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Listen! Do you smell something?
April 8th 2008, 02:18 CEST by TreeFrog

Swelling orchestral scores in games have been on the up-and-up for years now, but how many can you think of that really paid attention to their sound effects? The only one that springs to my mind is S.T.A.L.K.E.R. - despite its many and varied failures it was atmospheric as all hell, partly due to the appropriate and restrained creepy background noises.

This fellow shows how serious developers can get about SFX if they're willing to put in the time. Could this be a way for games to differentiate themselves, given the increasing commoditisation of graphics? Do enough people have speaker setups that would allow them to appreciate that level of detail? Or are we sentenced to FOOTSTEP_ON_CONCRETE_2 for eternity?
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Home » Topic: Listen! Do you smell something?

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#111 by Penguinx
2008-04-29 16:29:22
Hmm. I don't recall a marker on the compass. Looking now.

Jibble, it will be voiced by all the original actors from what I've read.
#112 by Jibble
2008-04-29 17:28:36
Jibble, it will be voiced by all the original actors from what I've read.


If there's something strange, in your neighborhood...I want a new drug.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#113 by BobJustBob
2008-04-29 17:53:43
It's still a movie-licensed game and, as such, will suck.

"I don't like story in games." - Soren Johnson
#114 by FoRmaT
2008-04-29 18:00:36
Chronicles of Riddick, Alien vs. Predator 2, Scarface: The world is yours, KOTOR, Tie Fighter and Tron 2.0 all disagree.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#115 by CheesyPoof
2008-04-29 18:07:51
KOTOR and Tie Fighter aren't movie licensed games. It's based on the SW universe, but that alone doesn't make it a movie license. It would have to be based on the events on one of the 6 movies to be considered as such. Like that God awful Phantom Menace game.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#116 by BobJustBob
2008-04-29 18:08:20
None of those count. Also they all suck except Tie Fighter.

"I don't like story in games." - Soren Johnson
#117 by FoRmaT
2008-04-29 18:18:06
Cheesypoof, I disagree. Movie licensed means you use the characters or universe, but doesn't necessarily mean you copy the movie's plot.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#118 by BobJustBob
2008-04-29 18:20:12
False!

"I don't like story in games." - Soren Johnson
#119 by FoRmaT
2008-04-29 18:20:35
Prove it!

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#120 by BobJustBob
2008-04-29 18:22:06
Aww, I thought you were going to counter with "then how is this a movie-licensed game?"

"I don't like story in games." - Soren Johnson
#121 by BobJustBob
2008-04-29 18:22:29
I already played the only good Ghostbusters game that will ever exist. On my C64.

"I don't like story in games." - Soren Johnson
#122 by m0nty
2008-04-29 18:24:10
http://tinfinger.blogspot.com
Wrong again Bob, that game sucked ass.
#123 by FoRmaT
2008-04-29 18:25:19
I remember I liked the game. Then again, I was about 8 years old...

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#124 by BobJustBob
2008-04-29 18:28:25
Maybe I should have said "the best" instead.

"I don't like story in games." - Soren Johnson
#125 by Jibble
2008-04-29 18:28:54
Oh fuck you, m0nty. The C64 Ghostbusters game was fantastic if you were in the target age range at the time.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#126 by Matt Perkins
2008-04-29 18:33:34
wizardque@yahoo.com http://whatwouldmattdo.com/
Here's the big problems with Oblivion.

1) Monsters level with you...
2) Because of one, make sure you aren't leveling fast, or at the very least, make your main skills things that move slowly so your combat skills are all up to par before you level.
3) The UI is annoying...it's much better after you mod it (sorry, no love on the console)
4) The gates are annoying.

I really liked parts of it, but one and two basically mean you should game the system a fair amount or the later levels are just plain crazy. And it's pretty silly to see the bandits out on the roads become super powered gods as you do. The whole world knows you're every level and reacts to it.

"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
#127 by CheesyPoof
2008-04-29 18:38:16
If the game gets difficult use the slider to make it easier. Masochists like Perkins turned their nose up at that ("I should be able to play any game on the default setting!") while the rest of us slid and had fun.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#128 by Matt Perkins
2008-04-29 18:49:28
wizardque@yahoo.com http://whatwouldmattdo.com/
CheesyPoof (#127):
If the game gets difficult use the slider to make it easier. Masochists like Perkins turned their nose up at that ("I should be able to play any game on the default setting!") while the rest of us slid and had fun.

I'm not saying don't use the slider... I'm saying it's poor game design where the game essentially out levels you and you have to use the difficulty slider to compensate.

"the concept that a happy worker is a productive worker is hardly an entry from Matt's Big Book Of Things The Fairies Said." - Dum
#129 by BobJustBob
2008-04-29 18:59:32
I used the slider but I still hated the "superpowered bandits" thing. At early levels you'd explore an intricate dungeon and at the end be rewarded with two arrows and a handful of coins. Six hours later you're pulling daedric armor off rat corpses.

"I don't like story in games." - Soren Johnson
#130 by jjohnsen
2008-04-29 19:06:29
http://www.johnsenclan.com
#116 by BobJustBob

None of those count. Also they all suck except Tie Fighter.

Ok, then the Lego Star Wars games disgree.

#131 by BobJustBob
2008-04-29 19:19:23
Those also do not count.

"I don't like story in games." - Soren Johnson
#132 by Penguinx
2008-04-29 19:19:30
Well, I now have Martin and Jauffre with me. Cheesy, I didn't have the correct quest selected, so I had no arrow. After I did, I realized one of the 9 million doors in the Blood Feast tower had been missed.

I'm tempted to skip my pledge to do the main quest first and keep Martin and Jauffre with me for the rest of the game. "Stop following me, I'm doing a mission for the Dark Brotherhood!" Heh.
#133 by Jibble
2008-04-29 19:23:29
Bob sets the rules. Anything that was actually good doesn't count.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#134 by BobJustBob
2008-04-29 19:24:38
Hey, I never saw a Lego Star Wars movie. Was it any good?

"I don't like story in games." - Soren Johnson
#135 by FoRmaT
2008-04-29 19:28:33
It was kinda blocky.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#136 by CheesyPoof
2008-04-29 19:30:07
I'll count Lego Star Wars as a movie license.

Bob is being stupidly pedantic with his BobLogic, like usual.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#137 by Jibble
2008-04-29 19:30:30
By that definition, no game is a "movie licensed" game unless they use the original actors and do the whole thing with interactive FMV.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#138 by Jibble
2008-04-29 19:31:34
I mean, it's not like any of us don't pine for the return of FMV games...but that's a pretty tiny circle to draw.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#139 by BobJustBob
2008-04-29 19:32:04
It's the slavish devotion to the source material that is at the heart of all licensed suckage. That makes it kind of an important aspect.

"I don't like story in games." - Soren Johnson
#140 by BobJustBob
2008-04-29 19:35:30
But okay, you're right, I'm just killing time waiting for this process to end in the short term, and in the slightly less short term killing time until I can go home and play GTA4.

But Ghostbusters still looks awful (in the screenshots) and sounds awful (in the previews).

"I don't like story in games." - Soren Johnson
#141 by Gunp01nt
2008-04-29 19:40:00
supersimon33@hotmail.com
Most Star Wars games are slavishly devoted to the source material. All of them steal dialog verbatim from the movies and use pretty much all of the hoary clichés.

"Wow I didn't expect it to be good. I mean no offense, but you're a bald headed punk rocker in bifocals and Genghis Khan mustache and the band sounds like Benny Goodman on crosstops with Alvin from the chipmunks on vocals..... I'll take one"
#142 by Jibble
2008-04-29 19:44:17
But Ghostbusters still looks awful (in the screenshots) and sounds awful (in the previews).

I know, but there's still that part of me...deep down...that wants to play another crappy Ghostbusters game as child who doesn't understand that it's crappy.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#143 by Shadarr
2008-04-29 20:09:45
shadarr@gmail.com http://digital-luddite.com
I was never a huge Ghostbusters fan.  I have no desire to play a game unless it's genuinely good on its own merits.  Or at least has a cool hook like Spiderman 2 or Hulk.

Witnesses in the house heard Jones say "why did you pee on me Pooh Bear?" A few moments later, the witness heard the son say "Mama you done stabbed me."
#144 by Jibble
2008-04-29 21:09:56
If the Stay-Puft Marshmallow man isn't a good enough hook for you, then you are dead inside.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#145 by Shadarr
2008-04-29 21:30:08
shadarr@gmail.com http://digital-luddite.com
That's not a hook.  I mean a gameplay element that's good enough to justify the game all on its own.  Which in Ghostbusters would pretty much have to be the ghost-capturing, which I already liked in Luigi's Mansion.

Witnesses in the house heard Jones say "why did you pee on me Pooh Bear?" A few moments later, the witness heard the son say "Mama you done stabbed me."
#146 by Jibble
2008-04-29 21:45:28
Apparently you can use your Nintendo DS as a PKE meter for the Wii version.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#147 by jjohnsen
2008-04-29 22:06:08
http://www.johnsenclan.com
#131 by BobJustBob

Those also do not count.

WTF?  How can those not be based n the story?  They follow it completely (other than being funnier).
#139 by BobJustBob

It's the slavish devotion to the source material that is at the heart of all licensed suckage. That makes it kind of an important aspect.

Again, Lego Star Wars shows slavish devotion to the Star Wars movies.

#148 by Shadarr
2008-04-29 22:34:07
shadarr@gmail.com http://digital-luddite.com
Lego Star Wars is a total movie license game.  It follows the plot of the movies exactly, has all the same characters and reproduces scense from the movie.  What more do you want?

Witnesses in the house heard Jones say "why did you pee on me Pooh Bear?" A few moments later, the witness heard the son say "Mama you done stabbed me."
#149 by BobJustBob
2008-04-29 22:34:30
I'm glad I didn't play the Lego Star Wars game you did.

"I don't like story in games." - Soren Johnson
#150 by CheesyPoof
2008-04-29 22:35:15
#136 by CheesyPoof
Bob is being stupidly pedantic with his BobLogic, like usual.


<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#151 by BobJustBob
2008-04-29 22:40:33
I'm just trying to figure out how parodying something by (among many other things) turning everyone into toys constitutes "slavish devotion to the source material".

"I don't like story in games." - Soren Johnson
#152 by Jibble
2008-04-29 23:08:16
Yes, because there was no slapstick in the movies. At all.

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 194 lbs.  14 to go.
#153 by FoRmaT
2008-04-29 23:34:12
I'm just trying to figure out how parodying something by (among many other things) turning everyone into toys constitutes "slavish devotion to the source material".

That's the hook. Whitout that, it would have been another one of a million generic SW games.

Made me remember that horrible little Star Wars: Battle for Naboo I once rented. Did anyone see that game? The characters in it were made from to two joined sprites, one for the front/back and one for the sides, looking like an "X" when viewd from above. And THAT form the company that gave us Tie Fighter!

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#154 by BobJustBob
2008-04-29 23:48:04
I remember when trees were made like that. These days they have more sprites though.

"I don't like story in games." - Soren Johnson
#155 by FoRmaT
2008-04-30 00:32:56
Actually, trees in GTA III are made like that as well. I think in SA they are too, but I'm not 100% sure.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#156 by gaggle
2008-04-30 01:03:46
Sprites are awesome. Even 1-bit alphaed ones.

"Gaggle doesn't believe anyone should bother gaining skill in anything because anyone could gain skill in anything if they just put the time to it." - BjB
#157 by FoRmaT
2008-04-30 01:14:47
They were awesome in 1993, yes.

"Action stars of two decades ago shot .44 bullets out of their cocks. Honestly, if me and Charles Bronson were in the same room I'd kill myself just to make sure he didn't hurt me."
#158 by gaggle
2008-04-30 01:33:44
They're what makes GTAIV so pretty. All the flecks in the air, particles, etc. Also often used for tiny strands of grass and whatnot. Good stuff those sprites.

"Gaggle doesn't believe anyone should bother gaining skill in anything because anyone could gain skill in anything if they just put the time to it." - BjB
#159 by BobJustBob
2008-04-30 01:37:35
Also I saw a screenshot and there was some nice pixel art on the side of a building.

"I don't like story in games." - Soren Johnson
#160 by m0nty
2008-04-30 08:42:33
http://tinfinger.blogspot.com
Now you're making me pine for Might & Magic.
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