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Listen! Do you smell something?
April 8th 2008, 02:18 CEST by TreeFrog

Swelling orchestral scores in games have been on the up-and-up for years now, but how many can you think of that really paid attention to their sound effects? The only one that springs to my mind is S.T.A.L.K.E.R. - despite its many and varied failures it was atmospheric as all hell, partly due to the appropriate and restrained creepy background noises.

This fellow shows how serious developers can get about SFX if they're willing to put in the time. Could this be a way for games to differentiate themselves, given the increasing commoditisation of graphics? Do enough people have speaker setups that would allow them to appreciate that level of detail? Or are we sentenced to FOOTSTEP_ON_CONCRETE_2 for eternity?
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#89 by TreeFrog
2008-04-26 14:29:20
I'll prod it back to life once I can make a few observations about the sound in Oblivion. But I'm going to a 3pm-1am ULTRAGIG in a wee while, and looking at cars tomorrow, so it'll have to wait.
Gig linked from my last.fm, if anyone gives a shit. Mogwai ftw.
#90 by FoRmaT
2008-04-26 14:33:36
More details on the looking at cars tomorrow, please.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#91 by anaqer
2008-04-27 01:08:34
#89 by TreeFrog
I'll prod it back to life once I can make a few observations about the sound in Oblivion.

Sound is quite possibly one of the worst aspects of Oblivion. Extremely generic background muzak and lackluster sound effects for weapons/spells (not to mention the ever-repeating enemy NPC responses..ugh). And the persuasion minigame. And the guards. And... fweh.

#10 - Why not both come out of a window?
#92 by FoRmaT
2008-04-27 02:33:19
What's wrong with the guards?

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#93 by gaggle
2008-04-27 03:36:10
They come to arrest you for moving an item, using the most horrible piece of conversation to do so. They break any attempt at making the world seem even remotely alive.

"the accusations are such nonsense that I have found it difficult to treat them with the contempt that they deserve." - Clarke
#94 by TreeFrog
2008-04-27 03:51:25
Back. Half deaf. Frightened Rabbit were good, Mogwai were really good, other bands were shit. Venue and sound system were similarly pish.

[/blog]
#95 by FoRmaT
2008-04-27 03:59:53
gaggle, that sounds pretty horrible, yeah.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#96 by Squeaky
2008-04-27 04:59:09
#92 by FoRmaT

What's wrong with the guards?

Every guard on the continent automatically knows if you're a criminal. You commit a crime out in the middle of Buttfuck Nowhere, Population: You, every guard in the world is after your ass.

#97 by CheesyPoof
2008-04-27 05:04:10
In a world where magic exists and all all shop keepers use WreckThief enchantment, you stand alone against all the King's men when you nick a plate...

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#98 by bago
2008-04-27 05:51:15
manga_Rando@hotmail.com
Let them chase your ass into some cougars or trolls.

Democracy is the theory that the common people know what they want and deserve to get it good and hard.
#99 by None-1a
2008-04-27 07:35:59
The only thing I don't like about the guards is the use of the 'super' guard when a crime is reported (ie seen by anyone). That one bastard will follow you to the end of the world just to tell you that you've done something wrong and have to pay for it. After that guy is dealt with (I prefer leading him to the middle of nowhere and introducing him to a short sword after resisting arrest) it's a simple matter of just not being dumb enough to talk to any unnamed guards anymore.
#100 by FoRmaT
2008-04-27 21:45:22
99+1!

It DOES sound ridiculous that all guards in the universe are inmediately aware about you commiting a crime, when at the same time they aren't able to find that grey fox guy...

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#101 by None-1a
2008-04-28 06:39:07
Yeah but you don't have a magic mask like that grey fox guy.
#102 by bishop
2008-04-28 10:18:45
http://www.darkintellect.com/00FF00/
You do if you SPOILARS!!!!
#103 by Penguinx
2008-04-29 15:55:44
I just bought Oblivion for the 360. I used to have it for PC. The game definitely feels more at home on a controller (I'm looking at you, UI).

I've decided to play the main quest first, the one thing I really never touched before. At all. Kvatch is where I'm at now. Man, these Oblivion gate things are really boring.
#104 by CheesyPoof
2008-04-29 15:56:46
Yea. I'm going to replay it one of these days and I'm totally going to skip the Oblivion gates. Worst part of the game, but the other shit is done right.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#105 by Penguinx
2008-04-29 16:04:04
I really never thought I'd say this, but the Oblivion areas are too nonlinear. I've spent all my time walking in circles (filling in the area map) with no real idea of what to do. For all I know, there's a big, red lever that I haven't found which shuts the whole thing off. A little exposition or some light steering for this, the first, Oblivion gate would be nice.
#106 by gaggle
2008-04-29 16:11:07
Like the guards.


Sorry, sorry.

"Gaggle doesn't believe anyone should bother gaining skill in anything because anyone could gain skill in anything if they just put the time to it." - BjB
#107 by anaqer
2008-04-29 16:20:44
Oblivion Gates were atrociously boring to begin with, but especially annoying because they were cropping up all over the place. I had one completely telefrag a wayshrine somewhere near the coastline.

#10 - Why not both come out of a window?
#108 by Jibble
2008-04-29 16:23:16
Sort of on-topic, apparently they're making a Ghost Busters game that almost looks faithful to the source material. The adult in me doesn't know what to think. The eight year old in me is already wearing a proton pack and humming the Ghost Busters theme song.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#109 by CheesyPoof
2008-04-29 16:24:03
Px, you need to get to the top of the gate and take the Sigil stone. Then it will collapse on itself and you will return to the regular game world. Sigil stones can yield some cool stuff, but I never felt the monotony of the gate was worth it. The gates are randomly generated and placed, so a FAQ won't help you with them. It's sad that the rest of the game is so great, yet the main quest sucks shit.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#110 by CheesyPoof
2008-04-29 16:24:46
Any by top of the gate, I mean the main castle thing inside the gate. IIRC there was an arrow on the compass pointing the general way.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#111 by Penguinx
2008-04-29 16:29:22
Hmm. I don't recall a marker on the compass. Looking now.

Jibble, it will be voiced by all the original actors from what I've read.
#112 by Jibble
2008-04-29 17:28:36
Jibble, it will be voiced by all the original actors from what I've read.


If there's something strange, in your neighborhood...I want a new drug.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#113 by BobJustBob
2008-04-29 17:53:43
It's still a movie-licensed game and, as such, will suck.

"I don't like story in games." - Soren Johnson
#114 by FoRmaT
2008-04-29 18:00:36
Chronicles of Riddick, Alien vs. Predator 2, Scarface: The world is yours, KOTOR, Tie Fighter and Tron 2.0 all disagree.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#115 by CheesyPoof
2008-04-29 18:07:51
KOTOR and Tie Fighter aren't movie licensed games. It's based on the SW universe, but that alone doesn't make it a movie license. It would have to be based on the events on one of the 6 movies to be considered as such. Like that God awful Phantom Menace game.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#116 by BobJustBob
2008-04-29 18:08:20
None of those count. Also they all suck except Tie Fighter.

"I don't like story in games." - Soren Johnson
#117 by FoRmaT
2008-04-29 18:18:06
Cheesypoof, I disagree. Movie licensed means you use the characters or universe, but doesn't necessarily mean you copy the movie's plot.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#118 by BobJustBob
2008-04-29 18:20:12
False!

"I don't like story in games." - Soren Johnson
#119 by FoRmaT
2008-04-29 18:20:35
Prove it!

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#120 by BobJustBob
2008-04-29 18:22:06
Aww, I thought you were going to counter with "then how is this a movie-licensed game?"

"I don't like story in games." - Soren Johnson
#121 by BobJustBob
2008-04-29 18:22:29
I already played the only good Ghostbusters game that will ever exist. On my C64.

"I don't like story in games." - Soren Johnson
#122 by m0nty
2008-04-29 18:24:10
http://tinfinger.blogspot.com
Wrong again Bob, that game sucked ass.
#123 by FoRmaT
2008-04-29 18:25:19
I remember I liked the game. Then again, I was about 8 years old...

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#124 by BobJustBob
2008-04-29 18:28:25
Maybe I should have said "the best" instead.

"I don't like story in games." - Soren Johnson
#125 by Jibble
2008-04-29 18:28:54
Oh fuck you, m0nty. The C64 Ghostbusters game was fantastic if you were in the target age range at the time.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#126 by Matt Perkins
2008-04-29 18:33:34
wizardque@yahoo.com http://whatwouldmattdo.com/
Here's the big problems with Oblivion.

1) Monsters level with you...
2) Because of one, make sure you aren't leveling fast, or at the very least, make your main skills things that move slowly so your combat skills are all up to par before you level.
3) The UI is annoying...it's much better after you mod it (sorry, no love on the console)
4) The gates are annoying.

I really liked parts of it, but one and two basically mean you should game the system a fair amount or the later levels are just plain crazy. And it's pretty silly to see the bandits out on the roads become super powered gods as you do. The whole world knows you're every level and reacts to it.

"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
#127 by CheesyPoof
2008-04-29 18:38:16
If the game gets difficult use the slider to make it easier. Masochists like Perkins turned their nose up at that ("I should be able to play any game on the default setting!") while the rest of us slid and had fun.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#128 by Matt Perkins
2008-04-29 18:49:28
wizardque@yahoo.com http://whatwouldmattdo.com/
CheesyPoof (#127):
If the game gets difficult use the slider to make it easier. Masochists like Perkins turned their nose up at that ("I should be able to play any game on the default setting!") while the rest of us slid and had fun.

I'm not saying don't use the slider... I'm saying it's poor game design where the game essentially out levels you and you have to use the difficulty slider to compensate.

"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
#129 by BobJustBob
2008-04-29 18:59:32
I used the slider but I still hated the "superpowered bandits" thing. At early levels you'd explore an intricate dungeon and at the end be rewarded with two arrows and a handful of coins. Six hours later you're pulling daedric armor off rat corpses.

"I don't like story in games." - Soren Johnson
#130 by jjohnsen
2008-04-29 19:06:29
http://www.johnsenclan.com
#116 by BobJustBob

None of those count. Also they all suck except Tie Fighter.

Ok, then the Lego Star Wars games disgree.

#131 by BobJustBob
2008-04-29 19:19:23
Those also do not count.

"I don't like story in games." - Soren Johnson
#132 by Penguinx
2008-04-29 19:19:30
Well, I now have Martin and Jauffre with me. Cheesy, I didn't have the correct quest selected, so I had no arrow. After I did, I realized one of the 9 million doors in the Blood Feast tower had been missed.

I'm tempted to skip my pledge to do the main quest first and keep Martin and Jauffre with me for the rest of the game. "Stop following me, I'm doing a mission for the Dark Brotherhood!" Heh.
#133 by Jibble
2008-04-29 19:23:29
Bob sets the rules. Anything that was actually good doesn't count.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#134 by BobJustBob
2008-04-29 19:24:38
Hey, I never saw a Lego Star Wars movie. Was it any good?

"I don't like story in games." - Soren Johnson
#135 by FoRmaT
2008-04-29 19:28:33
It was kinda blocky.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#136 by CheesyPoof
2008-04-29 19:30:07
I'll count Lego Star Wars as a movie license.

Bob is being stupidly pedantic with his BobLogic, like usual.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#137 by Jibble
2008-04-29 19:30:30
By that definition, no game is a "movie licensed" game unless they use the original actors and do the whole thing with interactive FMV.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#138 by Jibble
2008-04-29 19:31:34
I mean, it's not like any of us don't pine for the return of FMV games...but that's a pretty tiny circle to draw.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
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