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Listen! Do you smell something?
April 8th 2008, 02:18 CEST by TreeFrog Swelling orchestral scores in games have been on the up-and-up for years now, but how many can you think of that really paid attention to their sound effects? The only one that springs to my mind is S.T.A.L.K.E.R. - despite its many and varied failures it was atmospheric as all hell, partly due to the appropriate and restrained creepy background noises. This fellow shows how serious developers can get about SFX if they're willing to put in the time. Could this be a way for games to differentiate themselves, given the increasing commoditisation of graphics? Do enough people have speaker setups that would allow them to appreciate that level of detail? Or are we sentenced to FOOTSTEP_ON_CONCRETE_2 for eternity? |
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I don't as a rule care about sound, just like I don't care about graphics, but occasionally a game really nails it and the sound effects really make the game. As Bob said, sound effects for things you can't see are really good. The chainsaw starting up in RE4, for example, used to freak me right the fuck out. I'd be spinning around trying to spot them before they got too close. Also the voice acting in Dungeon Keeper and Majesty. I haven't played those games in years and years, but I still quote them. Witnesses in the house heard Jones say "why did you pee on me Pooh Bear?" A few moments later, the witness heard the son say "Mama you done stabbed me."
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You have played this game too long, mortal. |
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if this is annoying you, blame lwf. |
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It doesn't annoy me! |
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Don't blame lwf, he's innocent! |
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So I hear you're awesome, lwf. "I buy Captain Crunch because I like a man in uniform." - BobJustBob
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I don't blame lwf. <Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
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I blame lwf for everything, and he seems to thrive on that. |
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lwf may yet be merciful. Then again, maybe not! |
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