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Listen! Do you smell something?
April 8th 2008, 02:18 CEST by TreeFrog

Swelling orchestral scores in games have been on the up-and-up for years now, but how many can you think of that really paid attention to their sound effects? The only one that springs to my mind is S.T.A.L.K.E.R. - despite its many and varied failures it was atmospheric as all hell, partly due to the appropriate and restrained creepy background noises.

This fellow shows how serious developers can get about SFX if they're willing to put in the time. Could this be a way for games to differentiate themselves, given the increasing commoditisation of graphics? Do enough people have speaker setups that would allow them to appreciate that level of detail? Or are we sentenced to FOOTSTEP_ON_CONCRETE_2 for eternity?
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#174 by TreeFrog
2008-08-16 13:08:51
So I hear you're awesome, lwf.

"I buy Captain Crunch because I like a man in uniform." - BobJustBob
#175 by CheesyPoof
2008-08-16 18:31:40
I don't blame lwf.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#176 by jjohnsen
2008-08-16 19:26:45
http://www.johnsenclan.com
I blame lwf for everything, and he seems to thrive on that.

#177 by bishop
2008-11-14 09:49:02
http://www.darkintellect.com/00FF00/
lwf may yet be merciful. Then again, maybe not!
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