PlanetCrap 6.0!
Front Page (ATOM) • Submission Bin (4) • ArchivesUsersLoginCreate Account
You are currently not logged in.
T O P I C
Welcome to PlanetCrap 6.0, powered by blah!
February 24th 2002, 01:58 CET by Morn

First of all, welcome to PlanetCrap 6.0! You'll notice that the site looks and feels very similar to 5.0. While what you can actually see is really more evolutionary than revolutionary, it's a whole different picture behind the scenes, as PlanetCrap is now running on blah, a new PHP/MySQL web app written by yours truly. Yes, this time I'm "releasing the code" -- you'll be able to download blah soon and create your own sites with it.

If you've been a Crapper for a while, you'll notice that this version of the site features member accounts. Don't worry, a) signing up is free, and b) you can still post comments as a "guest". However, your own PlanetCrap account will allow you to use some extra features, like various user settings (signatures, ignore/highlight lists etc), which aren't in yet -- watch for them to appear within the next couple of days.

The biggest new feature -- for registered users -- is the ability to submit your own topics. If you have a cool idea for a topic, simply log in, go to your "topic pipeline", create and edit a topic, click on the "Submit" link, and voila, your topic will show up in the "submission bin", along with all other submitted topics.

In the submission bin, other users can vote for or against publishing your topic. Once enough votes have been collected, your topic will either be moved to the front page, or it will be rejected and put back into your topic pipeline.

Simple enough? Well, probably not. Fools.

If you find any bugs or have any cool ideas for new features, please post them to this thread.
C O M M E N T S
Home » Topic: Welcome to PlanetCrap 6.0, powered by blah!

|«« - Previous Page - Next Page - »»|
#48 by Gossip
2002-02-24 13:50:25
gossip@planetjumpgate.com http://G-Blog.net/user/Gossip
Excellent work, Smi... Morn. Someone release the hounds.

Good job, dude! Can't wait to lay my hands on the code, harhar. ;) I wish I had more time to spend it on polishing up G-Blog.net, dammit...
#49 by Morn
2002-02-24 14:04:44
morn@planetcrap.com http://hmans.net
Thanks! :)
#50 by "Anonymous"
2002-02-24 14:25:52
Correct me if I'm wrong, but so far more features are lost than gained. The percentage of oomph in grayscreen, the button of virgin posts... all gone.

~zugly.
#51 by zimbardo_ugly
2002-02-24 14:31:38
zimbardo_ugly@hotmail.com
I stand corrected. Once you register, all becomes song and shine.

~zugly.
#52 by Morn
2002-02-24 14:34:56
morn@planetcrap.com http://hmans.net
:P

Yeah, right now the site doesn't do *any* "new comments" tracking for unregistered users. I don't feel too compelled to put anything in, either, since people could just sign up and be done with it.

Right now the biggest problem is that once you sign up, your email will always show up next to your comments, and there's nothing you can do about it; this, of course, will change, as I'm going to add an option whether or not to display your email, url and so on.

- Morn
#53 by zimbardo_ugly
2002-02-24 14:38:47
zimbardo_ugly@hotmail.com
Thinking...
#54 by "Gimper"
2002-02-24 15:38:19
Hey morn sent in new account info a while ago and still haven't received anything back to make me "official". Love teh new colors.
#55 by _Fury_
2002-02-24 16:36:01
ajhill@wi.rr.com
Night elves own you

that is all
#56 by LPMiller
2002-02-24 19:24:24
lpmiller@gotapex.com http://www.gotapex.com
Crash sez

nutshell: a bunch of happy mediums and very few chances taken


How is this different from anything else they do? Starcraft really was only second generation Warcraft, Diablo really isn't all that creative or original. They beat the same 2 ideas into the ground, and take years to do it. Of course, they do it pretty well.
#57 by "Ryan Kelly"
2002-02-24 20:20:24
kelster@rockphatl33t no-tomorrow.com
I dig the new look! :D

-Kel
#58 by crash
2002-02-24 22:38:24
LPMiller:

How is this different from anything else they do? Starcraft really was only second generation Warcraft, Diablo really isn't all that creative or original. They beat the same 2 ideas into the ground, and take years to do it. Of course, they do it pretty well.

it isn't different, LP. at all. but think about this: blizzard is a company that makes games that are popular. everything they do is "eagerly anticipated", and if i had a dime for every time i read the phrase "blizzard basically has a license to print money" in previews/reviews, i could retire. so they're wealthy. they can afford to take chances, to be innovative, to break the mold, to create interesting games that aren't derivate or warmed-over versions of everything they've done before.

yet they do. over, and over, and over, they make the same friggin game. if a company that can afford to take chances doesn't...

and with that said, i wonder how long it'll take worlds of warcraft to start looking like renegade multiplayer--just with orcs and elves and more people. because let's face it, blizzard doesn't know how to make games that aren't RTSs. and please, don't bring up diablo, okay? it's an RTS game with one unit, and the tech tree incorporated into that unit.

what's hilarious (and kind of sad) is gamers that cry about how they want something different and new and exciting will be lined up at the store the day WC3 hits the shelves with the kinds of scorchmarks on their pockets that only the spontaneous combustion of wadded cash can produce.

then these same people will whine and cry about how companies don't listen to them when they say what they want to see in games.

and then i laugh. sadly, cynically, but i laugh.
#59 by zimbardo_ugly
2002-02-24 22:55:52
zimbardo_ugly@hotmail.com
Warcraft 3 is innovative, on many levels - and there is an honest hunk of genuine, subversive and bold art in the game. And it melts in your mouth, unlike so many games today.

~zugly
#60 by Darkseid-D
2002-02-24 23:20:29
rogerboal@hotmail.com
erm

Warcraft 3 is innovative? Oh you mean the `upkeep` that means large armies cost you too much money to build up, yeah k..

as for the rest, Ed Del Castillo`s Battle Realm already did em, good looking game, lots of nice features, but its a `wargame-lite` as theres no tactical formations so all skirmishes end up as furballs. The `slow` build up of armies that upkeep causes in WC3 is peasant spawning in BR.

its a fun game, but has a vertical difficultly curve on some levels (hello being attacked from 3 sides at once right from the get go) and has improved again after the recent patch.


Ds
#61 by JP
2002-02-24 23:25:09
#59 zimbardo_ugly
Warcraft 3 is innovative, on many levels - and there is an honest hunk of genuine, subversive and bold art in the game.

and how does this make the game's premise and design innovative? i have no doubt blizzard's artists are talented and always trying to push things forward graphically to take advantage of new technology. but great art can most certainly exist in the service of formulaic, uninspired gameplay.
i think that's more what crash was getting at in his post. i'll withold judgment until i can sit down and really play the game though.
#62 by zimbardo_ugly
2002-02-25 00:00:46
zimbardo_ugly@hotmail.com
#60 Warcraft 3 is innovative? Oh you mean the `upkeep` that means large armies cost you too much money to build up, yeah k..


Not just upkeep, although that is another great idea that is well implemented. Play the "night elves" and you'll feel all fresh inside.

--
#61 "and how does this make the game's premise and design innovative?"


There was an "and" in that sentence. It is not the art that makes it innovative; it's the design changes which shift not only the mood and look of the game, but change the feeling completely. It might have something to do with the fact that we were stoned, but the "mini-Diablo" we wondered off into once we got our first hero, coupled with the fact that two of the races in the game are so utterly different from anything ever seen in the RTS genre are enough for me to not be able to see it as anything but phenomenal.

And even though many of the strategies from old Blizzard titles are still effective and necessary, there are more new tactical possibilities than any game since Starcraft delivered.

Let us face the fact that RTS is a genre not in crisis only after Blizzard publishes.
#63 by JMCDaveL
2002-02-25 00:28:41
Are you guys expecting innovation from a Blizzard game?
#64 by Leslie Nassar
2002-02-25 00:30:21
http://departmentofinternets.com
Fuck innovation. It's all Pong anyway.
#65 by zimbardo_ugly
2002-02-25 01:01:16
zimbardo_ugly@hotmail.com
But my point is that there is more innovation in W3 than (for example) there was in Homeworld when it came out. You have to be superficial not to see it.
#66 by Darkseid-D
2002-02-25 01:03:24
rogerboal@hotmail.com
*does blank stare at zimbardo*


Aaaanyway, heres something to distract you, java web based games...


BOMBERMAN!!!

http://www.cyberjoueur.com/

and if that dont work - http://www.cyberjoueur.com/


Ds
#67 by zimbardo_ugly
2002-02-25 01:10:38
zimbardo_ugly@hotmail.com
The first link was crap, but the second worked. They's got BOMBERMAN in there!
#68 by ElFanboyDiablo
2002-02-25 01:30:08
elfanboydiablo@elfanboydiablo.com
This is really streamlined. I enjoy the new smooth look, and I'm hoping you get that profile area up-to-date and usable, because I'd like to learn more about the posters here.
#69 by JMCDaveL
2002-02-25 01:33:30
You must be new here. You will quickly learn that as each day goes by, you will want to know less and less about the scary people that inhabit this forum.
#70 by jafd
2002-02-25 01:56:30
https://www.facebook.com/profile.php?id=1000033180
Bomberman is Love.
#71 by jafd
2002-02-25 02:03:03
https://www.facebook.com/profile.php?id=1000033180
Yikes, first time I ever wanted to have an Edit button on PC. That Java Bomberman lags like my replies to some people's inane posts.

Thankfully I have an SNES with Super Bomberman and a copy of Atomic Bomberman for the PC lying around, both of which feature multiplayer as well, the latter with internet capability.

Nice idea, though. It's probably just my machine, it's been slow ever since I overflowed the keyboard buffer.
#72 by Leslie Nassar
2002-02-25 02:07:02
http://departmentofinternets.com
Atomic Bomberman has internet support? Since when?
#73 by JMCDaveL
2002-02-25 02:35:44
Maybe over Kali/IPX?

Atomic Bomberman.. *spits*... simply horrible americanized bastardization of a beloved game.

--jmc
#74 by crash
2002-02-25 03:09:32

Warcraft 3 is innovative, on many levels...

um. i'm curious what you think "innovation" means. because it's clear we're not using the same definition. me, i'm using something similar to the dictionary.com version:

1. The act of introducing something new.
2. Something newly introduced.

let's see.

1. the same races
2. the same genre
3. the same units
4. the same name
5. the same game dynamic
6. the same combat style
7. the same clickfest
8. the same trite voiceovers
9. the same, the same, the same

did i miss anything?
#75 by Leslie Nassar
2002-02-25 03:30:08
http://departmentofinternets.com
Were Night Elves and Undead in WC2? It's been so long since I played it that I don't remember. I thought it was just Orcs and Humans. Introducing new races would be innovative by your definition. So would new units.
#76 by JMCDaveL
2002-02-25 05:49:26
Crash you forgot about the NEW K3WL3RZ SOUND FX WHEN U CLICK ON AN ORC~~!!
ZUG ZUG DOOD
#77 by crash
2002-02-25 06:05:12
leslie: i guess it depends on how you define "new". modifying something old isn't making a new thing, it's modifying an old one. painting your car a different color doesn't make it a new car, after all, and it's not what i'd call innovative. as for new units, change "painting" to "putting new tires and wheels on", and it's the same thing.

i just find the irony amusing. "We want innovation, but we'll pay big bucks for derivative shit all day long... then wonder why we don't get really new stuff any more."

duh.
#78 by crash
2002-02-25 06:05:14
leslie: i guess it depends on how you define "new". modifying something old isn't making a new thing, it's modifying an old one. painting your car a different color doesn't make it a new car, after all, and it's not what i'd call innovative. as for new units, change "painting" to "putting new tires and wheels on", and it's the same thing.

i just find the irony amusing. "We want innovation, but we'll pay big bucks for derivative shit all day long... then wonder why we don't get really new stuff any more."

duh.
#79 by crash
2002-02-25 06:06:05
hm. PC6.0 is really good at double posting, too. yeah, i hit the button twice... i'm a n00b.
#80 by doug
2002-02-25 07:08:56
morn is my hero.
#81 by Warren Marshall
2002-02-25 07:15:19
http://www.wantonhubris.com/
"We want innovation, but we'll pay big bucks for derivative shit all day long... then wonder why we don't get really new stuff any more."

I've said this before, but people just don't want to accept it. They say one thing, but then do another - they say they want innovation, but the next minute they're drooling over the same old, same old. *shrug*

The bottom line is, if the gaming public buys a million plus units of Warcraft 3 what do you think Warcraft 4 is going to play like? Think about it.

It's disheartening to see games like Deus Ex that TRY to do something new, but are rewarded with low to mediocre sales. I guess it was profitable since they're making a sequel, so that's a ray of sunshine at least ...
#82 by "Bailey"
2002-02-25 07:23:09
www.ashrain.net
crash

then these same people will whine and cry about how companies don't listen to them when they say what they want to see in games.

and then i laugh. sadly, cynically, but i laugh.

Somebody needs a huggle!

Leslie

Night Elves and Undead do not a new game make. Especially not when those races are reliant on gold and lumber and upgrades in the exact same manner as humans and orcs. Is it a new race or a new skin? I've played all four races extensively, and frankly, the singleplayer side of things is the only imaginable redeeming aspect of WC3. If it blows, I'm pretty much ready to write off WoW, as Blizzard apparently has no idea how to do anything other than eat its own young and regurgitate the leavings.

That, and battlenet has never exactly screamed "We know how to reduce lag when only four people are involved, much less 3000!"
#83 by "Bailey"
2002-02-25 07:24:52
www.ashrain.net
Hey morn, I forgot my password and the e-mail account I used to register on Crap Blah. What do I do?
#84 by Leslie Nassar
2002-02-25 09:02:42
http://departmentofinternets.com
Night Elves and Undead do not a new game make.

*phew* it's good thing I didn't say they made a new game then, isn't it? I just pointed out that by crash's (or dictionary.com's) definition, WC3 is innovative.

I don't necessarily think it's innovative, and I don't particularly care whether a game is innovative (see previous "fuck innovation" post). All I care about is if I'm having fun. So far, I am. Note to Blizzard though; add a rocket launcher and quad for the mad cross-genre sales. Bickety bam.
#85 by Leslie Nassar
2002-02-25 09:11:02
http://departmentofinternets.com
... and bling-bling.
#86 by crash
2002-02-25 09:46:40
Bailey:

Somebody needs a huggle!

what i need, more than anything, is a good, original game. well, no, i don't need it, but i want it. i would like it. it would be nice to play a game and be surprised, y'know? not just startled or shocked or whatever. surprised. in a good way. like i'm playin renegade now, right, and i dunno... it's just so stunningly average. i mean, literally, it feels like i'm just going through the motions to get to the end. is it fun? it has its moments. but i've seen all this before, y'know? i mean, literally--it's like taking serious sam, quake 3, unreal tournament, doom, and c&c, tossing 'em in a blender, and shipping what comes out.

maybe multi'll be interesting. it's sounded interesting so far; at least that's a different dynamic. but let me tell you--a game that has a quicksave should have a fucking quick LOAD. renegade does not. and as much as i've been saving and reloading (don't GET me started on respawning ceiling guns), it would have been nice to just hit F7.
#87 by crash
2002-02-25 09:50:16
oh, one neat thing renegade does, though, is keep track of just about all kinds of data about how you play. you get the usual hit/miss percentage, along with all kinds of stuff like how many buildings and vehicles you've blown up, how many enemies you've squashed while you're driving, and--my favorite--a chart showing how many times you hit enemies in certain body locations during the course of the level. so far, i'm about 79% head shots overall. kinda nifty. not a game-seller, but something to look at between missions.
#88 by Mank
2002-02-25 10:20:05
http://www.planetquake.com/teamreaction
It's disheartening to see games like Deus Ex that TRY to do something new, but are rewarded with low to mediocre sales.


I agree. But it's definately harder for a new Title to achieve the same prominence in the PC market as an established title such a the Warcraft series. Plus, I dont remember seeing any life size cardboard cutouts of JC Denton occupying the entranceways to the 4 EB stores I live near, unlike the mammoth Diablo2 displays that you practically tripped over if more than one or two people were in the store at the same time..:)

What's going to be interesting in the coming months is how well this new packaging scheme(read smaller) is going to go over. Innovation in Marketing? You got it.

SGT. Hulka Since when did Computer Games magazine start letting their featured pundits take their own pics?...:P
#89 by jafd
2002-02-25 11:15:48
https://www.facebook.com/profile.php?id=1000033180
It's disheartening to see games like Deus Ex that TRY to do something new, but are rewarded with low to mediocre sales.

1. Deus Ex didn't try. It did.

2. The "low sales" can be attributed to the "Daikatana" effect. I was sold on DX by the demo, I pre-ordered the game at retail price... which was an astonishingly low US$29.99.

Which I thought odd at the time, as I would have paid up to $55 for it in order to have it immediately.

I don't doubt that Eidos was in no position to wait for the cash to trickle in... I seem to remember they were in a bad way around the time of DX's release. So any "mediocrity" regarding DX's sales can be thought of only in terms of dollars, not in terms of sense.

regarding WC3... people like RTS, lots of them, and Blizzard is the market leader. I don't doubt they have ideas on their back boiler for something new to do once sales drop off, but, why now? Hell, half the people who play these games haven't any clue how to do it intelligently, yet. It'll be a while before a significant enough number of the bourgeois gaming public is seriously willing to step away from the zug-zug-fu.

One last thought I'll leave you with: the Friday the 13th movies have spawned TEN sequels. And, what, WarCraft is up to a measily four? \/\/.
#90 by Darkseid-D
2002-02-25 11:19:10
rogerboal@hotmail.com
Atomic Bomberman r0x0rs :P


sorry, but it does, especially over a lan, drunken 6-8 way games punctuated by swearing and violence are fun fun fun.


and hey, the bomberman link I posted, what do you expect it IS java coded after all, the `great white hope` of programming languages, can be a bit shit really....

still kinda fun tho.


Ds
#91 by Petri Jarvilehto
2002-02-25 12:26:42
petri@remedy.fi http://www.remedy.fi
#88 by Mank

What's going to be interesting in the coming months is how well this new packaging scheme(read smaller) is going to go over. Innovation in Marketing? You got it.


Innovation... oh please.

Now that US retailers finally agree that selling PC games with massive cardboard boxes is not the way to go, they still have to avoid the easy and usable DVD case (which is btw. used by all the console games) and manage to come up with a smaller way of double packaging by still having the cardboard and then adding the jewel case inside the box => the old problem of saving the CD and throwing away the package still isn't solved.
#92 by "Gunp01nt"
2002-02-25 12:40:42
Petri:

Put the CD-key on the box... that'll teach em! :)
#93 by Darkseid-D
2002-02-25 12:50:37
rogerboal@hotmail.com
Microsoft 'innovation' becoming 'embrace and extend', and absorbing, borg like, applications and features seen in other software packages and implementing them into its software.

`the public` like this, see continual evolution of Office

J Random Game company, `innovation` becoming `repackaging with slightly different graphics` and features seen in other games become implemented into their own games

`the public` like this, see EA games continual evolution of EA Hockey, EA American FootBall, Ea FIFA

irony, or tragedy?



Ds
#94 by Ashiran
2002-02-25 13:28:35
Innovations in Warcraft 3 (things that haven't been done before):
1) Upkeep system (Yeah Battle Realms does something to achieve the same goal but it's implementation is different enough.)
2) Hero system as a whole (all the seperate parts of it are ripped of from other games like Warlords Battlecry, the end result however is different enough)
3) Some unique special abillities (not the auras, not the raising death, not the possesion, not the buff spells. Just things like Freeze Building and Resurrection)

And that's IT. If you can name another one I either will shamefully admit I oversaw that one or will gloatfully discard your attempt with some concrete evidence.

Try me!
#95 by Morn
2002-02-25 13:35:13
morn@planetcrap.com http://hmans.net
Hey morn, I forgot my password and the e-mail account I used to register on Crap Blah. What do I do?

A "please email me my login data" feature will be in soon. Until then, you could sign up with another email address, if you have one (you can re-use your user name, they don't have to be unique).

- Morn
#96 by LPMiller
2002-02-25 14:36:19
lpmiller@gotapex.com http://www.gotapex.com
All I know is that if WC3 has neuters, I'm there.
#97 by "Gunp01nt"
2002-02-25 15:26:20
Morn:
(you can re-use your user name, they don't have to be unique).


Really???
C O M M E N T S
Home » Topic: Welcome to PlanetCrap 6.0, powered by blah!

|«« - Previous Page - Next Page - »»|
P O S T   A   C O M M E N T

You need to be logged in to post a comment here. If you don't have an account yet, you can create one here. Registration is free.
C R A P T A G S
Simple formatting: [b]bold[/b], [i]italic[/i], [u]underline[/u]
Web Links: [url=www.mans.de]Cool Site[/url], [url]www.mans.de[/url]
Email Links: [email=some@email.com]Email me[/email], [email]some@email.com[/email]
Simple formatting: Quoted text: [quote]Yadda yadda[/quote]
Front Page (ATOM) • Submission Bin (4) • ArchivesUsersLoginCreate Account
You are currently not logged in.
There are currently 0 people browsing this site. [Details]