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Steamy Top Ten
December 27th 2000, 22:38 CET by nick

What do Tribes 2, Black & White and Duke Nukem Forever have in common?

They're all "winners"!

They all made it to Wired's infamous Vaporware 2000 list. (Also, check out the list of 1999, 1998, 1997 winners.) Not to worry, though -- some winners do well in the market place, but there are some that don't make it to the list twice in a row.
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#51 by "PainKilleR"
2000-12-28 17:35:02
painkiller@planetfortress.com
<b>random</b> (#50):
<quote>Warcraft3 will hit the shelves after people stop buying starcraft and its add-ons.

This is the reverse of the traditional publishing scheme of 'push it out ASAP', perhaps other companies should study it and note its success. Supply and demand... It especially works in the RTS realm, where people don't expect the latest/greatest 3d tech enhancements in the game. These titles can be held and not worry so much about being outdated tech when they do get released.</quote>

Starcraft and it's addons stopped selling a decent number of copies quite some time ago. You are right on one thing, though, RTS fans don't really care a lot about the fact that the games are often using outdated tech. After all, Starcraft was far outdated when it was released (but not as outdated as it could've been if they hadn't scrapped the WarCraft2 engine). The game will ship when it's releasable. They got to a point where they realised their previous idea for the game wasn't going to work, so they reworked the whole game, and that takes some time. Starcraft was reworked as well, and I don't see anyone complaining that it missed Christmas with it's release.

-PainKilleR-[CE]
#52 by "superion"
2000-12-28 17:35:43
superion@spacemoose.com

Warcraft3 will hit the shelves after people stop buying starcraft and its add-ons.


you mean diablo2 right? when was the last time sc had a addon. sc's in this weeks compusa ad for $9.
#53 by "the_reformed_pianist"
2000-12-28 17:52:16
pianist@canada.com
#19, Electric Playground r00lz!@######!#!
#54 by "Nekrull"
2000-12-28 17:56:34
dj_nekrull@hotmail.com
<b>random</b> (#50):
<quote>
If you look closely at blizzard's record, you'll note that stuff that "appears" to be late gets released right after their current breadwinner starts losing market share.
</quote>

Woah now!  Are you telling me that you have evidence that Blizzard is holding back on WC3 because of their business model?

That would be very interesting to me.

Imagine that a company would have enough revenue to just relax, smell the roses and out-wait the competition, rather than cramming all they had into a semi-finished product to be fired off to a zillion customers, who will all complain about patches and playability problems... etc.

Software houses usually fire off games that are incomplete.  The fact we are accepting the games and still buying them, only adds to the discrace!

Rather than just sitting on a finished product, I would hope they would play it constantly to make sure it is sound.  The way you explain it, I suspect they are not testing the software anymore, since...

<b>The only problem with sitting on software is that advances in technology will ironically set you back!</b>

Nekrull
http://www.teamevolve.com/
=========================
<i><b></b></i><i></i><i></i>
#55 by "CharlieWiederhold"
2000-12-28 18:10:51
charliew@3drealms.com
Um Charlie.. I was one of those duke3d fans who.. downloaded the shareware... Played it enjoyed it.. and bought the retail release...Heck I went and even bought the add-on pack.

damn I must be some "Evil" Anti-3drealms person. I bought Shadow Warrior as well.

Holy crap.. How could I have bought all those products.. I am supposed to be an Anti-3drealms gamer.


I don't give two cents about what you bought before. I haven't suggested you are an Anti-3drealms gamer. What I did say was I *think* you've already made up your mind in regards to DNF. Give me a reason to think why you haven't. Every other word I've ever seen out of your mouth is how we are doing it wrong, how it is going to fail because of what we are doing, etc. etc. etc. I can't see you giving the game a remotely fair shake.

woops guess you misjudged me. I hope your willing to apologize when dnf gets released in the next millenium... And it doesn't end up being the Second Coming.. IT doesn't revolutionize the FPS genre.. It doesn't Shatter peoples expectations.. But then again.. I highly doubt you would apologize if Dnf is just a GOOd game.. Instead of a Incredibly Great one.


No I won't apologize if DNF is only a good game. Why? Because I'M NOT SCOTT MILLER! I've never made promises about the quality of the final product and I never will. Scott Miller has done that, so if it doesn't live up to Scott Miller's statements then get something out of him. I worked on Sin for crying out loud, I would have to be mentally retarded to ever predict the eventual outcome of a game, because there are just too many factors that can come up to change it. Oh by the way: Sin was a buggy unplayable game when it first came out. It had a horrible lack of polish and a lot of it was hacked together at the last minute. I've admitted this many many times, soooo... yes I think I'll be perfectly capable of admitting if DNF comes out and tanks or has problems.

I bet dollars to donuts you would argue till doomsday its worth. :)


I'll make that bet.

But I know you are just like every other chump on the internet, that when I actually suggest making a bet like that they back down and come up with reasons why not to. If you are serious then we can setup some rules and the wager. Let me know.

But its okay.. Charlie.. At least you can always grab some more Evil Dead catchphrases.. by playing Hail To The King,Baby.

I hear your one-liners are in need of some evil Dead references..


HAHAHAHAHAHAH!

Oh my god, stop it, my side is splitting. Please don't pull out the "Duke Nukem For-never" jokes too! I'm not sure I can handle that much comedy!

Good. Bad.. I am the guy making some logic. If you can't hack it Charlie.. Tough Titties.

There are 2 things you can do about it.. Nothing.. And like it.


I prefer my titties soft, but small enough to still be slightly firm. Definitely not tough.

-----

Again, for the slower guys out in the crowd (all named EvilAsh). When the demo comes out, play it, judge it, buy it if you like it, don't buy it if you don't. That's all I've ever asked of anybody, including you.

Charlie Wiederhold
#56 by "DukeNukem"
2000-12-28 18:32:51
scottm@3drealms.com
Did I say DNF would be good!?

What kinda crazy limb did I walk out on!  I retract it all!!!

Scott  :-)
#57 by "CharlieWiederhold"
2000-12-28 18:38:52
charliew@3drealms.com
No, I need you there to blame!

Charlie Wiederhold
#58 by "random"
2000-12-28 18:48:09
random1@speakeasy.org
Please check the PC Data sales figures before claiming that starcraft and broodwars have stopped selling significant numbers. :-)

Just because CompUSA runs a loss-leader doesn't mean the product is dead.
#59 by "Sgt_Hulka"
2000-12-28 18:50:12
rwaring@ameritech.net
Is wired located in Pasadena California?  Just out of curiosity, I ran a trace route on EvilAsh to see where that dial up IP was based, and it's in Pasadena.  

If you guys ever need to get a detailed trace route done, download this, it ROCKS!! (tm)GSI

http://www.visualroute.com
#60 by "random"
2000-12-28 19:11:05
random1@speakeasy.org
Except for the fact that it bases its geography off of data usually tied to a headquarters, additionally, it is tied to registration data that is usually out of date.

If you used it to traceroute my home IP, you'd think I was in Seattle, when in actuality I am in NYC.
#61 by "WarrenMarshall"
2000-12-28 20:29:11
warren@epicgames.com
undule (#41):
(PS - It helps if you're angry at your dad and you can bemoan this fact in hyena-falsetto)

LOL!

EvilAsh (#45):
Um Charlie.. I was one of those duke3d fans who.. downloaded the shareware... Played it enjoyed it.. and bought the retail release...Heck I went and even bought the add-on pack.

damn I must be some "Evil" Anti-3drealms person. I bought Shadow Warrior as well.

You truly are one of the wonders of the world, I swear.  Did you even read Charlie's response?  Can you show me where he said you were an "evil anti-3drealms person"?  I can't seem the find that part ... maybe my CrapSpy is broken ...

From what I can see, he said download the demo and if you like it, buy the game.  He then asked if you would be apologizing if the game DID rock.  I don't see anything along the lines of what you're talking about ...

1 (#46):
It's not vapourware. it's a canned project. . . Prey would have seen the light of day, had it not been cancelled.

That's the very definition of vaporware.  Sure, we saw screenshots and so on, but as far as the end consumer was concerned, it never really existed.

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)<i><b></b></i><i></i><i></i>
#62 by "BruceR"
2000-12-28 21:18:21
bruce@avault.com
"That's the very definition of vaporware. Sure, we saw screenshots and so on, but as far as the end consumer was concerned, it never really existed..."

Agreed, the Wired article does use the term "vaporware" incorrectly. Maybe the industry needs to coin a new term for games that are past their "Best Before" date. Staleware? Romeroware? :-)
#63 by "the_reformed_pianist"
2000-12-28 21:33:33
pianist@canada.com
When's DNF coming out?
#64 by "Sgt_Hulka"
2000-12-28 21:41:51
rwaring@ameritech.net
What's DNF?
#65 by "the_reformed_pianist"
2000-12-28 22:14:15
pianist@canada.com
IOtn stands, quite simply, forDujlke Nujk,em For5ever

OR DIDN YOUR M OM NOT TREACH YOU THAT YOU DUUFGE FUCKER#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!_)!#()_(!#_)(!#






aijsahahahahah!!!!!!!!!!!!!!!!!!!!!
#66 by "Andy"
2000-12-29 00:46:28
andy@meejahor.com
<b>CharlieWiederhold</b> (#55):
<quote>
Sin was a buggy unplayable game when it first came out. It had a horrible lack of polish and a lot of it was hacked together at the last minute. I've admitted this many many times
</quote>
Going to have to call you on that one, Charlie.

Every time I've read comments by you about Sin's release, you said you (ie: Ritual) thought it was polished and solid, and only noticed the flaws when you played the release version.

Can you point me to any forum posts in which you admit it "<i>had a horrible lack of polish and a lot of it was hacked together at the last minute</i>", or similar?
#67 by "the_reformed_pianist"
2000-12-29 00:58:55
pianist@canada.com
I'm going to have to call you on that one, Andy.












YOUR MOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#68 by "GeorgeBroussard"
2000-12-29 01:15:55
georgeb@3drealms.com
All I know is that enough people had enough interest to write in and make DNF their #2 game.

That means they have interest in the game, and that makes me very, very happy.  Because interest turns into sales.

I'm only sad that we didn't get #1.  We trained very hard for the competition and the title.  But the silver medal will have to do.

/me hums the theme to Rocky.
#69 by "WarrenMarshall"
2000-12-29 02:17:07
warren@epicgames.com
Andy (#66):
Every time I've read comments by you about Sin's release, you said you (ie: Ritual) thought it was polished and solid, and only noticed the flaws when you played the release version.

Charlie has always said it wasn't ready to be shipped, wasn't polished, etc ... I've never seen him say it was done.

Maybe Ritual did, but that's not Charlie's decision ...

Can you point me to any forum posts in which you admit it "<I>had a horrible lack of polish and a lot of it was hacked together at the last minute</I>", or similar?

Can you point to forums posts where he says it was ready and polished?  :)

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)<i><b></b></i><i></i><i></i>
#70 by "the_reformed_pianist"
2000-12-29 02:20:43
pianist@canada.com
Fuck you got 69th!
#71 by "None1a"
2000-12-29 02:47:21
none1a@home.com
<b>#68</b> "GeorgeBroussard" wrote...
<quote>I'm only sad that we didn't get #1. We trained very hard for the competition and the title. But the silver medal will have to do.

</quote>

See the problem is that in order to win you have to make gamers belive the game is comming along at a good pace and still delay the game. Dynamix and Sierra manage to over take 3dr by making people think the Tribes 2 is nearly done. In order for 3dr to take number on place next year you've got to start releaseing a mass of finished looking screen shots but for no reason release a real game.

That or go the more devious route and release a game box with an nothing but an insert. the insert should of course simply say a release date no more then three months away from the date the box hits shelves, and a password to access a web site to check to see if the acctaul game is delayed any father (which of course is will be).

<b>#70</b> "the_reformed_pianist" wrote...
<quote>Fuck you got 69th!</quote>

My first *plonk*<i><b></b></i><i></i><i></i>
#72 by "Mark_Asher"
2000-12-29 03:55:16
marka@cdmnet.com
"I'm only sad that we didn't get #1. We trained very hard for the competition and the title. But the silver medal will have to do."

Want number 1? Revive Prey. Heh.
#73 by "CharlieWiederhold"
2000-12-29 04:02:40
charliew@3drealms.com
Every time I've read comments by you about Sin's release, you said you (ie: Ritual) thought it was polished and solid, and only noticed the flaws when you played the release version.


We thought it was pretty solid upon release, before the reports started coming in showing just how not solid it was. I don't believe I've ever said it was polished. I did one of the maps from start to finish two weeks before the game went gold and I've still never personally played through the entire game because we were working on adding new content until the very end. I was naiive when it first came out thinking that Activision really had been testing so that we didn't have to worry about it, and that it would all just "fall together" so I was out there all gung ho upon Sin's initial release. Growing pains on my part with my first major game release. Addons were so much easier. :)

Here is the problem and why we (Ritual) felt it was solid prior to release and were shocked to see what happened afterwards. Very little to none of the bugs that plauged users were reported on the bug lists Activision sent us. We fixed every bug on those lists we were sent, and when Activision demanded a gold copy all "known" bugs on our end were fixed. Loading times were still a known issue, and while they would have sucked even if Sin had been released in better shape, they wouldn't have been nearly as frustrating since all they did was help emphasis all the other problems players were having. Now I do get angry at Activision for demanding the game or saying they would ship the copy they have. I also get angry that we fixed every bug report they gave us, and yet it's very clear there were a LOT of bugs left in there. However, as I've since learned coming here and via the experience at Ritual, you can't trust your publisher to do your testing for you. They may do some, but all of your testing has to be done under your eyes. It's logical but not many people do it these days.

That's exactly my point with EvilAsh though: When DNF comes out I guarantee we'll feel pretty good about it, most likely we'll feel great about it. It won't be until a couple of weeks after that we'll know how it's really going to be received though. If it comes out and flops, well it may be hard to admit, but I will admit it. I doubt that will happen, but if it does... I'll admit it.

Can you point me to any forum posts in which you admit it "had a horrible lack of polish and a lot of it was hacked together at the last minute", or similar?


I'm not going to dig through the threads here to find when I've talked about Sin, unless some sort of search feature gets added. But if you want I can forward you to a thread elsewhere that I was participating in prior to making that post where I said pretty much exactly the stuff above.

Charlie Wiederhold
#74 by "CharlieWiederhold"
2000-12-29 04:32:02
charliew@3drealms.com
Every time I've read comments by you about Sin's release, you said you (ie: Ritual) thought it was polished and solid, and only noticed the flaws when you played the release version.


By the way, I still don't see how I contradict myself.

Actually, I don't see how your comment contradicts me as well. We did think it was solid, and did only notice the flaws afterwards. That's where the "admitting it had problems" part comes in that we were discussing prior to that.

Charlie Wiederhold
#75 by "crash"
2000-12-29 04:32:06
crash@planetcrap.com
in regards to vaporware, from <a href="http://www.whatis.com" target="_blank">whatis.com</a>:

<quote>Vaporware is software or hardware that is either (1) announced or mentioned publicly in order to influence customers to defer buying competitors' products or (2) late being delivered for whatever reason.</quote>
so, DNF isn't vaporware, because they've never said <i>when</i> it was coming out. (show me "WhenIt'sDone Month" on a calendar, if you would.)

my biggest problem with DNF--as with Daikatana--is that, as time goes on, i'm finding it harder and harder to care if it <i>ever</i> gets done.

love, hate--i'm the guy with the apathy.™

(just in case)
#76 by "szcx"
2000-12-29 04:52:37
nedocze@hotmail.com
i prefer the dictionary.com definition;

New software that has been announced or marketed but has not been produced.

now every game can be called vaporware.  hooray!
#77 by "JMCDaveL"
2000-12-29 05:10:24
jmcdavel@mailandnews.com
I can't wait til DNF is released, if only to pick it apart for any Evil Dead references.  Jesus the can of worms opened over that debacle...

--jmc
~COME GET SOME CAUSE STONE COLD DUKE NUKEM SAID SO~
#78 by "Kayin"
2000-12-29 07:25:40
kayin@infinet.com
why is it the pc devlopment community has to put up with this kind of haggling? you never see anyone knocking squaresoft's doors down demanding final fantasy (insert numeral here) or chocobo's lesbian sleepover party's release dates or flaming them because a gaming mag has new screenshots, or whatever. and as for tribes, if you don't want the screenshots, dont fuggin look at them!

just curious as to why this penonemon (spelled wrong even!) seems to steer clear of the console market...

as for DNF, it passes in and out of memory. "hey, yeah, the new duke game, should be good when it gets here." i have some fond memories of intense dm's on ten way way back when internet gaming was still based around kali, so i'll probably dl the demo and give her a chance.

as for dn stealing evil dead junk, well, i never knew that. wtf is evil dead anyway?
#79 by "phillip"
2000-12-29 07:59:31
pms@netdoor.com
Why the hell isnt TF2 on that list?  Hasn't it been in development longer than WC3 and B&W?

From http://www.sierrastudios.com/games/teamfortress/news.html :

[December 18, 1998] - I Want My TF ™ II
Well folks, Team Fortress ™ 2 will be here shortly and community sites are popping up all over the web. Clans are starting to form, Tournaments are being planned, and information pages are being posted.
#80 by "Kelster"
2000-12-29 08:46:59
kelster@planetstarsiege.com
Dynamix has been releasing a screenshot every week (Monday) and the occasional movie, so I'm not sure if the hype assault is entirely their fault. IMHO, The overhype came into play when media coverage began. The game was targeting a Q2 2000 release, so screenshots and pre-release frenzy began earlier this year. The game has continued to be pushed back, so the release hype has continued. Sites and magazines have recieved their alpha/beta preview discs, so they're free to release approved media that doesn't breach the NDA.

Will coverage hault with a possible baked game *right* around the corner?

-Kel
#81 by "toadwarrior"
2000-12-29 08:50:23
toadw@uplink.net
About the quotes that folks were bitching about, they're not pretending to be from experts. It's very clear that they're quotes from the people that nominated the product. So it's simply quotes from any Joe Blow™.<i><b></b></i><i></i><i></i>
#82 by "spackbace"
2000-12-29 09:11:43
brian@cc.gatech.edu
If only we still had http://www.forum2000.org ... then we could just go ask it if DNF is vapoware or not...

and i could find out if jennifer likes me or not too

btw, you gotta add that "Amen" game from Cavedog to the list... that game looked so badass, now its like nothin about it.
#83 by "JMCDaveL"
2000-12-29 09:19:51
jmcdavel@mailandnews.com
I know I'm evil for even liking that dirty heathen Clinton just a little bit but this:

http://www.cnn.com/video/politics/2000/05/01/clinton.spoof.whit.ns28.html


..just cracks me up.  Completely surreal and highly entertaining, reminds me of Bob Dole after he lost the election.  I mean jeez, how perfect is it to have Clinton trying to stick a dollar in a vending machine? And that look of Homersque joy when he gets the candy bar? I have a feeling that Bush won't be nearly as entertaining.  

Cue Sgt.Hulka

--jmc
~OBEY BRUTE~
#84 by "player11"
2000-12-29 13:50:12
thrawnage@bigpond.com
Major OT:

<quote>
Dr. Zeschuk : MDK2 Armageddon for PS2 and <bold>Neverwinter Nights (PC, MacOs, BeOs, Linux)</bold> are BioWare’s current projects that will be released in 2001. I’m confident both will have a huge impact on the gaming community. The Star Wars RPG isn’t due for a little while yet, but it will definitely be a humdinger.</quote>

Im so wrapped that Bio is porting Neverwinter to BeOS but does anyone have any idea why that would to such a ...unheard of thing. God how many Triple A devs do in house ports to backwater OS's.  Its madness!
#85 by "Kelster"
2000-12-29 15:22:19
kelster@planetstarsiege.com
ROFL! In a TribalWar rumor-related forum thread, Tribes2 Director/Producer Dave 'QIX' Georgeson made the following post:

P.S., I just sent Wired an e-mail inviting them to play the darn beta so they could believe the game was being made and take us off their stupid list.

; )

We'll see if they bite.

-Kel
#86 by "EvilAsh"
2000-12-29 15:54:47
evilash@eviladam.com
I haven't made up my mind on the Dnf product.. Cause there is no Dnf product to dissect.. But as many have suggested.. the apathy for  dnf is increasing..its getting to the point.... that after while.. Who gives a shit about Dnf?

why should we care? What has 3drealms done or shown to make us care?

Duke3d?  jeeze I was in college when that came out.  Its ancient history.  

Duke3d was a fun little game. It was not a title that changed the industry.
so why should I or anyone else expect that DNF do the same?

And if its Scott Miller making all these promises..  Reminds me of Mark Rein with his Quakeworld Quality netplay comments a week before Unreal was released.   It took 2 years for that to get achieved.


Maybe I am overly cynical.. but with the history of 3d development and game development and all the titles with long development times that have ended up .. well.. Sucking mostly.

Why should I believe DnF be any different?  Looking at A+ titles in the last 2 years ... I would say a good 95% don't take over 2 and a half years to be developed.   So the industry standard development time average is a lot less then that.

Also if you take too long.. you have a dangerous case of developers getting hit with Creative boredom out.
After a while how many times can you load up the same level and develop around it?  No what I mean? Isn't it dangerous to keep developing a project for too long?  I mean an example a crude one is look at mods.. the bigger the idea and the larger the team and the longer it takes to develop.. odds are it won't get finished.  

Of course Daikatana is another high profile example..  which we all no of.  And 3drealms of course believes.. that Dnf will never have those problems..  But its interesting seeing a title taking so damn long to develop and still see a company 2 and a half years into its development.. highering developers to work on it.   Is this a good sign?

Wouldn't seem so to me. I know people say. what do you know about development.. your just a gamer.. I am just going by the standards set by the rest of the pc industry.. and how long it takes on average to develop n release an A+ title.

Dnf has long since gone past that average time frame.

And 3drealms would have to admit it to be so. No firm Release date or not.
#87 by "Kallisti"
2000-12-29 15:58:24
kallisti@uswest.net
Goodness gracious man. What do you want them to do? Stand up, and say, "Yes! Yes! We confess. It could have been done sooner. Aiieeeeee!"

Unless they're paying you to beat that horse, give it a rest.<i><b></b></i><i></i><i></i>
#88 by "SteveBauman"
2000-12-29 16:08:06
steve@manic-pop-thrills.com
Anyone who complains about hype has no one to blame but themselves. Without an audience, there can be no hype. If those hundreds of screenshots of Tribes 2 didn't generate traffic, people wouldn't post them as they suck up bandwidth.

If you're seeing too many Tribes 2 screenshots it's because you're visiting too many game sites. Cut down the frequency and, oddly enough, the hype will be lessened. Or alternately, stick to magazines. Once a month you get stuff rather than 50 things per day from thousands of websites.

As for Duke Nukem, who cares when they release it, or even if they release it? Gamers are a schizophrenic bunch; they bitch when games ship too early, and then bitch when they're late. So which is it? Do you want (in theory) rushed or (in theory) polished games?

Oh, you just want to bitch... bah!
#89 by "CharlieWiederhold"
2000-12-29 16:09:06
charliew@3drealms.com
why should we care? What has 3drealms done or shown to make us care?


We've done (hopefully) very little to make you care. We've said MANY times for you guys to move on with your lives, forget about DNF for now, play other stuff that is out now.

When DNF is finally done we'll make sure you and ever insect hiding under the rock with you knows it's done. When that time comes, give it a shot, see what you think and make your choice on if you want to buy it or not. You act as if we are asking you for something. Which we haven't. Unless you consider us responding to YOUR initial attacks as "asking for something."

Maybe I am overly cynical.. but with the history of 3d development and game development and all the titles with long development times that have ended up .. well.. Sucking mostly.


Hah. Ok buster brown, whatever you say. I'm getting really tired of typing the games that have dominated the top ten charts for the past 5 years and relating their relative development times. I can't believe there are still people in this community who think the way you do right there.

Also if you take too long.. you have a dangerous case of developers getting hit with Creative boredom out.


Right, and shouldn't it be telling that only ONE guy has left due to burnout after how many years? Shouldn't it also be telling that the only other person to leave the project willingly left to go work for Blizzard on Warcraft 3 which was more appealing to him after he was moved off of Prey? Funny how the SAME game has managed to maintain the interest of all these other guys for this many years who are... this is the real kicker... still excited about the game and think it's the best thing since sliced bread.

Now before you get your panties in a bunch, that's our opinion of the game currently. I'm not saying "D00D D00K N00KEM IS GONNA BE DA BOMBDIGGITTYDOGSHIT!", even if I think it will. ;)

Of course Daikatana is another high profile example.. which we all no of. And 3drealms of course believes.. that Dnf will never have those problems...


Well.... let's see. Mass exodus of several ENTIRE development teams? Nope, hasn't happened for DNF. Mark the biggest problem that Daikatana had off our list.

But its interesting seeing a title taking so damn long to develop and still see a company 2 and a half years into its development.. highering developers to work on it. Is this a good sign?


I guess that depends on your perspective. Each new guy we've brought in has helped speed up development that much more, so I can't see why YOU would complain since you seem so upset we are taking so long.

Charlie Wiederhold
#90 by "CharlieWiederhold"
2000-12-29 16:13:37
charliew@3drealms.com
Duke3d was a fun little game. It was not a title that changed the industry. so why should I or anyone else expect that DNF do the same?


I forgot about this one.

Well, so long as we manage to match the popularity and sales of Duke 3D, I don't care if we change the industry or not. ;)

Charlie Wiederhold
#91 by "DukeNukem"
2000-12-29 16:29:42
scottm@3drealms.com
By EA's silly argument, no one will care about Warcraft 3 (Warcraft 2 released before Duke Nukem 3D), or DOOM 3, or the coming Wolfenstein, or the next Indiana Jones movie, on and on.

As one of the strongest brands in gaming (other publishers seem to think so, based on what they offer us to buy it!), I have no worry that when DNF arrives it won't sell like a Blizzard game.

Scott

(BTW, had a much longer, better comment, but lost it due to computer hanging.)
#92 by "CharlieWiederhold"
2000-12-29 16:47:27
charliew@3drealms.com
http://old.planetcrap.com/stories/140/

Hey Andy, whatever happened to this topic? Xmas has come and gone and the evil hypocritical 3D Realms has gone and lived up to your comments. Oh wait, no we haven't, I'm so sorry! Of course saying "You know, I was wrong... you guys are willing to let them work on it as long as they need and really weren't going to pressure them to get it out by Christmas" will be out of the question, but hey... that's life.

Charlie Wiederhold
#93 by "Kelster"
2000-12-29 16:54:21
kelster@planetstarsiege.com
[88] SteveBauman:

If you're seeing too many Tribes 2 screenshots it's because you're visiting too many game sites. Cut down the frequency and, oddly enough, the hype will be lessened. Or alternately, stick to magazines. Once a month you get stuff rather than 50 things per day from thousands of websites.

That's a great point. I find that when I avoid any kind of coverage, a movie or game is usually better (plotwise). I'm given a chance to judge it by its merits instead of the opinions others have developed. Suprise is half of the fun and the reason I'm enjoying Giants as much as I've been for the last two all-nighters! Now of course, a good game relies on gameplay, graphics, etc. etc. so hype management can only go so far.

I haven't been paying attention to B&W, so I expect to be astounded. I think 3DR and Ion Dallas' (next game) media blackout philosophy is a great path to tread. What good can come from releasing a huge preview movie or tomes of screenshots two years away from a release? That kind of stuff should be saved for the post-mortem.

-Kel
#94 by "Sgt_Hulka"
2000-12-29 17:11:50
rwaring@ameritech.net
I've often said the entire games business is nothing but a series of games.  

"You've got to be able to play games in order to make games, and I know how to play games" - Robert E. Waring, (tm) 2000

Also,  I rented Shaft last night, he knew how to play games too.  At the beginning of the DVD they had a bunch of previews and guess what they previewed?  Tribes 2! It had a f'ing commercial on the DVD. Which reminds me, they're showing damn Coke commericals and shit at the movies now!  I DO NOT want to pay to see a fucking commercial god damn it!  The next movie I go to and they have a fucking commercial, I'm going to throw my coke at the screen and get thrown out.  I'm serious, either that, or I'll sit there quietly and not embarass the kids again.  Last time my daughter had to bail me out of jail.

Oh yea, about tribes 2 -  The game looked hardcore, meaning I doubt it'll get the Shaft audience involved in the game.  Plus, the footage looked just like the original Tribes. I liked the original Tribes, but I doubt if I'm going to pay for more of the same with prettier buttons.

IN totally unrelated news:
My aunt has a driveway which is at a T intersection.  If you go straight at the T instead of turning left or right, you go right up her driveway.  A little while ago, my wife was on the phone with my aunt Mary Katherine, or Kitty as we call her, and we heard a loud crash, then gun shots!

Turns out two dudes robbed the local restaurant, had the cops chasing them, didn't turn at the T thinking her driveway was an extention of the road (IT was night and very dark out)

They cruised their big ass Cadillac into my aunts woodpile at the end of the driveway.  One guy was knocked out from the impact, the other took off into the woods adjacent to my aunts house.  This wooded area is where "The House of Blue Lights" was, that's a whole different story that I've got to write down soon, it's an eerie story.

SO the dude runs off into the House of Blue Lights property and the cops start shooting at him!  They shot him because they started tracing the blood trails in the woods.  IT was a funky night, that's for sure.  

There is not real ending, nor moral to this story, just a chance for me to tell you all about the magical Friday night at my aunt Kittys driveway.  Why was it magical?  I don't know for sure, perhaps someone got turned into a frog.
#95 by "PainKilleR"
2000-12-29 17:45:11
painkiller@planetfortress.com
<b>spackbace</b> (#82):
<quote>btw, you gotta add that "Amen" game from Cavedog to the list... that game looked so badass, now its like nothin about it.</quote>

Probably has something to do with the fact that Cavedog no longer exists...

<b>Kayin</b> (#78):
<quote>as for dn stealing evil dead junk, well, i never knew that. wtf is evil dead anyway?</quote>

It's a movie, or actually a trilogy of movies. Do yourself a favor and go rent Evil Dead, Evil Dead 2, and Army of Darkness, and settle down for some of the best satire there is ;)

-PainKilleR-[CE]
#96 by "WarrenMarshall"
2000-12-29 18:02:45
warren@epicgames.com
Kallisti (#87):
Goodness gracious man. What do you want them to do? Stand up, and say, "Yes! Yes! We confess. It could have been done sooner. Aiieeeeee!"

Unless they're paying you to beat that horse, give it a rest.

No shit.  What DO you want them to do EvilAsh?

SteveBauman (#88):
If you're seeing too many Tribes 2 screenshots it's because you're visiting too many game sites. Cut down the frequency and, oddly enough, the hype will be lessened. Or alternately, stick to magazines. Once a month you get stuff rather than 50 things per day from thousands of websites.

Well, geez, Steve ... what else am I gonna do ... work?!  ;)

As for Duke Nukem, who cares when they release it, or even if they release it? Gamers are a schizophrenic bunch; they bitch when games ship too early, and then bitch when they're late. So which is it? Do you want (in theory) rushed or (in theory) polished games?

Oh, you just want to bitch... bah!

Precisely.

DukeNukem (#91):
By EA's silly argument, no one will care about Warcraft 3 (Warcraft 2 released before Duke Nukem 3D), or DOOM 3, or the coming Wolfenstein, or the next Indiana Jones movie, on and on.

As one of the strongest brands in gaming (other publishers seem to think so, based on what they offer us to buy it!), I have no worry that when DNF arrives it won't sell like a Blizzard game.

It's the same old thing ... people bitch, cry, moan and squawk all through the games development about how it's taking too long and so on.  But when it ships, that all evaporates and nobody ever mentions it again: they just play the game.

CharlieWiederhold (#92):
Hey Andy, whatever happened to this topic? Xmas has come and gone and the evil <B>hypocritical</B> 3D Realms has gone and lived up to your comments. Oh wait, no we haven't, I'm so sorry! Of course saying "You know, I was wrong... you guys are willing to let them work on it as long as they need and really weren't going to pressure them to get it out by Christmas" will be out of the question, but hey... that's life.

Hey, this is the internet ... abuse is handed out, never apologixed for.  :)

Kelster (#93):
That's a great point. I find that when I avoid any kind of coverage, a movie or game is usually better (plotwise). I'm given a chance to judge it by its merits instead of the opinions others have developed. Suprise is half of the fun and the reason I'm enjoying Giants as much as I've been for the last two all-nighters! Now of course, a good game relies on gameplay, graphics, etc. etc. so hype management can only go so far.

That's what sucks about Oni.  I've sort of avoided the screenshots and so on because I saw/read enough early on to know I wanted it.  But the demo was sort of  a letdown with those save points, and after hearing Steve talk about the later levels ... I guess I'll be skipping it.  Bah.

PainKilleR (#95):
It's a movie, or actually a trilogy of movies. Do yourself a favor and go rent Evil Dead, Evil Dead 2, and Army of Darkness, and settle down for some of the best satire there is ;)

Army of Darkness is the best of the three however ... it's the most modern and has the best production values.  The others are OK, but the effects are extremely hokey in places.  :)

And watching one doesn't necessarily mean you had to see the previous ones ... each has a quick setup at the start of what happened so far ...

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)<i><b></b></i><i></i><i></i>
#97 by "PainKilleR"
2000-12-29 18:10:19
painkiller@planetfortress.com
<b>WarrenMarshall</b> (#96):
<quote>Army of Darkness is the best of the three however ... it's the most modern and has the best production values. The others are OK, but the effects are extremely hokey in places. :)

And watching one doesn't necessarily mean you had to see the previous ones ... each has a quick setup at the start of what happened so far ...
</quote>

I prefer Evil Dead 2 myself. The hokey effects are part of the satire from my point of view (though I am quite aware that it has a lot to do with the production budget of each movie). I'm still waiting for a monster in a Duke Nukem game to start ranting 'Swallow your soul' though ;)

-PainKilleR-[CE]
#98 by "WarrenMarshall"
2000-12-29 18:30:38
warren@epicgames.com
PainKilleR (#97):
I prefer Evil Dead 2 myself. The hokey effects are part of the satire from my point of view (though I am quite aware that it has a lot to do with the production budget of each movie). I'm still waiting for a monster in a Duke Nukem game to start ranting 'Swallow your soul' though ;)

Army of Darkness is really the only one I can watch more than once ... the others are just too cheaply made for me to really get into.  And for those who are keeping score, ALL of the Duke Nukem lines are from Army of Darkness.  Saying they are from Evil Dead is just misinformed.  :)

---

Warren Marshall
Level Designer/Programmer/Corporate Shill
Epic Games (www.epicgames.com)<i><b></b></i><i></i><i></i>
#99 by "PainKilleR"
2000-12-29 18:42:15
painkiller@planetfortress.com
<b>WarrenMarshall</b> (#98):
<quote>Saying they are from Evil Dead is just misinformed. :)
</quote>

Not really misinformed if it's in reference to the trilogy rather than the movie ;) Of course, the whole chainsaw attached to the wrist thing that was shown in one of the screenshots for DNF was definitely Evil Dead 2 material.

-PainKilleR-[CE]
#100 by "SteveBauman"
2000-12-29 18:51:20
steve@manic-pop-thrills.com
That's a great point. I find that when I avoid any kind of coverage, a movie or game is usually better (plotwise). I'm given a chance to judge it by its merits instead of the opinions others have developed. Suprise is half of the fun and the reason I'm enjoying Giants as much as I've been for the last two all-nighters! Now of course, a good game relies on gameplay, graphics, etc. etc. so hype management can only go so far.

I don't necessarily pay close attention to every game in development (particularly if I'm not actually writing about it), so I was surprised by a number of the environments in Alice, for example. Being surprised was refreshing; too bad the gameplay wasn't....

I haven't been paying attention to B&W, so I expect to be astounded.

Yup. I've only glanced at it at trade shows and got a full dog and pony show 2-3 E3s ago (when it was just I think wireframes, with little AI dudes running around playing soccer).

I think the way coverage should be handled is lots of early coverage (when you announce) then late coverage close to release, with little in-between. That way you're not relying entirely on that last few months to develop some name awareness.
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