha PARA    
obviously they dont realize that bullets dont come out tha gun (before there fired)
the shells go out   bullets go in
thats how a belt fed gun works
#242 by "Billy Saw Hurock"
2000-05-25 22:12:04
billysawhurock@hotmail.com http://www.bloweduprealgood.com
Well squeeze my titties until they squirt milk!
#243 by "Pete Closs"
2000-05-25 22:30:36
<b>#227</b> "asspennies" wrote...
You should never look at it as a competition for players. If your mod has enough merit, the players will come.</QUOTE>

Not even that matters. Making a game you have to make money to succeed. Making a mod, IMO if <i>you</i> enjoy it you've succeeded. If you set out with the ambition of getting paid to do the mod and having it become the most popular around you'll fail because its just the wrong attitude.<I><B></B></I><I></I><I></I>
#244 by "Nighthawk"
2000-05-25 22:56:56
dflor@mach3.com http://www.planethalflife.com/mach3/
You know, I didn't even know PlanetCrap existed until now!

SABOTAGE?!? You can't be serious!

The SDK 2.0 has a lot of new features and options available to mod authors, allowing them to do all sorts of new things to reduce lag and have more control over the environment.

The problem is that some mod authors (myself included) have already written tons of code to get around the SDK 1.0 limitations when it comes to the movement system, only to have all that broken in SDK 2.0. What took 1000 lines of code in the previous SDK takes 10 in the new one.

The biggest change in the new SDK is the new movement code and player physics that are now opened up to mod authors. For CounterStrike, this is meaningless since CS never changed the movement code. For mods like AHL and "The Opera", it's a benefit to have that available, but makes our previous code obsolete.

Now, AHL is not having problems directly because of Valve; they are having problems because the method they selected to implement certain features is now "broken". Valve has no way of knowing what each and every mod author is currently doing with code. Saying that Valve intentionally targeted non-CS mods is frankly the stupidest thing I've ever heard.

The SDK 2.0 will, in a way, separate the men from the boys; mods will benefit from everything the new SDK offers only if the mod designers take advantage of it. There's a lot of improvements, such as client-side weapon effects, that will improve lag but aren't necessarily a requirement. Plus, the new SDK is so complex that novice programmers will probably have a difficult time dealing with it.

I have a very high level of respect for the AHL authors, and I have no doubt that they, and every other high caliber mod that is going through these "growing pains" will work things out.
#245 by "Warren Marshall"
2000-05-25 22:58:35
warren@epicgames.com http://www.epicgames.com
<quote>This may be a little off topic but
6.5 better fukin fix tha animation for tha PARA
obviously they dont realize that bullets dont come out tha gun (before there fired)
the shells go out bullets go in
thats how a belt fed gun works</quote>

If this is your biggest problem, you don't have any.
#246 by "Bob Aboey"
2000-05-25 23:05:21
I think the moderate success of a mod like Firearms proves that CS is not some monopoly. If you make a good mod (or one that looks good and gets alot of hype) people will come. I'm sure firearms will be good, but as it is now it is an unbalanced, buggy beta. My point is, even with that said it has alot of servers. If something well made and fun came out it does have a chance of gaining a following as big as TFC or even CS. Although I would say that putting enough hype behind it is a big factor. There's a mod out there called Wasteland that is incredibly fun, but has basically no servers.
#247 by "Billy Saw Hurock"
2000-05-25 23:14:44
billysawhurock@hotmail.com http://www.bloweduprealgood.com
Hype never hurt nobody, well, perhaps Romero, but besides him.

What's with this PHotos of Romero buying a copy of Daikatana, is he such a red headed step bastard of Eidos that they won't even give him a free copy of his own freaking game?

Where's my Life Sized Killcreek Love doll when I need it?
#248 by "RedHeadedStepChild"
2000-05-25 23:28:20
http://none
no Warren  its not my biggest  problem
i just find it annoying  
kind of like

 Billy Saw Hurock
#249 by "RzE"
2000-05-26 00:39:00
rze@counter-strike.net http://csnation.counter-strike.net
Dark:
That patch has always said the 15th, even before the 15th. I have no clue wtf it means, but the patch is still being worked on, and hence the reason it's been delayed until next week.

Also, CS 6.5 has gone 'final', and we would have been playing it yesterday, if valve didn't delay.. Valve would much rather get the SDK in MORE mod authors, than let other finish up.
#250 by "Vengeance[CoD]"
2000-05-26 01:10:21
rhiggi@home.com
<b>#234</b> "Darkseid-[D!]" wrote...
<QUOTE>
Lets see, compare AHL bitching over one feature being killed to fix _OTHER PROBLEMS_ to Looking Glass studios who made several _excellent games_. Gee that doesnt seem stupid at all. No sir, and a crack about it being personal isnt incredible dumb either....

Ds
(and this is the bottom line, cos I say so)</QUOTE>

If you actually read the posts, esp. by AHL members I think you might have reworded that.  It amazes me the number of people who assume things, apparently don't read any of the posts in the topic, but instead make up an argument in thier head with imaginary facts.  Then argue with these imaginary people here.  Now, that, is totally stupid.  Better wrap yourself up in aluminum foil before the flying saucers get here.  I'm not just picking on you Ds btw.

Thanks for the info Lacutis<b>#240</b>.  Its too bad so few people bothered to read what you said.  They were too busy dreaming up conspiracy theories (which, ironic as it is, they will blame Andy for next thread).

V<I><B></B></I><I></I><I></I>
#251 by "RahvinTaka"
2000-05-26 01:38:16
donaldp@mad.scientist.com
<b>#223</b> "NinjaX9" wrote...
<QUOTE>I am a mod mapper,coder, and webmaster for two mods(nop I am not telling you wich ones). I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them). We other mod makes work hard and long hours on are mods don't get any help from the shit at valve that will not reply to are email. I do play Cs myself and i am really good at it. I just don't think valve should have helped CS, it was a big fucking slap in the face to all use other mod maker out there. I am not the only one that feel that way just ask any other mod maker out there and you will hear the same thing from them. Hell they gave the CS team the freaking SDK2.0 before the rest of use so they get a big jump on us. If valve keeps this shit up I am going to find a better engine to work with and a better company that are not fucking crazy. VALVE SUCKS and so do you people who work for it.
NinjaX( </QUOTE>

They always responded to my emails when I was interested in halflife so you must be approaching them wrong. FWIW valve gave other mod makers the SDK before hand too as well as providing money.<I><B></B></I><I></I><I></I>
#252 by "RahvinTaka"
2000-05-26 01:40:45
donaldp@mad.scientist.com
<b>#226</b> "gen_wedge" wrote...
<QUOTE>I can understand the problems that Valve's changes to system cause, as a general rule in software development you always add to your interface, never remove as this breaks stuff...causing the problem at hand... </QUOTE>

well to be honest you don't. They are removing features because they are a security hole. Braking stuff is unfortunate but it is easily worth it.<I><B></B></I><I></I><I></I>
#253 by "RahvinTaka"
2000-05-26 01:42:21
donaldp@mad.scientist.com
<b>#229</b> "Andy" wrote...
<QUOTE>What's the difference between the two situations? Oh yes - people care about Looking Glass. It's funny how these 'realistic' attitudes change when people are talking about something that affects them personally. </QUOTE>
Strange and true isn't it ? :P<I><B></B></I><I></I><I></I>
#254 by "RahvinTaka"
2000-05-26 01:43:50
donaldp@mad.scientist.com
<b>#232</b> "Painspree" wrote...
<QUOTE>I'm developing a mod too. But I'm not unhapy about Valve helping out CS. I'm not designing a mod with the desire to dominate the mod scene, but I do have some hope that my mod could be so FUN AS HELL like counter strike that the game company would take note and offer support because I'm helping the life of their product.</QUOTE>

does anyone remember when making a mod was about having fun ? <I><B></B></I><I></I><I></I>
#255 by "(-)Ions"
2000-05-26 01:59:59
Reading through this thread makes me wonder.  Having never participated in any type of mod development, nor having much contact with any mod teams, I was asking myself the following question:

What is the major drive behind a mod development team?

I can only speculate as to why I would involve myself in developing a mod.  So I'm curious.  Is competition between groups?  Is it a learning experience?  Perhaps it's to demonstrate one's coding/maping/designing abilities?

Just a curiosity of mine. :P

(-)Ions<I><B></B></I><I></I><I></I>
#256 by "Warren Marshall"
2000-05-26 02:05:58
warren@epicgames.com http://www.epicgames.com
RahvinTaka
<quote>does anyone remember when making a mod was about having fun </quote>

No kidding.  :(
#257 by "Jason Kessler"
2000-05-26 02:18:03
misfit1@rica.net
CS was monopolizing the Mod Scene Long before Valve knew what it was.   its popularity is WHY valve jumped on it.   I personally am very excited about the new patch, because Halflife sucks on 56k,  and anything faster just is not available where I live.  
  on the other hand, I am very upset about the short lives of some of these great mods that come out, I always want to try new mods no matter what, but never can, this isnt valves fault, its YOURs....  thats right, everyone out there,  if you dont get them and give them a chance, there wont be servers running them.   if the servers that are there sit empty and idle, are they going to keep these games going? how about...No!!!!
   if you want mods to live, friggen PLay them, look at firearms, it is doing extremely well,  surpassed AHL in server numbers on its very first day of release.  I love AHL,  but it still didnt improve its main problem, its flow,  in cs, and lpb may tear you up, BUT, you can hit him.  because everyone moves at a pretty steady pace, in AHL, they are hard as hell to hit. unless one uses am MP5,  because the flow of the game is akward, its just plain weird looking at times.
#258 by "VeeSPIKE"
2000-05-26 03:30:11
appliedavoidanc@triton.net
<b>#161</b> "Jafd" wrote...
<QUOTE>Go away.</QUOTE>

Do NOT!! I repeat, Do NOT feed the trolls. This only makes them worse.

<b>#178</b> "Jeremy" wrote...
<QUOTE>I'm trying to figure out whether that was some really poor attempt at humor, or if this fellow really doesn't understand GMT. </QUOTE>

He's going to fuck a dog, and you wonder why he cannot figure out GMT??!

<b>#205</b> "AnalFissure" wrote...
<QUOTE>Which brings up something I've been meaning to ask -- is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric PC only for the elite of the gaming community? </QUOTE>

There'e not really a rule, it is just that whenever it happens, we get the attendant influx of trolls and human debris popping in.

<b>#221</b> "Jeremy" wrote...
<QUOTE>Somebody tell me there is a way to ignore the poster "" in crapspy, the trolls are really starting to scare me now. </QUOTE>

Yeah, there is. If you right click on the name, you get a menu that has Ignore as an option.

<b>#229</b> "Andy" wrote...
<QUOTE>What's the difference between the two situations? Oh yes - people care about Looking Glass. It's funny how these 'realistic' attitudes change when people are talking about something that affects them personally. </QUOTE>

No, the difference is that the Valve problem may or may not be permanent. Valve can still fix the problem, or they can help people work their way around it. LGS is gone from whence it came, never to return. The finality of it makes it a different issue, therefore people react differently.

<b>#239</b> "PainKilleR-[CE]" wrote...
<QUOTE>Yep, it's been leaked, or he's a tester, either way, there are a lot of people out there that have a pre-release version of the patch that's been leaked. Anyone want to make a guess at whether or not Valve will close beta testing again? </QUOTE>

Is it just me, or does Valve have a particular problem with leaks of their software?



<I><B></B></I><I></I><I></I>
#259 by "AnimalChin"
2000-05-26 03:48:35
animail@chin.com
AHL SUX anyway...
#260 by "Catsick"
2000-05-26 06:03:01
Hmmmmm. I don't know anything about developing mods, but I have an idea about how to solve the prone problem in AHL. As models go prone when killed ( effectively ), the surely the way to fix it is to use some form routine to model it or persuade Valve to add it to the SDK if not available ?
#261 by "AnalFissure"
2000-05-26 06:03:13
<QUOTE>I actually learned about PC through... Blue's I think? It was one of the major news sites I hit every day. This site is being linked to, for better or for worse.</QUOTE>

That happens about once in a blue moon(pardon the pun). The thing that surprised me the most, though, was the lack of special announcements about PC re-opening. At least, not until months after the fact; and even then, it's only a flirtingly brief side note.

I mean, it's kind of strange when you think about how often they report a new version of ICQ, or Winamp. If something like that's newsworthy, you'd think a quality site like this would be getting mentioned on an almost-daily basis.


Guess it's like VeeSPIKE said, and it's all <b>troll prevention</b> -- but isn't that what CrapSpy's for?
#262 by "Andy"
2000-05-26 06:11:29
andy@planetcrap.com
<b>#261</b>, AnalFissure:
<QUOTE>
The thing that surprised me the most, though, was the lack of special announcements about PC re-opening. At least, not until months after the fact;
</QUOTE>
We've only been re-open for a few weeks, and Blue posted a link after a few days.
<QUOTE>
I mean, it's kind of strange when you think about how often they report a new version of ICQ, or Winamp. If something like that's newsworthy, you'd think a quality site like this would be getting mentioned on an almost-daily basis.
</QUOTE>
There's no need to mention us, though. Mostly we report on stuff that is already known about, albeit with our own angle. When we cover something that hasn't been covered elsewhere (such as the q3a license) then we usually get linked.
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