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Id Software bans Q3A mapping
May 14th 2000, 23:44 CEST by andy Have you made any levels for Q3A recently? If so, you're in violation of the license agreement. When you installed the latest version of the game, you probably didn't bother reading the EULA. Who does? But if you had, you'd have seen this:
So even though Id Software supplies the Q3Radiant level editor specifically for creating Q3A levels, actually using it is not allowed. Weird, huh? Don't worry, though, this isn't as stupid as it sounds. By the looks of things, what happened is that the EULA for Q3Test was mistakenly included with the latest patch. For a start, it's dated 23 April 1999, and there are several references to the software being a compatibility test version. That said, you are still bound by the terms of the agreement, even if it is the wrong one. And that also means, bizarrely, that you're no longer allowed to use Q3A for "recreational purposes". So quit playing it! It only goes to show - people in general do NOT read licenses before they agree to them, otherwise we'd have heard about this before, wouldn't we? |
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Topic: Id Software bans Q3A mapping
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<i>Thinking...</i> |
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Speaking of the Extremeties pack, some of the peole who had their maps put on the CD didn't get any money at all. Instead they just got an autographed poster and a free copy of the add on. Pretty lame, huh? |
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I don't know what people's problems with Q3F are. I think it's great, and right now it's the only game out there that can pry me away from tribes. <b>#49</b> "stanton" wrote... <quote> Speaking of the Extremeties pack, some of the peole who had their maps put on the CD didn't get any money at all. Instead they just got an autographed poster and a free copy of the add on. Pretty lame, huh? </quote> why? I'd take a free copy of an extension pack in exchange for something I was giving to everyone else for free. When I used to write shareware, it was fairly standard practice that whenever one of my programs was included on the coverdisk of a magazine, they would simply send me a gratis copy of that issue. I was happy, they were happy, case closed. ________________________________ <b>dumb·ass</b> <i>(Düm-èSS)</i> n. - Anyone who doesn't agree with me. <a href="http://hammer.prohosting.com/~badcrc/Bad_CRC.gif"></a><I><B></B></I><I></I><I></I> |
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Just a few things the UCITA in the artical I posted last is worded so that you must agree with the contract you can't read before opening the software. This is a good thing since it's one of the few thing that could get laws over the UCITA thrown out in court. And like I said currently is was to hard to push the agreement unless your really taking a bit out of the company profits (say a store owner buying one copy of a game, cracking it, and burning the cracked copy on CD and selling that rather then the original game). Also about the Extremeties pack, the developers of the mods on the pack had every intention on not geting paid in the first place for the work (every mod on the pack is freely avalable) so even with a nominal fee being paid ($20 or a free poster) that's more then they expected to get out of it in the first place. Also the bigest advatge to geting on the pack is more of a future job/exposure issue (look id software thought my work was good enough to include on a expation CD, looks a lot better then created mod for Quake II). |
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I've seen a few comments here about UCITA that are pretty wide of the mark. All I can say is, don't believe everything you've read in the press about it. A lot of people are making a lot of noise about how evil it is, and because the UCITA proposal is a HUGE document, I think most journos are taking the critics at their word. When you actually read the proposal, it's not as bad as some people have been saying. But it ain't GOOD, that's for sure. |
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<i>Thinking...</i> |
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Ref Q3f its boring, insipid, unbalanced, irritating, you cant see crap for all the eyecandy. The levels dont flow, Theyve screwed up on class balancing and it has a horrible net overhead. I mean, the spys cloak renders you semi invisible .. but you CANT MOVE (and various video cards dont like it)... WFA on the other hand.. well come Saturday you can download it and see, you WILL scrabble for your jaw when you see the pyro cut loose, run for cover when you see a Cyborg coming and boggle when you see the assassins cloaking field. Ds |
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<b>#54</b> "Darkseid-[D!]" wrote... <QUOTE>Ref Q3f its boring, insipid, unbalanced, irritating, you cant see crap for all the eyecandy. The levels dont flow, Theyve screwed up on class balancing and it has a horrible net overhead. Ds </QUOTE> I agree. I can live with net overhead (on my cable modem) but the class balancing needs to be worked on the most I think. All in all thoough, its fun to play now and then. A little more work and it would easily divide my time between it and Counter Strike until TF2 comes out. My biggest gripe about CS by the way is that the maps aren't all that balanced. Given the same team (ya I know how hard it is to find a decent team, esp. minus the cheaters) is that who ever is on defence has a big advantage. A few more "side" entrances or goals to spread out the defenders would help. Some of the maps are fairly balanced at 4 per team but are death traps when you have 10 or more per team. You have to design for large groups or small, given it popularity, start designing for large groups. V<I><B></B></I><I></I><I></I> |
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I really like Q3F. you can't stop me from liking it. It's by FAR one of the most professional, and polished mods I've seen for any game, ever. and it's fun too. :P besides, it's still beta, isn't it? wow, how did they get the Q3f.com domain? ________________________________ <b>dumb·ass</b> <i>(Düm-èSS)</i> n. - Anyone who doesn't agree with me. <a href="http://hammer.prohosting.com/~badcrc/Bad_CRC.gif"></a><I><B></B></I><I></I><I></I> |
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Bad_Crc if you consider _that_ polished .. I shudder at the mods youve been looking at. (and I was in on the alpha testing too) Do yourself a favour, dont take umbridge at what I say and refuse, ostrich like, to download WFA. Try it at least, Im pretty sure youll look back at Q3f and go .. bleeeurgh. The voice menu (and being able to block messages) make it worth the change. Oh just one thing... does q3f have working bots in it yet? Wfa should have them in a few weeks :) ................................... Vengance, overhead is ok _if_ you have cable .. most of the world doesnt have broadband yet. I know from clan experience that WFA is still plenty playable on a 56k where Q3f lags to hell and back. Regarding CS, youre quite correct, some maps are choked point hell (De_Dust, CS_Seige, Cs_assault, CS_747, ES_Oilrig, ES_Riverside) and one side or other can dominate, _if_ they play smart. Too many routes can cause a confusing map. However I think the issue is more to do with how Public servers play. Maps like Seige and Assault degenerate into stand offs because people go one by one. A mad rush by a group of CTs on Assault is often enough to win the match. Its a whole different game when its played with voice comms (but not scouting when dead) and working in pairs / units. That said, its probably the most professional mod out there. A bit more tweaking and CS _could_ be a standalone product (it wont be but hey ...). Bots (as in the kind to play against) are being worked on and are nearly ready. Ds |
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Ah shit im going to jail! |
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<b>#57</b> "Darkseid-[D!]" wrote... <quote> Bad_Crc if you consider _that_ polished .. I shudder at the mods youve been looking at. </quote> Those beautiful maps, custom models, they look pretty nice to me. it could be a whole new game. I'm not sure why you harbor so much hatred for it, I always have a blast when I play it. And (at least for me), that's what matters. <quote>Do yourself a favour, dont take umbridge at what I say and refuse, ostrich like, to download WFA. Try it at least, Im pretty sure youll look back at Q3f and go .. bleeeurgh. The voice menu (and being able to block messages) make it worth the change. </quote> is "ostrich like" an insult? very odd. I do understand what you were trying to say, but I've never heard that used before. I may try it. If I recall correctly, the Q2 version of that mod is one of them which ripped off my crappy LMCTF player skins though, so I still have some bad feelings for them. I may be thinking of a completely different mod, though, I don't recall for sure since it's been so long, so don't quote me on that. It has to work in linux, of course, since that's where I play Q3. ________________________________ <b>dumb·ass</b> <i>(Düm-èSS)</i> n. - Anyone who doesn't agree with me. <a href="http://hammer.prohosting.com/~badcrc/Bad_CRC.gif"></a><I><B></B></I><I></I><I></I> |
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<b>#51</b> "None-1a" wrote... <QUOTE>Also about the Extremeties pack, the developers of the mods on the pack had every intention on not geting paid in the first place for the work (every mod on the pack is freely avalable) so even with a nominal fee being paid ($20 or a free poster) that's more then they expected to get out of it in the first place. Also the bigest advatge to geting on the pack is more of a future job/exposure issue (look id software thought my work was good enough to include on a expation CD, looks a lot better then created mod for Quake II). </QUOTE> Regarding that, there is this quote from Todd Hollenshead over at Blue's: <b>, to projects like the "Extremities" add-on for Quake II that resulted in mod authors making over $80,000 total so far, </b> What I want to know, is if all of these people are saying they only got $20.00 and/or some in-kind trade, Who got all the money? And on the subject of Todd Hollenshead, the above came from his response to Blue's inquiry into the topic of this thread. In it, he tries to explain what happened. He says something to the effect of the change in the EULA came from the patch update, intending to stop people from changing the patch, and creating a support problem. The EULA should be updated to be more clear (or as clear as any legal document can be) in future updates. Check it out. <I><B></B></I><I></I><I></I> |
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<b>#59</b> "Bad_CRC" wrote... <QUOTE>is "ostrich like" an insult? very odd. </QUOTE> It's a euphemism for myopic. Though I'm sure that didn't help you see any better. ;) -Valeyard<I><B></B></I><I></I><I></I> |
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<b>Valeyard:</b> <QUOTE>It's a euphemism for myopic.</QUOTE> Myopic? Cloistered, surely? I read it as a reference to the apocryphal head-burying proclivities of <i>Struthio camelus</i>... ;)<I><B></B></I><I></I><I></I> |
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I'm with Tom in how I interpreted it. still seems like an odd usage though. ________________________________ <b>dumb·ass</b> <i>(Düm-èSS)</i> n. - Anyone who doesn't agree with me. <a href="http://hammer.prohosting.com/~badcrc/Bad_CRC.gif"></a><I><B></B></I><I></I><I></I> |
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:) -Valeyard<I><B></B></I><I></I><I></I> |
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What dee fuck? does everyone hate id or something? anyway, on that guy who keeps pimping the hell out of WFA, i wouldn't be suprised if he was working on the mod himself. and for all that pimping i must say it doesn't look as appealing as he claims it is. I dont much care for any style of team fortress anymore but q3f was a pretty decent representation of one. IMO, quake 3 tourney is by far more challenging and more fun than any team play, camp-with-the-pipebombs-or-sentry mod. |
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Nope not working on it .. just testing it and enjoying it Checking on *nix compatibility now, shouldnt be an issue (game engine does all the interpreting or have I screwed up my thinking someplace) Ill get back to you on that. I dont hate Q3f, I just dont enjoy playing it. The maps are overly cluttered (ooh shaders how can we use this shiny texture), and curiously proportioned. Guess Beauty is in the eye of the beholder, but I have a real problem seeing people across the bridge on 2forts (Ninja rig clocking well over 55fps), which isnt a problem in TF or TFC. Class Balance is a bit iffy with speeds being the biggest bugbear. Grenade spam is also a bitch, the soldiers nailbomb lagging the server, the pyros napalm grenade is over powered and spammy, scouts move just a hair too quick, the special button doesnt work for the sniper forcing you to bind another key to zoom. The mod seems unable to retain custom keybinds and resets itself when it feels like it. One plus side is being unable to hold the concs to concjump. That particular 'glitch/bug/feature' ruined TFC for me when every dickhead out there was exploiting engine design and defying gravity. 'But have a better defence', yeah thats easier to say when you cant defend against someone whos barely into a room then out of it again with the flag before your cpu control sg can open up or your hpbs can move. Q3f and WFA dont fall into that particular trap for which Im profoundly thankful. As *gasp* you have to fight your way in as a _Team_ .. will wonders never cease. I used to review maps on variou sites, Ive seen an awful lot of good, bad and indifferent maps in several engines. Ive a _feel_ for what makes a map fun. Its often hard to explain what makes a map good, why say Squackys Pimpslap is more fun to play than Myscha's Tundra, or why WhiteMeat is such an excellent DM map for Q3. Q3f is essentially more of the same with balance issues and design issues. We've seen it in TF, MegaTf, Wf and TFC, theres nothing there that makes it stand out.... EXCEPT its got all the eye candy that the q3 engine can provide. Wfa is guilty on the eye candy front and the mappers are still finding their feet. BUT in my opinion (note opinion) the gameplay variations and tweaks make for a more _fun_ game. I didnt like WF for Qs, didnt enjoy it at all, that could also be down to the community which sent me death threats for giving one of Greg 'Tumourhead' Reno's maps a bad review on MPQ. I preferred playing LMCTF, usually on the newbies / raganarok servers. As for the ostrich comment, it was meant to mean 'dont ignore it because this stupid asshole says its good'. Mind you I have a laugh playing Infiltration and UT4e against inhuman bots and having my ass kicked. Always found it kind of curious that with all the umod flexibility no one had managed to do a decent TF mod for Unreal or UT. Hopefully the upcoming ones will be good :) Ds |
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Yes, the AirFist will be in PainKeep Arena. Ghost, you really going to jail? I can hear him now, "Well, your honor, she looked eighteen!" More screenies of PainKeep Arena will be released once we get more PK items in the maps, we've got the Gravity Well, harpoon gun and Airfist in so far. Working up some shiny new skins for 'em. I guess we're going to continue working on it. From what Todd said yesterday on Blues, we have nothing to worry about, and we're not putting anything from Q1 that belongs to id. I think that's why Generations got Foxed. ============================================= BEER: It's not just for breakfast anymore. |
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where i can get mods for doom legacy and i need more skins and maps please send e-mail to me PS: if someone sends me some e-mail i will be happy!!!!!!!¡¡¿¿¿( |
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I am an asshole. |
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Nope. こんにちは
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Whoops, sorry again, Max. MP3 Of The Week: Nightmares On Wax - Nights Interlude.mp3 (?)
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I can always count on you. Yours Faithfully,
Dr Hamidu Dicko MANAGER AUDITING AND ACCOUNTING DEPARTMENT BANK OF AFRICA. |
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Thinking... |
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LIES |
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