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GTA:IV-ever
April 28th 2008, 21:28 CEST by CheesyPoof Talk, play, bitch, whatever. The game is getting A+'s and 10/10 all over the place, including the tight wads at EuroGamer. We must also strike while the iron is hot to organize any PC play sessions, 360 only, sorry Bob. And doubly sorry to PC only gamers (sorry Dum). |
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Topic: GTA:IV-ever
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Some people need killin'. The protruding upper halves of the letters now appear, in the local language, to read “Go stick your head in a pig”, and are no longer illuminated, except at times of special celebration.
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Cheesy: I sense these things. Also, you mentioned the neighbor dispute in 290. |
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bishop (#2446): My official complaint is that nobody reminded me that it was absolutely imperative that I take my tripod with me this morning on my hike up the mountain because I could have gotten AMAZING shots of a full moon dipping below the horizon but it is unfortunately reduced to a vague blur. Oh well. Still found seven (SEVEN!!) rusted and abandoned cars in the middle of nowhere at various parts of the mountain. We found the same thing when treking though part of the Carolinas. Old cars too. No idea why. Is that what people used to do with cars they didn't need anymore, just take them to the middle of no where and leave them? "the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
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My dad made me bury my car. It built character. |
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#2432 by jjohnsen Mine stopped working last week. Well that sucks. Maybe Direct X needs to be reinstalled? Thanks Owen. Cocks on the Internet do annoy me but I kinda wanted to get away from Azureus and its wasteful cross-platform javaness. It's a nice idea but the program ends up lacking in the look and feel imho. Internet cock it is. "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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#2452 by G-Man I sense these things. Could be work-related. Can you hear ambulances from far away too? "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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My dad made me bury my car. It built character. Okay, I admit it. I laughed. Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.
Blog. 190 lbs. 10 to go. |
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G-Man (#2452): Cheesy: I sense these things. Translation: one of those lurkers on IRC is actually a G-Man bot. |
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You're a g-man bot. And also a fem-bot. |
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Have you any idea how it feels to be a G-Man bot living in a botdog's dogputer's world? Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.
Blog. 190 lbs. 10 to go. |
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We are legion. |
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Now I snickered. He's on a roll. "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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But is he butter? |
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I'm about ready to abandon OSX because there is no utorrent here and no word processor that will let you work with light text on a dark background with all the functionality of word 03 on windows. Also lots of other little annoyances. |
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#2439 by Jibble Christy has actually long since lost her way past her original pregnancy weight (though she never really had a big ass to begin with). She recently found out that she was wearing bras several sizes too big, so she switched to a 36DD. Oh man I love pregnancy. I went into mourning when my wife put her DD bras away for good. |
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Christy's a sweetheart. Jib's a lucky man. |
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Jibble, watch out! Yot's after your woman! |
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Relax, it's yot we're talking about. Not someone actually threatening like LPMiller. |
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Did you guys read PA today? The comic is weak, but the video they link is pretty interesting if you haven't seen it. As Tycho states it: What really sets the presentation apart, though, is his frame by frame, physical recreation of each item's animation. That's what elevates it beyond merely a source of lunchbreak entertainment and into the realm of fascination and mystery. Also, they linked this Dragon Age video I hadn't seen before. The gameplay footage completely sells me on the game. I will buy it day one, sight unseen, reviews unneeded. Before that video I was all ho hum.... "the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
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I am mystified as to what that Dragon Age video contained that was so compelling. "Bioshock, sadly, is no Painkiller." - BobJustBob
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Hugin (#2470): I am mystified as to what that Dragon Age video contained that was so compelling. Engine looked really good (meaning you can see a lot and get a good sense of scale), the party system is one I like and I'm familiar with (looks very BG), the camera going from cinematic to gameplay and back appeared very smooth and good, the spells were pretty cool, the sounds (voices, etc) were good. Overall, it appeared to be something I absolutely can't wait to try. I love top down RPGs with tactical combat and that appears to be right up my alley. I'm sold. "the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
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*SHOCK* Invention is the Green Goblin of Necessary Lemonade.
--Flowers |
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And yeah, as Ergo said in IRC, it looks fun. That goes a long way. "the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
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I liked the lightning from the magic lady. That's about it. "Bioshock, sadly, is no Painkiller." - BobJustBob
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I think it looks fun. I'd play it. |
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While Hugin nitpicks it endlessy, I'll be over here having fun when it's released. Invention is the Green Goblin of Necessary Lemonade.
--Flowers |
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I don't get it completely. The first trailer made seem like some sort of Mass Effect/LotR mashup, the first screenshots had it looking like a Baldur's Gate update, and this trailer made it look superficially like Oblivion meets WoW. I guess I need to actually read something about this game before I can come up with a proper premature judgment. |
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It looks a little too NWN to me. Game Developers: Don't forget the zombie monkeys.
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My opinion is that it shows some similar scenes to Diablo 3, yet Diablo 3's video looks awesome, and Dragon's Age's just looks ok. I enjoyed BG and its ilk, and maybe if they can get to tweaking the engine so it doesn't look like it's running at 10 fps (maybe it was just the video?) I'd be more willing to give it a shot. |^^^^^^^^^^^^ |||__
| こんにちは | ||'|"\,__. |_..._...______===|=||_|__|...,] (@)'(@)"""*|(@)*(@)*****(@) |
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I thought it looked like another RPG where you run up to attack an enemy, the game sets the attack animations running while you watch the results of rand() float up from everyone. Would it be so much to ask for to have animations where it looks, at least a little, like the player and the monster inhabit the same world and are interacting? Or to have an enemy's health displayed via its appearance and not a little red bar? Or, y'know, drop the fucking numbers? [/annual RPG rant] MP3 Of The Week: MIA - Paper Planes.mp3 (?)
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All games are numbers, some just expose them to the player. Animation in them tends to be awful though - see Dawn of War for a game that shows you don't need to do it that badly. "Terry Goodkind has exceeded the scope of wisdom of the Bible and the Koran combined. The magnitude of the message was so profound, I was completely taken off guard. The ability of Terry Goodkind to write what he wrote, marks him as likely one of our race's most profound thinkers alive today." - Random Shelfari user
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'them'==RPGs, natch. "Terry Goodkind has exceeded the scope of wisdom of the Bible and the Koran combined. The magnitude of the message was so profound, I was completely taken off guard. The ability of Terry Goodkind to write what he wrote, marks him as likely one of our race's most profound thinkers alive today." - Random Shelfari user
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#2471 by Matt Perkins I love top down RPGs with tactical combat and that appears to be right up my alley. I'm sold. But, uh... it's not actually top down?? I'd be interested in that as well, but this is third-person WoW-style camera. In fact the whole thing looked like WoW to me, intercut with some unimpressive cinematics. And as with Dum I don't find the numbers appealing, surely they could find a cooler way of doing that, classic D&D be damned. I want to like this a lot, but the movie took all the wind of out the sails for me. I'd be perfectly happy to play something NWNesque, but this doesn't give me that apart from a few top-down shots. In fact if the whole video had been top-down it would've left me much more impressed, but allowing both just means neither will be completely satisfying. It's like they can't decide, so they end up between worlds. "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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#2482 by Qmanol 'them'==RPGs, natch. I'm confused, then why mention an RTS? "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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Not that I disagree with you. "You can produce nuclear reactions directly through ultra high electric field initiated photodisintegration."
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So th whole number thing is just data + contextual interpretation to make a node of judgment. Sabrina Poirier, a student at Pensacola who withdrew in 1997, was disciplined for what is known on the campus as "optical intercourse" — staring too intently into the eyes of a member of the opposite sex. This is also referred to as "making eye babies."
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#2481 by Qmanol All games are numbers, some just expose them to the player. I believe what Dum was saying is that it's 2008 and there are better ways to handle combat than what was the norm in Dragon Warrior 1. Witnesses in the house heard Jones say "why did you pee on me Pooh Bear?" A few moments later, the witness heard the son say "Mama you done stabbed me."
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You know what I don't like about numbers in most RPGs? They don't mean anything. Bigger is better, but the actual numbers are just meaningless figures. Why can't the strength of a character plus the attack rating of a weapon minus the strengh+defense of the target equal the damage inflicted? "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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Why can't you just cut things to pieces and not worry about numbers at all? |
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Because they're there and most games don't give good feedback during combat. If it takes ten hits to kill someone but they show no visible difference after hit 1 or hit 9, there better be a fucking health bar or something. "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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If you had read my post correctly you would have inferred that my statement indicates the obvious implication of it only taking one hit. |
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Then I agree, that would be great. There was this thread on GAF the other day about an Afro Samurai trailer from E3, and the devs talking about their combat system. They've got this hybrid animation physics system where you slice your enemies into pieces based on the actual contact of your sword to their model, so you never cut someone in half the same way twice. Chopping off heads, limbs, whatever. I was at work so I couldn't watch the video, but it sounded awesome. Then I got home and watched the video and the enemies got hit with a sword like six times before they died. What a piece of shit. "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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The problem is they'd always fuck it up by making it work both ways so you die instantly as well. Time traveling fallout powered armor guy running around world war 2 slicing up baddies with a laser sword and laser pistol while taking moderate damage from standard firearms and explosives? Who knows! |
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I'd buy that. "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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Buy any random RPG, then download a max level trainer character. There you've got you mow down every thing with no hit of danger to yourself game. Don't forget garnishes such as: Fish shaped solid waste.
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Trainers give you the aids. "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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That's not fun at all, none, especially since a good portion of the game (advancement and progression) is eliminated. |
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Now I'm confused, you want the ability to kill enemies in a single hit while takeing moderate damange and advancement and progression. You can't have both here. Don't forget garnishes such as: Fish shaped solid waste.
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Of course you can. "The best experiences are generative experiences. The best stories are player stories." - Will Wright
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It's called JK2. |
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