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Pressure Valve
May 24th 2000, 09:12 CEST by andy Valve has long been regarded as the most respectable of the FPS companies, but some recent events have cast a shadow on that image. The latest controversy looks set to not just turn people away from the company, but may raise questions about its long-term commitment to mod developers. When Valve decided to invest in the Counter-Strike mod and make it an official Half-Life add-on, there were mumbles of discontent in the community. The decision was widely seen as a positive move to support a few dedicated mod authors, but some people saw it as a kick in the teeth to those working on other popular projects. The next Half-Life patch is expected soon, and then an upgrade is likely to be released which will include Counter-Strike. To be compatible with the new version of the game, mods must be upgraded using v2.0 of the Half-Life development kit. For the Action Half-Life mod, and possibly several others, this signals the end of the road. Because the new development kit no longer supports a feature known as "hull type 3", which is needed for some Action Half-Life features, the mod can only be compiled with the old development kit and will therefore not be compatible with the upgraded game. Even if fans of Action Half-Life choose not to upgrade so they can continue playing the mod, old clients may not be compatible with the WON registration system that is required to play. Some fans of Action Half-Life see this as an act of sabotage by Valve, believing that the company wants to cut down the number of available mods so that Counter-Strike can become the dominant add-on. Even if support for "hull type 3" is later re-implemented, it will likely be too late for other mods to gain much of a following. Action Half-Life is one of the most established Half-Life mods, having been around since shortly after the game was released. The current version was released as a third beta, with one more patch expected before the v1.0 release. According to Ryan Roper, the Action Half-Life team manager, the mod does not likely have any future unless "hull type 3" support is added to the latest development kit. Valve has said that it will look into the problem but has given no estimate of when support could be made available, if at all. The company often takes several months to release patches. |
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loonyboi <quote>And what's with the sudden influx of weirdos? Did we get a plug on Shugashack or something?</quote> That's my theory. That's what it usually means when the trolls start showing up. |
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I very sad about the passing of looking glass. I honestly feel System shock is the best game every made. I'll go so far as to say it makes other games look rather stupid. Not because of Graphics, I'm sorry, if your overly impressed with spiffy graphics you probably get distracted by shiny objects. But the insanely deep and detailed game play. Not only way the mechanics of the game innovative, but the complete picture of the world you were involved with was amazing. SS2 unlike most game was a very non cinematic game to me. It was more like a good book. The details kept revealing themselves. Grand details (someone is tampering with xerxes) to minor stuff (like the basket ball team that was the lap dog of the VanBruan). Unlike so many games not every bit of information was used as a tool to advance the plot. It was used to advance the atmosphere. There are too many Porno games in the world. I use that description because in Porno people have sex just because they have genitals. This is why Porno is not very popular with women, they find the "why people have sex" more interesting then the fact that "people do have sex". Porno games are game where you shoot everything because it moves. If you look at upcoming games you'll see a lot of them are in development at this time. I fear the era of Literary detail and ground breaking game play that was the hallmark of Looking glass is over. And I frankly do not see a pretender to the throne. As to the people that point and mock, I condemn you to life in your own company. You have no Idea what has been lost. You don't have the base intelligence. I find I'm at the point where I find it hard to believe that anything good will come out of this industry and I'm starting to think maybe I should adopt other interest. Not very happy cow today<I><B></B></I><I></I><I></I> |
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Hey, here's an idea... If you don't like the way things are, then don't play the game... |
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Lactius - I've well..had a beef with you for a while now. You tend to take things way too personally, when well...you have no fucking say in them. True you may be head coder for AUT, and true you're on the AHL "team", but well i'm on the CS "team" but that doesn't mean diddly, can i impliment some code. Nope. can I change a model. fuck no. And well neither can you..AHL is Grim and oddjob's baby..not yours..yet you take things so goddamn personally, and it's well annoying as hell. You come to PC..an open forum and well tell someone to 'retract your statement' which well..is A)impossible to do, as once it's posted its up for good and B)impossible because you can SAY WHATEVER THE HELL YOU WANT HERE. Thus the whole open forum idea ya know...so well shutup, sit back and put in your own info or whatnot when you can..it's not good to blantely rip into some, and yes, i <i>do</i> realize that's exactly what i'm doing here, but oh well i've been wanting to do this for a while now. anyways onto the topic. I personally somewhat dislike valve, yes they put out a good ass game in HL, but they've also made some really, really, idiotic blunders. the new netcode patch being one of them...while i may 'work' for CS as it is..i still enjoy the other mods, I like AHL a bunch and as for FA well..it's allright..i'll hafta wait and see before i can really judge it. i <i>highly</i> enjoy <a href="http://wwww.wastelandhalflife.com">wHL</a> as it's just plain fun. and yes because of the new patch I don't know how many of those mods will continue to be made in a timely manner..and yes i think it's idiotic to do this. True CS is the #1 online FPS shooter...but as goose has said numerous times. there's only so many times you can eat at McDonalds before puking at the sight of it. Same goes with games. I can only play so many games of CS before i just need something <b>different</b>. shogo - this game rocked, was the first FPS i got since well playing doom 2 and damn was the single player fun. the guns were so insane but still seemed "real" and the fact you got to be a 200 FOOT TALL ROBOT kicked major ass too. and yes i have a voodoo3 so it didn't feel like i was sliding around. so there's my 3 cents on the topics in the thread so far..oh and i just can't <i>wait</i> for lactius to flame me i know it's coming.<I><B></B></I><I></I><I></I> |
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WHO GIVES A MONKEY'S ass??? COUNTER STIKE RULES!! Action what?? CS CS CS CS CS CS CS CS CS CS CS CS bits of TFC CS CS CS CS CS Hey whats that red dot between ur eyes?? Pop! |
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sorry bout that i went a bitt OTT i appologize |
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and again i'm reminded why i don't really miss playing CS online with the majority of people. because well most of the people who play cs are idiots and assholes. guess that means the worlds full of idiots and assholes since cs is the top FPS. nuts and i was soooo hoping my mom was wrong all those years ago!<I><B></B></I><I></I><I></I> |
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I also don't play online much. People are rather rude and unpleasant. When I hear experts claiming the furture of games is online I have to wonder if they have ever been out on a public server. I find it's more abuse then I need in the name of fun. I'm kind of sad to see the decline of good single player games. Happy cow (still not over looking glass)<I><B></B></I><I></I><I></I> |
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well cow I won't say that playing online at all isn't fun..you just well..have to have a good group of friends already to play with. otherwise yes I rarely go into a server without knowning SOMEONE in it..it's just unfun as you said. (and if unfun isn't a word I'm making it one now!) though honestly the only FPS singleplayer part i actually played all the way through and didn't try to cheat my way through was Shogo. I thought the Xen part of HL was just plain well, idiotic and insane. So I didn't play it for too long. (the xen part that is) --Scud<I><B></B></I><I></I><I></I> |
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Well I still play a LAN party with my fiends now and then. I do think Friends are what makes online games cool (or LAN games). But just jumping on to a public server, that has become pretty unpleasant for sure. I don't know why people are so rude when the point of games is to have fun. I really don't have a clue. Happy Cow (hey look, we are off topic again)<I><B></B></I><I></I><I></I> |
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<b>#156</b> "aeflux" wrote... <QUOTE>And to that mark, I'll have to say that Half-Life would be in the $9.99 bin at CompUSA if it weren't for such dramatic support by Valve. </QUOTE> Umm Half-life should very well be in the $9.99 bin, it certainly is in most stores, after all, it's going on 2 years old. Now the updated releases that Sierra put out (Game of the Year Edition and the one bundled with Opposing Force) are still up there in price, but HL's definitely a bargain bin product now. Of course, having played TFC for a solid year, I would have to say that I got my $50 worth, and then some, and I still can't stand that single player portion of HL ;) -PainKilleR-[CE] |
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So, looking over the last few posts since the one I responded to in #197, who's the wiseass that posted about this on the CS sites/forums? It almost makes me glad that TFC isn't the most played mod when I see what kind of people the best played mod draws. -PainKilleR-[CE] |
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<b>#194</b> "Happy cow" wrote... <QUOTE>I'm kind of sad to see the decline of good single player games. </QUOTE> While I think there are quite a few good single player games still out there, this is a very interesting concept... Maybe we can get a topic about the future of single player games in this increasingly multiplayer-centered era? Jeremy<I><B></B></I><I></I><I></I> |
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<b>#169</b> "hangook" wrote... <QUOTE>Damn..... have got no life.. spend most of my time playing games and posting and reading these junk... don't even know why bother posting this... don't go out, watch movies, find yourself a nice [porn mag]...i don't know what to do from there. </QUOTE>gotta love that ip address - spider-wl062.proxy.aol.com] |
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<b>#85</b> "loonyboi" wrote... <QUOTE>#81 "Steve Bauman" wrote... Bzzt. Wrong. Guess what? As soon as you became a public figure, you pretty much gave up your ability to just "shoot the shit" about games in a casual manner. Because no matter how much you qualify your statements, no matter where the conversation takes place, you're the guy from Blue's News. I'd like to think that PlanetCrap is the exception. I'm not the only somewhat public person that posts here, and if we can't be completely free to say whatever we want without reprocussion against our day jobs, we'll all stop posting, and nobody wants that. -jason</QUOTE> Oh my gosh, I'm never gonna forget the day I heard the guy from Blue's News say 'but mom, jimmy's mom lets him do it!' ;) Relax, there's no formula for posting here - if it becomes an issue with Stephen Heaslip and Jason Bergman regarding the publicity issues about posting here, then I'm sure Stephen Heaslip and Jason Bergman will handle it between themselves, I don't know if you've noticed - unlike <i>other</i> Quake sites that made the transition to "3d sites", Blue's is far and away the most professional, and is probably the only site of its nature that can come close to matching VE's readership. Out of all the times I've visited Blue's, I can count the number of times they were blatantly rude on someone on one hand. That gives me a whole other hand to do things like; get a soda, bang my hand on the desk, or point a finger. :)<I><B></B></I><I></I><I></I> |
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Well, just so you know, I am a half life addict, this doesnt mean i like ValvE, or anything, it means i like HalfLife. And, as a serious player (1-2 hours most days) I have to say you guys are all: WRONG. Cstrike is popular because it is good, and the netcode hanst got anything to do with AHL or anything, its simply so that people with lag have a chance, for instance, if i have a AWP, and i shoot someone sniping, it shoots a bit after, and they have moved, but in the new netcode, they would have died. The new netcode is <B>a good thing<B>. So you can fÜck off, leave it to proper gamers, and to all the people who ARE half life heavy gamers, dont take any notice of that :D //// || __----- ----_______ O-O--= ___ ( ^ _/\_ __/ -----____---- /\~-\/ \ /|`/ _ \_ \ / | : U_/ / \(__:__ \_/ =@===== | | / | | / /| | | | | | |__| |____| /#_) |#\ http://i.am/lordguru "There is no such thing as a "HOT dog" only fat dog, hot chick, and so on and so on" |
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Seems the Trolls have a King now. Cool art work skippy, to bad moma can't put it up on the fridgerator. Happy Cow (just so amused I could puke)<I><B></B></I><I></I><I></I> |
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I think it's an error that will be corrected and isn't worth mentioning. Wasn't it just the other day that Valve talked about actually paying the makers of different HL mods? I will say that I hate CS. When did realism become fun? It's not fun to get blown away repeatedly by some guy that has nothing better to do than perfect the art of getting a headshot .00002 seconds after spotting me. And I really tried to like it, I played many times. It just plain sucks. I play games so that I can kill all of you stupid schmucks without the real life penalties (getting killed by 1 bullet and becoming a ghost.) No offense, not all of you are schmucks. |
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I am thoroughly convinced andy posts <b>outrageous</b> stuff like this to stir things up. I don't blame him, though. It makes for a lively site, and good entertainment. As for the "trolls", they're coming from CS-Nation. RzE linked to the thread, I guess. (<i>Not to say that they're all trolls over there; just most of them. Hehe. Also one of my regular stops.</i>) Which brings up something I've been meaning to ask -- is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric <b>PC</b> only for the <i>elite</i> of the gaming community? I only stumbled onto the new PlanetCrap after looking through an old back-up of my bookmarks! AnalFissure, Long-Time Lurker, "First Couple Times" poster |
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<b>#19</b> "" wrote... <QUOTE>the netcode in ut is almost as bad as lithtech. </QUOTE> The netcode is one of the better in industry. The only problem is that clientside requires a lil more processor power than average and the serverside requires shitloads of extra CPU (On average 4 times as much). Quake however has better latency but deals poorly with errors so you run better in case of 90% error free lines but suck after that. It also uses craploads less CPU than ut.<I><B></B></I><I></I><I></I> |
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<b>#157</b> "Warren Marshall" wrote... <QUOTE> It would be nice to have a thread on that. Hey, Thief2 had a patch ... it's worthy of a thread isn't it? </QUOTE> rofl <b>#140</b> "ilian" wrote... <QUOTE>What if someone came out with a multiplayer mod, that was a sci-fi scene, incorpated a unique scoring/goals system, had great teamplay, and had player controlled vehicles. </QUOTE> You mean like tribes? :) ... I've had HL since release. I never enjoyed netplay. Always too laggy for some unknown reason. Even with a 200 ping it was shit. My old isp had a HL server, but as i said it was shit. Q2 servers were great. I was addicted to Action Quake, and was very good at it. I tried AHL early beta and was turned off. Doubt i would try it again. Counterstike, well, i cant fkn wait for new HL netcode. Finally will (hopefully) be able to play online.<I><B></B></I><I></I><I></I> |
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<b>#161</b> "Jafd" wrote... <QUOTE>re: #160 Go away.</QUOTE> here here <I><B></B></I><I></I><I></I> |
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<b>#147</b> "MoodyAllen" wrote... <QUOTE>I still don't have how hard it'll be to recompile maps for the new SDK. Can anyone give an example as to how much work is required to do this? </QUOTE> As I see the problem, the only modifyable bounding box was the userhull type 3. Now, it's size is hardcoded and you can do nothing to change it. As for the maps, some info about bounding boxes is taken into consideration when the map is compiled; that means you should recompile each map that you want to play AHL on; and it still leaves the problem of the unproper bounding box (which would make you float above the ground / stick out of the bbox). Now, you can't recompile all the maps because for some of them, you don't have the source code (original HL maps). As I see it, the Valve had absolutely no reason to hardcode size of hull3; at least no one on this forum said anything that would explain the necessity. So the only thing left to assume is that Valve really did want to screw some mods, or they just did not care and accidentaly made the size fixed. People who say "stop whining go find a way to fix it" are really annoying, because the only possible way to fix that (as I see it) is to remove a couple of basic features from the mod. This was my understanding of things, anyone who knows better please correct me... PS love the trolls.<I><B></B></I><I></I><I></I> |
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<b>#204</b> "Bob Aboey" wrote... <QUOTE>Wasn't it just the other day that Valve talked about actually paying the makers of different HL mods? </QUOTE> They have been paying some makers of HL mods since the day the first SDK was released. |
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<b>#209</b> "PiRaMidA" wrote... <QUOTE>As I see it, the Valve had absolutely no reason to hardcode size of hull3; at least no one on this forum said anything that would explain the necessity. So the only thing left to assume is that Valve really did want to screw some mods, or they just did not care and accidentaly made the size fixed. </QUOTE> Alternatively you can see it as improving netplay (which it will) which is a good thing. Hell how many mods have requested this type of thing ?<I><B></B></I><I></I><I></I> |
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<b>#211</b> "RahvinTaka" wrote... <QUOTE> Alternatively you can see it as improving netplay (which it will) which is a good thing. Hell how many mods have requested this type of thing ?</QUOTE> Sorry, I do not see how it will improve netplay.. Can you please clarify? From what I heard, this feature was used in all mods that wanted to create some non-standard bounding box... Non-standard size bounding boxes should be allowed, as they were in all other modifyable games I can think of.<I><B></B></I><I></I><I></I> |
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all i have to say is that i cant wait untill i get my hands on the new TFC 1.5!!! i play on a 56K and i have lag up the ass, and i cant wait untill i can play like i am playing on cable!!! it is gonna be SwEEEEEET! |
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well if the hull_3 is the bounding box code... then that means that valve is just preventing those hacks & cheats that are very rampant in online multiplay. as it is also happening with the CS community... model hacking and other stuff that we have seen on the news sites. they are just blocking out cheats and other hacks from occuring... like the Zbot in Quake. i would not justify that valve is out to close other mods, but im sure that they're giving out help to those mods who need it... and listening to them as well. that would really show that they care for the community. if they really are... then the AHL team would perfect their mod and fix it up when the new code arrives. IMHO, thats why the AHL vs CS team differs is their release of the mods at hand. CS releases periodically... when AHL just stays still then they came banging on your door and says "we have a new beta10!!!" the CS team would test and implement and let it out of the bag, and check it out... if it fits then its being improved more... and the feature stays... more betas out = more chance of improving the mod. <b>(but that doesnt mean to release a crappy, unstable mod to the community!)</b> i just hope this gets fixed! and let still the community decide what to play and what's not... mods are not from developers, they came from fans/gamers... so give em' sum slack! |
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<b>#212</b> "PiRaMidA" wrote... <QUOTE> Sorry, I do not see how it will improve netplay.. Can you please clarify? From what I heard, this feature was used in all mods that wanted to create some non-standard bounding box... Non-standard size bounding boxes should be allowed, as they were in all other modifyable games I can think of.</QUOTE> Fixed bbox means no longer have to transmit it hence reduction in traffic (about 12 bytes per entity IIRC). Besides it blocks a whole family of hacks that were simple as pie<I><B></B></I><I></I><I></I> |
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<b>#172</b> "loonyboi" wrote... <QUOTE>#160 "" wrote... And I'm glad Looking Glass Studios is closing down. They always made out of date games. Sucky graphics and single player only games. I'll take five of those over most "modern" games any day of the week. -jason</QUOTE> Easily.<I><B></B></I><I></I><I></I> |
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<b>#184</b> "Andy" wrote... <QUOTE>Wow there are some really horrible people in this community. I've only skimmed through the last 200-odd comments but I saw about fifty posts saying "the AHL team weren't professionals, they were just a bunch of casual gamers, who gives a shit about them". And here I was thinking that games were made modifiable so casual gamers could have a go at doing their own mods for fun. Now apparently you have to be 'professional' and make a stack of cash from your work, otherwise you're scum. You should be ashamed of yourselves. AHL team - I've never played your mod, I have no idea what it's like, but if you're having fun making it and people are having fun playing it then I wish you the best of luck and I hope you can work through the problems. </QUOTE> I couldn't agree more. I think if all the people taking the "tough shit" line on the AHL thing had actually made a mod themselves things might have been different. I'm sure its possible for the AHL guys to get round the problem but I doubt it is at all easy and its just plain crap having to go over and fix something throughout your project that someone else broke.<I><B></B></I><I></I><I></I> |
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<b>#188</b> "Happy cow" wrote... <QUOTE>I find I'm at the point where I find it hard to believe that anything good will come out of this industry and I'm starting to think maybe I should adopt other interest.</QUOTE> Sometimes it can seem like that but regardless of the crap that the industry is churning out there will always be good games, no matter how few, because there will always be people who care about what they're making.<I><B></B></I><I></I><I></I> |
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<b>#191</b> "whats it to you!" wrote... <QUOTE>WHO GIVES A MONKEY'S ass??? COUNTER STIKE RULES!! Action what?? CS CS CS CS CS CS CS CS CS CS CS CS bits of TFC CS CS CS CS CS Hey whats that red dot between ur eyes?? Pop! </QUOTE> Remind me. This guy's a troll and I'm not supposed to feed him. Can I point and laugh at him?<I><B></B></I><I></I><I></I> |
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<b>#194</b> "Happy cow" wrote... <QUOTE>I also don't play online much. People are rather rude and unpleasant. When I hear experts claiming the furture of games is online I have to wonder if they have ever been out on a public server. I find it's more abuse then I need in the name of fun. I'm kind of sad to see the decline of good single player games. Happy cow (still not over looking glass)</QUOTE> Nah. A lot of games are forsaking multiplayer completely for single player and I think this will be a continuing trend. Personally, I don't play that much online casually except for DM. If people are being rude you can just unload a few shells into them. With team games you get morons on your team, which you can't do anything about. I just play team games on a LAN with friends or with my TF clan (on an unfortunately irregular basis), where we can ALL blow away any ass holes in the opposing team. :)<I><B></B></I><I></I><I></I> |
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<b>#205</b> "AnalFissure" wrote... <QUOTE>is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric PC only for the elite of the gaming community? </QUOTE> I actually learned about PC through... Blue's I think? It was one of the major news sites I hit every day. This site <I>is</I> being linked to, for better or for worse. Somebody tell me there is a way to ignore the poster "" in crapspy, the trolls are really starting to scare me now. Jeremy<I><B></B></I><I></I><I></I> |
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<b>#215</b> "RahvinTaka" wrote... <QUOTE>Fixed bbox means no longer have to transmit it hence reduction in traffic (about 12 bytes per entity IIRC). Besides it blocks a whole family of hacks that were simple as pie</QUOTE> Ah, I see that. So it's Valve's attempt to fix client-side models hacks? If it works, then I guess it's a good move.<I><B></B></I><I></I><I></I> |
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I am a mod mapper,coder, and webmaster for two mods(nop I am not telling you wich ones). I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them). We other mod makes work hard and long hours on are mods don't get any help from the shit at valve that will not reply to are email. I do play Cs myself and i am really good at it. I just don't think valve should have helped CS, it was a big fucking slap in the face to all use other mod maker out there. I am not the only one that feel that way just ask any other mod maker out there and you will hear the same thing from them. Hell they gave the CS team the freaking SDK2.0 before the rest of use so they get a big jump on us. If valve keeps this shit up I am going to find a better engine to work with and a better company that are not fucking crazy. VALVE SUCKS and so do you people who work for it. NinjaX( |
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<b>#205</b> "AnalFissure" wrote... <QUOTE> Which brings up something I've been meaning to ask -- is there some sort of unspoken rule here about not informing the big news sites about potentially interesting topics? Is the esoteric PC only for the elite of the gaming community? </QUOTE> Depends on if you want this place flooded with spam or not. What happens when we get linked to the big sites? Trolls, as you can see in this thread. Its not too bad now, but it could be. I don't know if its an unspoken <b>rule</b> (prob. should be), obviously it happens. Someone sees something they don't like then they start thinking "Well screw them, I'll just put a link to my site and every 12 year old idiot that visits my site will be spaming thier message board instead of mine." Some of the more mature people handle it maturely of course. V<I><B></B></I><I></I><I></I> |
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Valve is paying me to make a HL mod where you get to boof romero, of course it's multiplayer! |
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I can understand the problems that Valve's changes to system cause, as a general rule in software development you always add to your interface, never remove as this breaks stuff...causing the problem at hand... As to Conspiracy theories...IMHO Valve could have ended there interest in Halflife once it was out the door and patched a couple of times, they could have treated it as a completed project and moved on to Halflife 2 or something. They didn't, and continue to improve the software. I think it would have been worse for everyone if Valve had ignored the Mod community and stuck its head in the sand... Without Valve's support we wouldn't even have a Mod community... I don't believe for a second that Valve singled out AHL and decided to shaft the mod...if they'd done that why stop at just AHL? why not wipe out a load of the rest of the less popular Mods at the same time? Frankly Valve couldn't ignore the popularity of Counter-Strike, I just popped over to CLQ, CS has almost 3000 active servers as opposed to ~ 2000 Q3 servers (every variety of Q3 mind) and ~1000 TFC. You can't ignore those kind of figures. While it is true to say that Valve makes extra money for the sale of HL on the back of various mods, whether Valve was directly involved or not, ppl would still buy HL to play them... So to recap...(not before time I hear you cry)...<B>there is no Conspiracy!</B> I suggest we go back to the X files if we want that kind of thing 8) - The views expressed here are those of an ocassionally irrational mind, you may ignore at will - |
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<b>#223</b> "NinjaX9" wrote... <QUOTE>I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them). (more mindless nonsense) </QUOTE> Well, with that attitude, I'm not surprised you're not offered much in the way of support. But Valve isn't paying only the Counter-Strike team. They recently announced that they're giving grants to other mod makers so they will continue development. You should never look at it as a competition for players. If your mod has enough merit, the players will come.<I><B></B></I><I></I><I></I> |
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Quoted From AHL: . Wednesday, May 24, 2000 oddjob . I just wanted to let you all know that Valve IS being supportive and has always been so in the past. Here is a quote from an email we recently recieved from an employee at Valve: "Lots of the Valve folks really like AHL, so we'd like to see it continue to grow to the next level." So PLEASE give us time and let us work things out. We want AHL to live on as do all of you and we are working hard to make that happen. Dunno if this has already been posted, but 'nuff said :p |
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Pete Closs, There's a lot of the "tough shit" attitude on this site, but I think it's more due to immaturity than cold-heartedness. As much as people like to present themselves as men-of-the-world types, I very much doubt that's true in most cases. I've noticed that in this thread, lots of people are saying that it's just a business decision by Valve and if the AHL guys lose out, tough. Meanwhile in the Looking Glass thread, those same people are saying that it's a business decision by Eidos but it's really tragic and disappointing. What's the difference between the two situations? Oh yes - people <b>care</b> about Looking Glass. It's funny how these 'realistic' attitudes change when people are talking about something that affects them personally. |
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<QUOTE> I am a mod mapper,coder, and webmaster for two mods(nop I am not telling you wich ones). I am still piss the the mf gd gay dick less shit at valve them helping and paying the makers of CS(yes there paying them). We other mod makes work hard and long hours on are mods don't get any help from the shit at valve that will not reply to are email. I do play Cs myself and i am really good at it. I just don't think valve should have helped CS, it was a big fucking slap in the face to all use other mod maker out there. I am not the only one that feel that way just ask any other mod maker out there and you will hear the same thing from them. Hell they gave the CS team the freaking SDK2.0 before the rest of use so they get a big jump on us. If valve keeps this shit up I am going to find a better engine to work with and a better company that are not fucking crazy. VALVE SUCKS and so do you people who work for it. </QUOTE> With that infantile and immature attitude, is it any wonder? Most mod makers, even the 'shitty' mod svencoop, has a guy behind it who at least can talk with paragraphs and proper spelling. Oh did you know at least a dozen other modmakers got SDK 2.0? I guess your bitches, whines, and threats to valve were unheard. Too bad, so sad loser. TROLL. |
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<b>#229</b> "Andy" wrote... <QUOTE>I've noticed that in this thread, lots of people are saying that it's just a business decision by Valve and if the AHL guys lose out, tough</QUOTE> Nah, I don't think people are saying that exactly.. I think its a more of a "well, its for the greater good" attitude. Also, from the attitude of most of the people here it doesnt seem like they believe its a FATAL problem. Doesn't seem like they are saying "tough shit", more like, "it was a necessarry decision and look at all the OTHER good things that will come out of it, did they really have a choice?".. Doesn't seem especially cold-hearted to me.. -ilian |
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I'm developing a mod too. But I'm not unhapy about Valve helping out CS. I'm not designing a mod with the desire to dominate the mod scene, but I do have some hope that my mod could be so FUN AS HELL like counter strike that the game company would take note and offer support because I'm helping the life of their product. I've played a shitload of mods, but I haven't played one yet that I find nearly as fun as CS. TFC is ok, but it still feels cheap next to CS. AHL feels sloppy as hell to me but still better than a lot of the other crap out there. Too bad the game isn't nearly as fun as those recent movies they released made it look like. They made it look like the action key was real useful, but it still feels like sloppy crap. |
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Well, I hope no-one comes round to kill me or anything, but I don't like AHL that much. I guess most of the people who like it do not like CS. CS is more military, kindof, and AHL is like with street gangs and stuff. I think. I don't like TFC much either. Anyway, the point is: err, I'm not sure what the point is. Oh yeah, Valve are obviously going to cater for the biggest things out there more, because that will attract people to their game, which is what they want. Thats all. Although it would be a shame to lose AHL, because, as someone said, it was one of the first HL mods. And I guess lots of people like it. Does any of that make any sense? I doubt it does. |
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Happy cow this holds true 'Throughout history, in all countries and nations in the world, the asshole ratio has always been pretty constant' Lets see, compare AHL bitching over one feature being killed to fix _OTHER PROBLEMS_ to Looking Glass studios who made several _excellent games_. Gee that doesnt seem stupid at all. No sir, and a crack about it being personal isnt incredible dumb either.... I have the TFC 1.5 patch and installed it, have to say the changes are _worth it_, would you like a list of the improvements kiddies? How about I paste it here. New Feature Additions: - This update includes a complete rewrite of Half-Life's networking system. - VGUI in-game interface included. Use Configuration screen in launcher to bind a key to it. - Three new maps included (Dustbowl, Epicenter, and Warpath). - Engineer upgrades sentry gun immediately. - Dispensers can be used by touching them. - Spectator mode added. - Number pad keys are now bindable independent. - Support for mouse buttons 4 and 5. - You will get a point in TFC for destroying an enemy sentry gun. - Engineer can view other Engineer's sentry gun stats via HUD. - Tell command added to TFC. - The class of everyone on your team is available via the scoreboard. - Grenade timer added to TFC. - Updated netgraph, use net_graph 3 - TFC Manual updated with all information pertaining to this update. - Console and in-game chat uses a True Type font. - Player names are colored according to team in TFC when talking. - MOTD length increased for server operators. Bug Fixes in this Update: - Team-only backpacks in Badlands fixed. - Ground underneath platform in Rock2 fixed. - Det packs will hurt demoman underwater. - Firing through walls as demoman/soldier bug fixed. - Sentry guns will not fire at allied teams. - Hallucination effect for gas grenade is all client side now. - Grenade packs in 2fort fixed. - Level one sentry gun will point at enemies correctly. - Scoreboard accuracy problems fixed. - Grenades will not be removed by goal items or doors now. - Laser sight for .357 in HLDM fixed when zooming for the first time. - No build brush added to upper resupply in 2fort. - Clip brushes added to battlement in 2fort. - Demoman can no longer instantly detonate pipebombs. - Concussion jumping as Scout/Medic in TFC reduced. - Removed GL renderer cvars that were being used for cheating. - If no maps are in the mod's \maps directory, the \valve\maps will be shown. The font is _extremely_ legible and improves Counter Strike (de_dust especially) a great deal when you can READ the team chat (try 1280x1024 then try to read that bloody font .. augh) the net code is superior, it feels and plays an awful lot better, hard to quantify but HWguys in tfc dont lag you down and even on a lan things feel smoother. The Vgui enhancements are useful and are a blend of WFA and UT's voice comm pop up. One minor bitch point, selecting a class while another class suicides you and you swap _BY DEFAULT_. You can turn this off in the configuration but its a pain. Loading times seem to be _way_ down, a good 5 seconds quicker on some maps (and believe me my system isnt a slouch) Rumours say that the TFC patch has been done since May 15th but VALVE are holding it back to allow Counter Strike _AND OTHER MODS_ to integrate the new net code and changes (cs is very very flaky under 1.5) so as not to harm the community. Ds (and this is the bottom line, cos I say so)<I><B></B></I><I></I><I></I> |
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<b>#234</b> "Darkseid-[D!]" wrote... <QUOTE>Rumours say that the TFC patch has been done since May 15th but VALVE are holding it back to allow Counter Strike _AND OTHER MODS_ to integrate the new net code and changes (cs is very very flaky under 1.5) so as not to harm the community. </QUOTE> I think most of those rumours ignore the fact that the patch has to go through Sierra's QA, and that Sierra requires the international patches to go through QA as well as the US English patch before any of the patches are released (simultaneous release for all versions is apparently a big deal for Sierra). -PainKilleR-[CE] |
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Anyone know if this affect the new Firearms mod as well? Players can go prone in it. <I><B></B></I><I></I><I></I> |
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