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Pressure Valve
May 24th 2000, 09:12 CEST by andy

Valve has long been regarded as the most respectable of the FPS companies, but some recent events have cast a shadow on that image. The latest controversy looks set to not just turn people away from the company, but may raise questions about its long-term commitment to mod developers.



When Valve decided to invest in the Counter-Strike mod and make it an official Half-Life add-on, there were mumbles of discontent in the community. The decision was widely seen as a positive move to support a few dedicated mod authors, but some people saw it as a kick in the teeth to those working on other popular projects.

The next Half-Life patch is expected soon, and then an upgrade is likely to be released which will include Counter-Strike. To be compatible with the new version of the game, mods must be upgraded using v2.0 of the Half-Life development kit.

For the Action Half-Life mod, and possibly several others, this signals the end of the road. Because the new development kit no longer supports a feature known as "hull type 3", which is needed for some Action Half-Life features, the mod can only be compiled with the old development kit and will therefore not be compatible with the upgraded game.

Even if fans of Action Half-Life choose not to upgrade so they can continue playing the mod, old clients may not be compatible with the WON registration system that is required to play.

Some fans of Action Half-Life see this as an act of sabotage by Valve, believing that the company wants to cut down the number of available mods so that Counter-Strike can become the dominant add-on. Even if support for "hull type 3" is later re-implemented, it will likely be too late for other mods to gain much of a following.

Action Half-Life is one of the most established Half-Life mods, having been around since shortly after the game was released. The current version was released as a third beta, with one more patch expected before the v1.0 release.

According to Ryan Roper, the Action Half-Life team manager, the mod does not likely have any future unless "hull type 3" support is added to the latest development kit. Valve has said that it will look into the problem but has given no estimate of when support could be made available, if at all. The company often takes several months to release patches.

C O M M E N T S
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#130 by "RedHeadedStepChild"
2000-05-25 00:19:31
http://none
i think One is right  

i mean  if i knew about CS before i bought HL  i would never play tha SP game (well
OF was good Single)

Counter Strike should Be considered 1 of tha best multi player Games EVER


P.S.

Does any 1 know about tha release date of Beta 6.5?
#131 by "d0nk3y"
2000-05-25 00:25:36
brad@kent.net http://www.flip-net.com
<b>I LIEK <U>CHIKUN</U></B>
#132 by "renwald"
2000-05-25 00:27:44
Well judgeing by lil rizzah's interpretation of a true gamer, I am one.  I have been playing CS and AHL since the day they were born.  

I'm not going to go into the lengthy explanation of why I think CS is better, but I am going to say that the CS team deserve to be paid handsomely for their efforts.  

Ever since day one most of us CS players have offered to send money to the CS team because we were so happy with the job they had done, and now I'm just glad they finally are getting the financial recognition.  

It's this fighting and finger pointing internally in the mod community that holds mods back, not the so called "monopoly" that CS is holding.  And it sure isnt favouritism by Valve, Valve have been nothing but supportive over the years - admitedly its in their best interest, but nevertheless they have done more for the mod community than any other game developer IMO.

I'm just sick of seeing the CS team cop crap from other mod makers or just simpleton gamers because they feel the CS team is destroying their chances to make a good mod... boohoo, if you make a good mod then people will play it.  It's not the CS teams fault.  (This is not directed at AHL team)
#133 by "Warren Marshall"
2000-05-25 00:40:32
warren@epicgames.com http://www.epicgames.com
<quote>boohoo, if you make a good mod then people will play it.</quote>

Is that really true?  If you sat down and made a mod that was as good as Counter-Strike, and released it tomorrow, would anyone stop playing Counter-Strike and play it?  I don't know ...
#134 by "renwald"
2000-05-25 00:50:07
I think they would, from all the gamers I know, if a good game is found then we play it, its simple.  Say for example AHL had the monopoly, with 90% of HL gamers playing it, and CS came out now... I think it might take a while but CS would surely make its way to the top.
#135 by "Thud"
2000-05-25 00:52:52
<B>ROFL...up in arms over changes? Grand conspiracy to limit other mods?<B>...you people crack me up. I wish my life was so perfect that I had nothing else to do but bitch about designers and artists changing their own work.

Come on people, no-one has been purposely slighted. Not one person here has posted a believable reason for Valve to slight some mod makers and favor C-S (on purpose). None.

A lot of supposition is going on, but only by those not in the know. And the supposition doesn't even make sense. That's the funny part. Learn to look at all possible causes before you judge and convict. For starters, you'll be happier, and more often correct.  Contradiction is not a valid form of an argument. It's only stating the negative or opposite and acting like it's a great revelation.

Scenario:
I start a business, make a product, and change it to piss-off (on purpose mind you) a group of people who (for free) give new players a reason to purchase my product. Hmmm...I think not. And even in this, you don't know why the choice to effect this change was made. And what it prevented or fixed, vs. what harm it may have caused by not doing it.

I've worked in Information Systems and program design for 15 years. This type of thing happens all the time. Usually by our friends at IBM, MS or CA, but it's nothing new. Progress costs. Custom designs placed on third-party software, even when encouraged, are the responsibility of the programmers who made the changes. All caveats are stated and understood.  

Yes this is the correct way to run a business. No, not everyone will like it. Yes, it means a lot of work for some, others maybe not so much. No it isn't exactly fair. But, BFD, nothing is fair to the extent that all can be happy.

-Now get back to playing these cool mods and STFU.
#136 by ""
2000-05-25 00:57:23
Action Half-life team:  Just port your code over to UT or Quake3.  It will be new and different.

Counter-Strike owns Half Life.

Nothing owns Quake3 or UT.

You can't beat them, so leave them.
#137 by "ilian"
2000-05-25 01:05:23
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
<b>#133</b> "Warren Marshall" wrote...
<QUOTE>Is that really true? If you sat down and made a mod that was as good as Counter-Strike, and released it tomorrow, would anyone stop playing Counter-Strike and play it? I don't know ... </QUOTE>

Yes, it is true. When CS came out, everyone was playing TFC, TFC was the big thing, tfc sound packs and Radium tfc news and news pages dedicated to TFC. Then CS gathered a small following and slowly built up steam until it was the huge success it was today. This could happen again. People like new and better games. Also, there is a severe lacking of other kinds of mods. How about co-op single player? or just single player? How about sci-fi teamplay (ala UT). Half-Life doesnt have these. How about a BETTER realism based teamplay mod? If one was created, people WOULD play it.

-ilian
#138 by "Lion of Juadh"
2000-05-25 01:11:27
none http://www.silentgods.com
CS Has become THE mod. for HL.  Just take a look at the server list. Get over it.
/me slaps all with large smelly rotten fishes
#139 by "Lacutis"
2000-05-25 01:11:45
lacutis@telefragged.com http://www.action-web.net
Mr_Grim is the current Head Coder for AHL.
Im currently the Head Coder on Action Unreal Tournament.

We have already been in development...
#140 by "ilian"
2000-05-25 01:13:12
ilian@rewolfsoftware.com http://www.rewolfsoftware.com
What if someone came out with a multiplayer mod,
that was a sci-fi scene, incorpated a unique scoring/goals system, had great teamplay, and had player controlled vehicles.

People WOULD play this.
and, yes, contrary to popular belief, player controlled vehicles
are possible with the Half-Life SDK.

Cs does not have a "monopoly" on Half-Life multiplayer.
There is soo much more that can and will be done.
If a game has a unique idea, and is a GOOD game, and is available, it will be played. (D&D universe, Hong Kong Blood Opera, Sci Fi).. It just has to be seen if a mod with an idea will reach a certain level of quality that meets or surpasses Counterstrike. And i DO think people out there have that kind of talent. 90% of the mods i see out there though, are NOT original, and are just boring, buggy, half-completed, and copies of other mods. All the weapons are insta-hit "bullet" weapons. This aint always a bad thing (AHL, Counterstrike use only these weapons + melee weapon i think), but there is sooo much more that people can do..


-ilian
#141 by "Darkseid-[D!]"
2000-05-25 01:16:32
Darkseid-d@planetcrap.com http://www.captured.com/boomstick
actually Weapons Factory Arena _0wns_ Quake 3 :)


fun fun fun fun :)


Ds<I><B></B></I><I></I><I></I>
#142 by "Pete Closs"
2000-05-25 01:29:14
My thoughts exactly. But I swear I'm getting tired of ports to UT of Quake mods. And how many TF clones are there? Theere is even SoF TF.

Pete<I><B></B></I><I></I><I></I>
#143 by "Warren Marshall"
2000-05-25 01:31:23
warren@epicgames.com http://www.epicgames.com
I really hope what I read today about Looking Glass getting shut down isn't true.  That truly, truly sucks.  :(
#144 by "Pete Closs"
2000-05-25 01:33:16
<b>#143</b> "Warren Marshall" wrote...
<QUOTE>I really hope what I read today about Looking Glass getting shut down isn't true. That truly, truly sucks. :( </QUOTE>

Nothing short of a tragedy for the gaming community. But it looks very likely to be true. <I><B></B></I><I></I><I></I>
#145 by "loonyboi"
2000-05-25 01:33:17
jason@loonygames.com http://www.bluesnews.com
<b>#143</b> "Warren Marshall" wrote...
<QUOTE>I really hope what I read today about Looking Glass getting shut down isn't true. That truly, truly sucks. :( </QUOTE>

It's true...I just printed an open letter from a former designer on BN...go check it out.

-jason<I><B></B></I><I></I><I></I>
#146 by "RedHeadedStepChild"
2000-05-25 01:40:45
http://none
Am i the only 1 who HATES daily radar?  

they ruined some great sites  like PCGAMER  

I hope they all burn in hell
#147 by "MoodyAllen"
2000-05-25 01:43:57
moodyallen@subdimension.com
<b>#143</b> "Warren Marshall" wrote...
<QUOTE>I really hope what I read today about Looking Glass getting shut down isn't true. That truly, truly sucks. :( </QUOTE>

Being in denial is an ugly thing, friend.  Suppose it's true until Looking Glass themselves say it's not.

I was saddened by this also.


On a lighter note, I actually *want* to review Daikatana.  Will reviewers be able to completely review the game without slapping a big "loser" sticker on it?  Sure, some reviews will be utterly trashy, relying upon insults, shock value and incompleteness to gain readership;, some will be comical (Lowtax) and insightful; most will have the refinement of unwashed ass.  Will this game actually separate the adults from the... um... non-adults?


Anyhow, Counterstrike... I plan on picking up a copy of Half-Life just for this mod.  All I've heard about it is positives, and if the player base is pretty friggin' huge, then of course Valve is gonna support 'em for keeping support of Half-Life high.  It's good business, not a conspiracy.  Heck, I'd dream of getting paid to continue work on a mod I was gonna work on anyways....

If a mod is drawing me into a game even after a few years of the original game's release, imagine the other gamers that are doing the same.  Way to go, Valve.

I still don't have how hard it'll be to recompile maps for the new SDK. Can anyone give an example as to how much work is required to do this? <I><B></B></I><I></I><I></I>
#148 by "Steve Bauman"
2000-05-25 01:44:02
sbauman@adelphia.net http://homepages.together.net/~sbauman/
Well, let's all keep in mind that the main people from Looking Glass will have no problem finding work elsewhere, particularly folks like Doug Church (an unsung hero of gaming who never gets much acclaim, but who arguably has as good a resume as any programmer/designer in the biz).
#149 by "Steve Bauman"
2000-05-25 01:45:11
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>Will reviewers be able to completely review the game without slapping a big "loser" sticker on it? </quote>
Well, I'm reviewing it and after playing through about a third of it, it better get a helluva lot better otherwise it is a big "loser"...
#150 by "Creole Ned"
2000-05-25 01:45:57
cned@home.com http://www.quirkybastards.com
Amen, Warren. I just picked up Thief Gold, too. Great games, great company. A real shame.

Never played Counter-Strike or any Half-Life mod. All that talk of HL's shaky netcode scared me off way back when and now I'm invested so much time into Tribes and UT, I'm too flat-out lazy to try to learn something new. :)

But from everything I've read and seen, Valve has done a terrific job supporting mods and mod authors for HL, so I don't think the removal of this particular model property from HL is part of a plot to shut down teams working on other mods (although I'm still curious to hear *why* it was removed).

Creole Ned
#151 by "MoodyAllen"
2000-05-25 01:46:34
moodyallen@subdimension.com
<b>#147</b> "MoodyAllen" wrote...
<QUOTE>I still don't have how hard it'll be to recompile maps for the new SDK.</QUOTE>

*pulls out his magic wand*

This line is actually:

"I still don't have an idea of how hard it'll be to recompile maps for the new SDK."

You never saw this mistake.

You didn't see this post.<I><B></B></I><I></I><I></I>
#152 by "Darkseid-[D!]"
2000-05-25 01:50:47
Darkseid-d@planetcrap.com http://www.captured.com/boomstick
So _that's_ who Epic are hiring ....



hrm .. if Eidos kept Ion Storm afloat sans product


why the buggering hell cant they key TTLG afloat ?



/me goes to his corner to weep and mourn the loss of such greatness


Ds<I><B></B></I><I></I><I></I>
#153 by "Pete Closs"
2000-05-25 01:52:04
They won't have trouble getting work but work has to first exist for that to happen. :\<I><B></B></I><I></I><I></I>
#154 by "Steve Bauman"
2000-05-25 02:04:08
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>hrm .. if Eidos kept Ion Storm afloat sans product why the buggering hell cant they key TTLG afloat </quote>
I don't think they have any ownership stake in Looking Glass... they're just their publisher/distributor. Eidos owns part of ION Storm.

It's possible LG had enough long-term debt that no one wanted to purchase them.
#155 by "Dethstryk"
2000-05-25 02:18:14
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#143</b> "Warren Marshall" wrote...
<QUOTE>I really hope what I read today about Looking Glass getting shut down isn't true. That truly, truly sucks. :(</QUOTE>
I haven't seen anything new on it yet (just woke up) but c'mon, it was from an undisclosed source. Hasn't the Adrenaline Vault done stuff like this before?


--
Dethstryk
Damage Gaming
#156 by "aeflux"
2000-05-25 02:22:20
counterstrike@aeflux.com http://www.aeflux.com
All progression comes at a cost.

To all of you whining and bitching about how Valve "sabotaged" the AHL project, refer back to the above statement. So you get a new SDK, optimized netcode and a slew of new visualization features? I wouldn't be complaining, I'd be working. Improving and advancing my product until it was polished beyond belief.

Counter-Strike has every reason to dominate the Half-Life mod scene in such a way, too. It provided us with thrilling new gameplay and some nifty eyecandy, and best of all, it was <b>FREE</b>. And to that mark, I'll have to say that Half-Life would be in the $9.99 bin at CompUSA if it weren't for such dramatic support by Valve.

What sort of company releases its product for other people to edit at their leisure? A company that <b>CARES</b> about its fans. Half-Life was released two years ago and yet it still dominates the online multiplayer scene. Be thankful and appreciative of a company that supports its product and its fanbase so well.

Counter-Strike is a prime example of this, only because it annihilates Q3A and UT combined in servers, players, and time online. All because Valve decided to step in and offer their services to further the mod. How many game companies take action like that? You can probably count that figure on your fingers. And it only makes sense for them to support it because it:

a) Furthers development.
b) Furthers interest.
c) Furthers capital.

I decided it would be the best option on my behalf to involve myself with the CS community only on the fact that I'd have plenty of people to work with - Counter-Strike isn't dying soon.

So in retrospect, quit whining and enjoy the support from a kickass team of developers that enjoy seeing what a little fuel of support can do in the fire of popularity.

End rant.

- Adam "aeflux" McDonald
- <a href="http://csnation.counter-strike.net/">http://csnation.counter-strike.net/</a>
#157 by "Warren Marshall"
2000-05-25 02:24:46
warren@epicgames.com http://www.epicgames.com
Well, it's confirmed.  One of the few companies actually making unique and cool games is going under.  Bah!

It would be nice to have a thread on that.  Hey, Thief2 had a patch ... it's worthy of a thread isn't it?
#158 by "kaiser soze"
2000-05-25 02:27:48
flash2083@yahoo.com
well here is what i think ..... what is happening here is survival of the fittest. Valve does not intend to "Kill" AHL, but think about it....would you go and spend all your money trying to fix every problem that arrives at the moment it happens. If you were in their position i think that you would make the same decision. they are just doing what every person who owned a large coherant super gaming corporation would do :)
#159 by "Lacutis"
2000-05-25 02:30:09
lacutis@telefragged.com http://www.action-web.net
I love it when people don't read everything and make themselves look like assholes :)
#160 by ""
2000-05-25 02:46:06
Weapons Factory Arena does'nt even own Q3F.

http://www.gamespy.com/stats/mods.asp?id=22

And I'm glad Looking Glass Studios is closing down.  They always made out of date games.  Sucky graphics and single player only games.  

I was too busy playing Doom <i>over the modem<i> to ever play System Shock.

Never played it, never will.

And don't tell me that I missed out, because I did'nt.  I played the System Shock 2 demo and I <i>hated<i> it.  I did'nt even play all the way through it.  I did'nt want too.  That'd be like forcing me to play Daikatana.
#161 by "Jafd"
2000-05-25 02:49:16
jafd@whatthefuck.com
re: #160

Go away.<I><B></B></I><I></I><I></I>
#162 by "Pete Closs"
2000-05-25 02:54:36
<b>#154</b> "Steve Bauman" wrote...
<QUOTE>hrm .. if Eidos kept Ion Storm afloat sans product why the buggering hell cant they key TTLG afloat

I don't think they have any ownership stake in Looking Glass... they're just their publisher/distributor. Eidos owns part of ION Storm.

It's possible LG had enough long-term debt that no one wanted to purchase them. </QUOTE>

They were talking about being bought by Eidos. It never happened. Any speculation I could offer as to why had already been made so I don't think I'll repeat it.<I><B></B></I><I></I><I></I>
#163 by "Pete Closs"
2000-05-25 02:57:13
<b>#160</b> "" wrote...
<QUOTE>And I'm glad Looking Glass Studios is closing down. They always made out of date games. Sucky graphics and single player only games. </QUOTE>

Your loss. And sucky graphics? System Shock had sloping floors during the time of Doom. Besides, I don't think anyone else here will disagree that gameplay comes before graphics invariably, and every LG game was loaded with gameplay.

Pete

P.S. Are you JeffK?<I><B></B></I><I></I><I></I>
#164 by "Warren Marshall"
2000-05-25 03:02:01
warren@epicgames.com http://www.epicgames.com
#160

Sucky graphics?  Sure, but they're games had the one thing that everybody claims they want : gameplay.  Thief2 is just about the best game I've ever played...
#165 by "Warren Marshall"
2000-05-25 03:02:42
warren@epicgames.com http://www.epicgames.com
I meant "their games", but I'm a moron so you'll have to forgive me.  :(
#166 by "Nick"
2000-05-25 03:24:58
System Shock had suckly graphics?! Hardly... System Shock even had perspective correct texture mapper! Many people would tell me that Quake was the first game that had it... nope :) SS also had a true 3D world (non of that 2.5D Doom stuff).

nick b.
#167 by "Dethstryk"
2000-05-25 03:30:33
dethstryk@damagegaming.com http://www.damagegaming.com/
<b>#166</b> "Nick" wrote...
<QUOTE>SS also had a true 3D world (non of that 2.5D Doom stuff).</QUOTE>
2.5D? Wasn't that term brought into play when Duke Nukem came out?


--
Dethstryk
Damage Gaming
#168 by "Steve Bauman"
2000-05-25 03:36:06
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>I'll have to say that Half-Life would be in the $9.99 bin at CompUSA if it weren't for such dramatic support by Valve</quote>
This is always an interesting theory, but it doesn't really hold up to close scrutiny. People don't buy games to play mods (most mod players are early adopters anyway). They CONTINUE to play games to play mods, and it might, just might, lead a guy to get his buddy to buy the game.

(Of course a few people will jump in and say, "I didn't buy Half-Life until Counter-strike appeared," to which I'd just say that you're an anomoly.)

The reason it's still selling is continued marketing by Sierra, lots of awards, and... well, it's a great game.

It doesn't explain why the non-configurable RollerCoaster Tycoon, with no mods, is still outselling Half-Life, and has nearly twice its sales. Yeah, apples/oranges, but the existence of mods doesn't necessarily improve sales, nor does the non-existence.
#169 by "hangook"
2000-05-25 03:39:19
Damn.....u guys got no life..u spend most of your time playing games and posting and reading these junk...i don't even know why i bother posting this...go out, watch a movie, find yourself a nice girl...u know what to do from there.
#170 by "G-Man"
2000-05-25 03:59:16
jonmars@shiftlock.org http://www.shiftlock.org
<b>#36</b> "RedLine" wrote...
<quote>a company can sit back, watch all the mods develop, and when they see something that is really popular and looks interesting, they can buy it or hire the people that made it and make something of it</quote>
<QUOTE>the farmer sweeps in, makes me a good offer, and makes a bit extra himself.</QUOTE>
<QUOTE>Now if this happens entirely by accident, there's nothing wrong with it... </QUOTE>
<quote>But what if this "farmer" has spies all over the country, looking at thousands of fields just like mine, where people grow things just of the fun of it... he watches and waits while these people bear out all the risks, and then he swoops in when it's time.</quote>
<QUOTE>if companies are going to do this kind of watching, waiting game (Some would call it poaching, but that carries too many of the wrong meanings, for me at least) I do think they should come out and be honest about it, and offer more support.</QUOTE>

Are you TRYING to make no sense? You think that when a company pays someone money for a product they have created that it is somehow a bad deal for them? What is more SUPPORTIVE of a mod than PAYING the developers? If they don't like the terms of the contract they don't have to agree to it. This is even more illogical than your little webmaster vs. big webmaster argument.

<b>#61</b> "Steve Bauman" wrote...
<QUOTE>Pauline Kael, the great film critic for the New Yorker</QUOTE>
Personally I prefer Anthony Lane.. but I'm a critic :)

<b>#148</b> "Steve Bauman" wrote...
<QUOTE>particularly folks like Doug Church (an unsung hero of gaming who never gets much acclaim, but who arguably has as good a resume as any programmer/designer in the biz).</QUOTE>
Unsung hero? He's the most well-known unsung hero I've ever heard of... I've read at least a dozen interviews using that same phrase to describe him. (Note: I'm not doubting the hero... just the unsung part)

<b>#157</b> "Warren Marshall" wrote...
<QUOTE>Well, it's confirmed. One of the few companies actually making unique and cool games is going under. Bah!</QUOTE>
Man I just hope that someone in the company still owns the Thief property, rather than some publisher. A crappy Thief III is worse than none at all.

Speaking of which, have you ever confronted Legend about StarControl 3?

<b>Disclaimer</b>: <i>Having just read through the last hundred comments most of what I am going to say in this last section is redundant, ill informed and perhaps even inflammatory. But I spent my precious time writing it, so what the hell.</i>

To stay on topic (even if only slightly), doesn't anyone recall when the Counter-Strike team decided to recompile all their maps so that breakable ents (boxes, windows, etc,.) would be regenerated each round. As far as I know you'd probably have to recompile all the original Half-Life maps as well to support this functionality. Which makes sense, considering that regenerating ents (like the ability to lie prone) were coded by a 3rd party to Valve.

 - [g.man]<I><B></B></I><I></I><I></I>
#171 by "loonyboi"
2000-05-25 04:15:26
jason@loonygames.com http://www.bluesnews.com
<b>#169</b> "hangook" wrote...
<QUOTE>Damn.....u guys got no life..u spend most of your time playing games and posting and reading these junk...i don't even know why i bother posting this...go out, watch a movie, find yourself a nice girl...u know what to do from there. </QUOTE>

You know what the funny thing is? This guy is probably just as big a loser as he acuses us of being.

Meanwhile we're the normal ones, with jobs and lives away from the computer. :)

And what's with the sudden influx of weirdos? Did we get a plug on Shugashack or something?

-jason<I><B></B></I><I></I><I></I>
#172 by "loonyboi"
2000-05-25 04:17:18
jason@loonygames.com http://www.bluesnews.com
<b>#160</b> "" wrote...
<QUOTE>And I'm glad Looking Glass Studios is closing down. They always made out of date games. Sucky graphics and single player only games.</QUOTE>

I'll take five of those over most "modern" games any day of the week.

-jason<I><B></B></I><I></I><I></I>
#173 by "Jeremy"
2000-05-25 04:28:51
jnthornh@eos.ncsu.edu
<b>#169</b> "hangook" wrote...
<QUOTE>Damn.....u guys got no life..u spend most of your time playing games and posting and reading these junk...</QUOTE>

Ouch, that really hurts.

<b>#160</b> "" wrote...
<QUOTE>They always made out of date games. Sucky graphics and single player only games. </QUOTE>
Some of the most entertaining games I ever played fit that description; and just because something is online with a flashy engine doesn't mean it's any good.  Hell, I think Oregon Trail for my old Apple //e is a lot more entertaining than most of the crap coming out of the FPS industry right now.

<b>#91</b> "RzE" wrote...
<QUOTE>Show me someone who hasn't played CS, and I'll show you someone who isn't a true gamer. </QUOTE>

I deleted Half-Life after playing single player, determining it really wasn't anything special, and then playing multiplayer, and determining it was laggy and nothing special.  I never reinstalled the game to see if people could actually make mods which made it FUN.  IMO HalfLife's success is more due to marketing, timing, and good luck than to any actual value in the game; but then that's not the topic.

Maybe I'll go dig through my old CDs to see if I can find this thing and give CS a try; not right this moment, but maybe some time in the future.

But then, maybe not.  I'm thinking now that I used that CD as a coaster.

Jeremy<I><B></B></I><I></I><I></I>
#174 by "Steve Bauman"
2000-05-25 04:35:13
sbauman@adelphia.net http://homepages.together.net/~sbauman/
<quote>Unsung hero? He's the most well-known unsung hero I've ever heard of... I've read at least a dozen interviews using that same phrase to describe him. (Note: I'm not doubting the hero... just the unsung part) </quote>
Well, when people rattle off the big names in 3D, you hear Carmack, Sweeney, Justin Chin and all the Dallas guys. Rarely does anyone mention Doug Church or Looking Glass. Maybe I'm just not paying attention, I dunno...
#175 by "ehhhh"
2000-05-25 04:43:21
ehhh http://ehhh
ehhhh... wtf? its 5/24, not 5/25
#176 by "ehhhh"
2000-05-25 04:44:50
ehhh http://ehhh
neway, YES CS V1.0 will be OUT W/ HL RELEASE RETARDS, JUST THOGUHT ID SAY THAT TO SET THE RECPORD STRAIGHT.... now if youll excuse me, i have a dog to fuck
#177 by "superman"
2000-05-25 04:45:25
superman@hi.com http://mama.com
IM superman
your all gay
and i can fly
#178 by "Jeremy"
2000-05-25 04:47:07
jnthornh@eos.ncsu.edu
<b>#175</b> "ehhhh" wrote...
<QUOTE>ehhhh... wtf? its 5/24, not 5/25 </QUOTE>

I'm trying to figure out whether that was some really poor attempt at humor, or if this fellow really doesn't understand GMT.

Jeremy<I><B></B></I><I></I><I></I>
#179 by "rZe"
2000-05-25 04:50:47
superman@hi.com http://mama.com
I'M GAY
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