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BEST... Something Or Other... EVER!
October 24th 2007, 19:38 CEST by Hugin Alternate title: Troll Bait 2: Troll Harder Really just a place to put the kind of lazy-but-fun, list-oriented discussion that clogs up all the pop culture oriented media nowadays. Top X lists. Yeah, they're cheap, but you can sometimes get a good classic PLanetcrap discussion/argument/trainwreck going. Movies Starring or Costarring a Black Comedian. Music Videos. Cartoon Opening Sequences/Theme Songs. Hot yet approachable seeming celebrity crushes. Muscle/Pony cars of the 60s and 70s. Dinosaurs. Rank them! |
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Topic: BEST... Something Or Other... EVER!
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Stretch Armstrong was a jelly filled menace! "when a man knows he is to be hanged in a fortnight, it concentrates his mind wonderfully." Samuel Johnson
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13. The woods behind my house It's hard to overstate my satisfaction.
Check your FSI! |
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Top Ten Favorite Females in Movies, in no particular order: Alicia Silverstone - Clueless Scarlett Johannson - Lost In Translation Uma Thurman - Pulp Fiction Robyn Wright-Penn - The Princess Bride Jenette Goldstein - Aliens Claire Danes - Romeo & Juliet Robin Curtis - Star Trek III - The Search for Spock Carrie Fisher - Star Wars Kirsten Dunst - The Virgin Suicides Meryl Streep - The Devil Wears Prada This should actually be called, "First Ten I Thought Of, And I Don't Want To Bore You With 50 More." It's hard to overstate my satisfaction.
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#68 by Max Top Ten Favorite Females in Movies, in no particular order: Scarlett Johannson - Lost In Translation Kirsten Dunst - The Virgin Suicides Oh yeah. Add 20-minute-crying meme on my top 10 list. How long did you cry, Max? ;) |
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I cried when I read this list. Democracy is the theory that the common people know what they want and deserve to get it good and hard.
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Five celebrities that people seem to find attractive and I can't wrap my head around it. * 1. Cameron Diaz 2. Kirsten Dunst 3. Julia Roberts 4. Paris Hilton 5. Uma Thurman *I'm not saying they're ugly, or "I could do so much better than her lololoollol" or anything. I just don't get it. If I was walking down the street and saw these people, and didn't know they were in movies, I doubt I'd give them a second look. |
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I have a bunch of those as well, jj. Diff'rent Strokes. I'd agree with Julia Roberts and provisionally Paris Hilton, but not the other three. I'd add: 6. Sienna Miller 7. Jennifer Lopez and probably several others, given time to think about it. Also, assemblerer, I don't cry. Ever. Sissy. (unless it's the end of Field of Dreams) It's hard to overstate my satisfaction.
Check your FSI! |
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Chunkstyle, I can't BELIEVE you left me off your top ten favorite Crappers list. That's it, no Christmas card for YOU this year. Because, yeah, I was going to send you one for the first time ever, but no. Oh, no. Not now, mister. Bellydance!
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I've never been able to recognize Jennifer Lopez without being told. I find her face totally plain and unmemorable. It's not that she isn't pretty, there's just nothing distinctive about her at all. I now kinda guess it's her when there's someone I don't recognize in a role where I would expect a startlet. |
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Top Abset Crapper has to be Houston. |
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+n |
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Top Ten UI Precepts to Live By: 10. Keep it simple enough for the player to understand without more than a glance or two, but don't keep it so simple that it's a meaningless widget. 9. More UI elements does NOT equal more useful UI. 8. UI is not a band-aid for poor gameplay design. Never solve a gameplay problem by implementing a UI solution first. 7. Find a way to remove widgets. Then, find a way to remove more. 6. Brushed metal is so 1998. 5. Give the player the information and then get out of the way. 4. Everyone thinks they're an expert on UI, and they're almost never afraid to display that ignorance. 3. The smaller the text, the brighter the font color should be. 2. If you can block out the game behind your UI and actually play the game through only the interface, you've created bad UI and bad gameplay. 1. If someone has noticed your UI work, then you've either done a very good job, or a very bad one. The best UI is the one you don't even notice is there. Bellydance!
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Fergie. I don't get it. Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.
Blog. 203 lbs. 23 to go. |
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Top 3 UI precepts to live by that were criminally omitted by certain other so-called "top" UI precepts lists: 1. It should be fast. There's no excuse for having a game that can display 30 frames of 3D every second but has 2D menus that take an eon to load. This covers all menus at all times, "it's fast once it's loaded" doesn't cut it. 2. It should feel "solid". That means no flickering, hesitations or other scrappiness. 3. A good UI will make your game much, much more successful. I put WoW forward as an example of this, its UI is a major and generally overlooked factor in its dominance. MP3 Of The Week: Beats For Beginners - Mechanical Man.mp3 (?)
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I find irritations in almost every game UI I've ever used. I've been trying to think of an example that I liked to match Dum's, and I can't. If it's not (lack of) speed, it's garish colors, or obtuse icons, or unnecessary complexity, or using weird ass button choices, or ... whatever. Q4 on the 360 wasn't too bad, I guess, unobtrusive and simple, with the glaring exception that you could only navigate the menu with the d-pad. WTF? I don't care about Fergie one way or the other. She's empirically hot, I guess, but I keep seeing this overlay of her on Kids, Incorporated. Bonus! Here's a video of Fergie in her formative years. It's hard to overstate my satisfaction.
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Top 10 80s Songs That Rock (Pop?) Yot's World* 10. Fascination Street, The Cure 9. Flygirl, Boogie Boys 8. Purple Rain, Prince 7. One, Metallica 6. The Queen Is Dead, The Smiths 5. Billie Jean, Michael Jackson 4. Blue Monday, New Order 3. Don't You Want Me, Human League 2. Hungry Like the Wolf, Duran Duran 1b. I Ran, A Flock of Seagulls 1a. Boys of Summer, Don Henley *Note: Remember, I heard all these songs when they first came out, so my memories/love of them may differ from those of you here still growing your pubes. |
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Fergie is empirically fucking hideous and if you don't think so you need to expand your sample size. |
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I'm with lwf. I don't get it. Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.
Blog. 203 lbs. 23 to go. |
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What I don't understand is the need for a list of non-hot celebrities. Here is the opposite, grouped in order of greatest crime I would commit for the chance to jump their bones. Petty Theft: Sienna Miller Jessica Simpson (not hot enough to overcome...everything else) Natalie Portman Grand Theft Auto: Scarlett Johansson Keira Knightley (the difference from Portman is the accent) Jessica Biel Emmanuelle Chriqui (Sloan from Entourage) Homicide: Rachel Bilson Penelope Cruz Elizabeth Hurley Regicide: Keeley Hazell (if we met and there was a prince or archduke around...watch the fuck OUT) Salma Hayek Olivia Wilde (the hot one from House, and The Black Donnellys) Genocide: Jessica Alba (That's right, I'd wipe out an entire race of people) |
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Top one UI irritation: * Buttons/controls that you can't activate until the stupid freaking wobbly/swooshy animation finishes The menus in skate(tm) are bad for this. There are a few challenges where you bail and have to restart a number of times. Every time I manage to hit "restart" before the stupid menus are finished "shwooshing" in to place. It's so annoying. |
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Dude Salma Hayek is ooooold. Maybe with a time machine. Ashley Judd. |
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#79 by Dumdeedum I put WoW forward as an example of this, its UI is a major and generally overlooked factor in its dominance. This statment alone makes me question every single list Dum has or will post. |
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#85 by OwenButler agreed. #87 by None-1a agreed. WoW interface is boring and slow and absolutely looks like an RPG from 10 years back. I mean, it's the same as Fallout or Baldur's Gate. Morrowind's slow interface was better. OK, WoW has much more features and keyboard shortcuts and whatnot, but still. Quake 4 had an interface? All I remember was not being able to set any andvanced options in video setup. And I could never really get used to that manipulations with team mates and actors was done with LMB and not separate "use" button. It was dead simple and that's nice, but... I'm more of half-lifish persuasion, I guess. Also, I've at least once hit myself with an rocket when I wanted to click unclickable. |
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WoW is the greatest UI ever made for a videogame. |
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-is +has |
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-greatest +most average |
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To be fair, the major reason WoW has the best UI is because they allowed everyone and their dog to modify it exactly to their tastes. Somewhat cheaty. Also, Morrowind interface fails. It fails hard. It isn't a Fallout game unless I use my pickpocketing skill to place a ticking dynamite bomb into the pockets of an 8 year old boy.
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#92 by Qmanol To be fair, the major reason WoW has the best UI is because they allowed everyone and their dog to modify it exactly to their tastes. Somewhat cheaty. Also, Morrowind interface fails. It fails hard. That's only part of the reason. The WoW UI has some great feedback to what you are doing. If you click a spell on your hotbar, there's a visual and audio cue as to what you just did, followed by an animation of the attack/spell/whatever. If you can't use that ability for whatever reason, it lets you know. Instantly. And if for some reason it can't determine if you can or cannot use a spell (due to lag or what have you), there is another, distinct sound and visual cue. The default UI shows you absolutely everything you need to know to play the game. And it does it completely unobtrusively. If you want more information on your screen (and your screen to be more cluttered), the UI is completely open to allow you to view it. Long story short: once again, assfacerer is a fucking moron. |
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The WoW UI has some great feedback to what you are doing. If you click a spell on your hotbar, there's a visual and audio cue as to what you just did, followed by an animation of the attack/spell/whatever. If you can't use that ability for whatever reason, it lets you know. Instantly. OMG WOW! THAT"S SO AWESOME! It's like the icon is dark when you can't construct a building and bright when you can construct it! It's like it was 1998 again and Starcraft was just released! All hail Squeaky for noticing the great innovation of WoW! No, sorry, Squeaky, but there's nothing awesome about WoW's UI. It's the same old shit we've seen in Diablo, just the screen is bigger and panels don't take half of the screeen. |
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if you can or cannot use a spell (due to lag or what have you), there is another, distinct sound and visual cue. "Not enough mana!" - Diablo, 1996 |
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Starcraft had a good UI too. You don't have to reinvent the wheel. Just because something is new doesn't mean it is better. |
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That's true. I didn't like Neverwinter Night's super mega revolutionary OMG icons in circle interface. Not the worst thing, but... meh. |
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You really are going for most brain-damaged-toty award, aren't you? |
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Also: where the fuck did anyone say anything about the WoW UI being revolutionary or innovative? You really are the most idiotic person in the room. Just thought you should know. |
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No. I'm serious. There's nothing about WoW's UI that makes it "the greatest UI ever made for a videogame". It's just more of the same. As lwf said, it doesn't mean it's bad, but there's nothing special about it. Get over it. WoW is not the best game evar for everyone. Its interface is not the best ever either. |
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Hmm... I didn't know allowing for a 100% customizable interface was "more of the same". Oh yeah, it isn't. |
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where the fuck did anyone say anything about the WoW UI being revolutionary or innovative? I didn't say you said that. I just don't see any reason to sing praises about something that's been here before, just because it was implemented in great game. |
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Hmm... I didn't know allowing for a 100% customizable interface was "more of the same". Oh yeah, it isn't. Because adding icons and rearraging was unheard of. |
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-typo +them |
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You said it right here: All hail Squeaky for noticing the great innovation of WoW! |
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I didn't know you guys had such a hate on for each other. Nice. |
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Anyway, if something is already really good, copy it and improve on it if you can think how. |
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That's because you were describing it like it was something new. You like the game, that's fine, but I couldn't resist making fun of it, because like I said, Diablo, 1996. It's polished, that's what it is. |
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And I don't hate Squeaky, but when someone calls me fucking moron in troll thread, I just troll back. |
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Cars today, they still have the same old wheels that were already tired thousands of years ago, why won't anybody think outside the box? |
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The wheel cannot be improved upon. I mean, it's a perfect circle, how can you top that? Any game where competence can be measured by the amount of clicks per minute is not a strategy game.
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At least you don't see no one praising some car as having the most round wheels ever and attributing its sales to high quality wheels. Sad thing is, you don't change UI in game as easily as wheels on a car. |
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20 inch spinning rims, motherfucker! |
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#108 by assemblerer That's because you were describing it like it was something new. You like the game, that's fine, but I couldn't resist making fun of it, because like I said, Diablo, 1996. It's polished, that's what it is. Can you please show me where I said it was new? 'Cause I don't remember ever typing (or implying) that. Yeah, it's just a polished diablo, but so many games get the UI so wrong. Take for example guild wars. Fundamentally, it's the same game. You click on spells in your actionbar, and the spells go off on screen and a little animation plays and things fall over dead. Like you said: Diablo. HOWEVER, what guild wars gets wrong is telling you what the fuck is going on. You click on a button. Did I do anything? Did the spell mis-fire? Did lag lose the spell? What the hell happend? The game gives no feedback on your input. I've often found myself clicking an attack several times because I didn't think the game registered it the first time 'round only to have it activate a couple of seconds later with no feedback as to why. WoW does this, it does it well. It gives an immediate, almost tactile feedback as to what you can and cannot do. It's surprising how many games don't do that. Add on top of that the level of customization WoW allows for, and that is why most people think its one of the better UIs around. Please note that nowhere in this post did I use the word "new" or "innovative". Except for that last sentence. |
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Also: WoW sucks. |
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