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The Great Planetcrap Writing and Podcasting Experiment
September 6th 2007, 21:27 CEST by Ray

I have an extra domain (face-punch.com) and am willing to setup a Wordpress install that would allow us all to post our weekly (monthly?) Crap-Write entries ourselves, streamlining the process.

The other bit of good news is that the hosting has unlimited disk usage and bandwidth. We can use it as a file storage and sharing system and, perhaps more exciting and in the vein of several popular podcasts, we could host audio versions of the stories in podcast form. Think: Psuedopod or Escape Pod.

Plus, since the initial form of the stories is in written form, G-Man can seach transcripts to his black, shriveled, lawyer heart's content.

Thoughts?
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Home » Topic: The Great Planetcrap Writing and Podcasting Experiment

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#30 by lwf
2007-09-06 23:45:41
One theme a week is an insane pace, unless you are introducing new themes without closing off the old ones.

5 reasons to hate minorities: Poor, Lazy, Smell bad, Wrong religion, and the rich ones take all the women. Wii.
#31 by Ray
2007-09-06 23:47:18
ray@frenden.com http://frenden.com
Two weeks, then? I want the pace to be brisk, but not daunting.

#32 by Jibble
2007-09-06 23:52:44
Can the podcast just be me punching myself in the face? I'm sure most people here would enjoy that...

Lady, people aren't chocolates. But you know what they are, mostly? Bastards. Bastard-coated bastards with bastard filling.

Blog. 203 lbs.  23 to go.
#33 by Ray
2007-09-07 00:02:03
ray@frenden.com http://frenden.com
Only if you shit in some shoes first.

#34 by Dingle
2007-09-07 00:48:31
mylifesazoo@gmail.com
Okay:

Teacher: Remember, write what you wish! Temper creativity with the logic you have gathered at this point in your lives. Since this is your first assignment, I won't mandate a particular format - so put your thinking caps on - I'd like to see what you can do! Any questions?

Student: So we can write whatever we want?

Teacher: Yes, but use discretion.

Student 2: Like what?

Teacher: Well, don't write about anything subversive to a fellow students' integrity. You all know how to be polite, so don't become "animals" per se.

Student: So there's no required length?

Teacher: No.

Students: Whew!

Teacher: But it should be enough that it can be classified as "text" or "literature."

Student 3: So what's enough?

Teacher: Well, it should be MORE than a Haiku, because that's too easy. This is a place where you can exercise the bounds of your consciousness! Let's see some thoughtful, planned work on issues that are important to you.

Student 4: Will our parents read it?

Teacher: No, they won't. Keep in mind, though, that if it contains content that might suggest negative themes or things that might be dangerous, your counselor will legally have to read it. Also keep in mind that I have a concsience too, and if I feel bad about it I might have to have other teachers proofread the content before it can be rendered acceptable.

Student 2: So we really can't write about what we want?

Teacher: Uh...no.

Students: So since you're the one whose going to read it and make those decisions, what do you want us to write about so that we don't get in trouble?

Teacher: Write a paper on the feeding habits of rats. Due tomorrow, APA format, double-spaced, at least three references, 12-point font, three pages minimum excluding the works cited page.
#35 by Squeaky
2007-09-07 00:51:27
That sounds a lot like a couple of university professors I had.

#36 by Shadarr
2007-09-07 00:53:56
shadarr@yahoo.com http://digital-luddite.com
Nobody gets punched in the face.  What the hell?  Why would you bother to make something up that doesn't fit the theme?
#37 by CheesyPoof
2007-09-07 03:45:48
A theme a week would be tough to keep up with. Maybe every two weeks to start, to let the site grow.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#38 by Ray
2007-09-07 04:02:03
ray@frenden.com http://frenden.com
Sounds good to me.

#39 by Ray
2007-09-07 04:13:33
ray@frenden.com http://frenden.com
From the blog:

First, an admission: I’m not a professional writer, nor am I attempting to be. I do, however, want to get better at writing.

In addition to being good practice for me, Face Punch is an open, biweekly writing challenge that anyone can submit content for. A topic is chosen, participants register to the blog, their stories are posted by their own hand, and, hopefully, we all get better!

If the challenges prove popular, a podcast that compiles a few, or maybe even all, of the stories is a distinct possibility.

The topic for our inaugural writing challenge is, appropriately enough, A Man Gets Punched in the Face. Given the biweekly format of these challenges, register to the blog and post your contribution by Friday, Sept. 21st. Easy cheesy.

With that in mind, I hope to see your stories soon!

#40 by Dingle
2007-09-07 04:56:10
mylifesazoo@gmail.com
ROFLMAO
#41 by Ryslin
2007-09-07 04:59:01
(waves piece of paper)
A man gets punched in the face, open format.

Hmmmmm...

and you also can STFU!
#42 by lwf
2007-09-07 05:02:37
Ray I think you should consider my suggestion to keep themes open for a month, but introduce new themes every week or every second week, this way you have multiple themes open at a time, but never more than 2 or 4. With the old experiment I think people would take a theme off if they didn't like it, and then they just never got back into it.

5 reasons to hate minorities: Poor, Lazy, Smell bad, Wrong religion, and the rich ones take all the women. Wii.
#43 by Ray
2007-09-07 05:17:45
ray@frenden.com http://frenden.com
Ah, I didn't catch the subtleties of your idea the first time around. That's not a bad idea. Let's do the first one this way, see how it goes, and alter as we go. I'm not married to one format or the other.

#44 by Ray
2007-09-07 05:18:12
ray@frenden.com http://frenden.com
A friend that's contributing is apparently a sound engineer or somesuch, and has volunteered to handle the podiobook version of a few stories too.

#45 by Dethstryk
2007-09-07 05:34:52
jemartin@tcainternet.com
Wasn't this kind of thing talked about years ago? You fuckers are slow.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#46 by Dingle
2007-09-07 05:54:12
mylifesazoo@gmail.com
So if you've been a member since 2002 and you're showing off a guit-fiddle, that means you're using one of the following amps:

If you like modern music, it's a:

jmi vox ac-30
50 watt marshall plexi
low powered tweed twin
4 input 50 or 100 watt hiwatt
fender deluxe reverb

If you're not serious, it's a:

Rivera Knucklehead
Bogner Uberschall
Bad Cat Hot Cat 30R
Marshall Jubilee
Naylor Dual

and if it's a joke, it's a:

Pignose
#47 by Dethstryk
2007-09-07 05:57:58
jemartin@tcainternet.com
I use a Mesa Boogie Dual Rectifier you asshatter.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#48 by Dingle
2007-09-07 05:59:54
mylifesazoo@gmail.com
COOL! As long as it isn't a Marshall.
#49 by Squeaky
2007-09-07 09:28:57
So I've been playing around with MP3 a bit more. I'm still not sold on the controls, but I've found a main issue that I've had with them (ergonomics not withstanding): I'm a southpaw, I use a remote control in my left hand. I play games 'righthanded'. So I pick up the wiimote and start using it in my left hand while my right tries to control the nunchuck. But years of console gaming have conditioned me that left thumb = move right thumb = aim. To suddenly reverse it fucks me right up. The other problem is that using a remote control in my right hand feels just as wrong. Another thing I did to help me with MP3 is to turn the sensitivity right down to almost nothing. This allowed me to actually move around and turn corners without running into walls and actually be able to aim.

The wiggle-gimmicks in the game are a little lame. Having to physically move the wiimote to pull or push a lever would be a lot better if it would recognize my movements properly. Often times I have to try a couple of times before the game will accept the input. It feels like I have to extend quite a bit in order for it to do anything. This is a little problematic during boss fights where you need to use the grapple to tear off chunks of armour (by 'throwing' the nunchuck forward and then jerking it back).

Unfortunately, I still can't play the game as after the hour I just spent with the game I now can't use my right hand it's so stiff. Hopefully someone will come out with a wiimote that isn't designed for an 8 year old girls hands or possibly some kind of grip attachment would be swell.

Now as far as MP3 goes, I'm not so sure I like it as much as MP1. The lack of multiple beam weapons is a little sad making, and the hypermode is a little too 'x-treme' for a metroid game. The game is also less adventure-y platformer-y and more shooter-y. I think I'm one of the few people that actually really enjoyed the control scheme of MP1. The long boring intro to MP3 wasn't so hot. And interacting with friendly characters on a semi-regular basis doesn't really feel all that metroid-like. I'm also not really all that too sure about having the game take place in multiple locales. I guess this allows for a greater variety in terrain and scenery and whatnot, but I've always like metroid for the fact that it feels like you're exploring every square inch of a planet. With MP3, you're only given a couple of small areas per planet (based on the two areas I've seen so far, maybe it opens up later?).

Graphically, the game is quite good (as are all the MP games). It looks just as good to me as any "modern" game. Sure it might not have all the bumpy-maps and lighty-bits of a game like Gears or Bioshock, but it still looks damn good. Especially in 480p widescreen.

Anyway, despite my inability to grasp the wiimote and it's too smallness, I did enjoy the game almost as much as MP1. Too bad I can't play it for more than 20 minutes or so due to physical reasons. :(

#50 by assemblerer
2007-09-07 13:42:50
http://uglycode.com
We should really have topic tags on PlanetCrap 7.0 (suck my dust, Web only-2.0!) so you can keep your games I don't care about in one place.

And don't give me any of that "don't try to change us" shit.

#51 by Dethstryk
2007-09-07 13:44:54
jemartin@tcainternet.com
MP3? There's not a goddamn Max Payne 3, you fucking liar. Don't get my hopes up.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#52 by assemblerer
2007-09-07 14:14:18
http://uglycode.com
Oh hai Dethstryk, what about killing the time waiting for MP3 by playing Unreal 2? I've heard it's got awesome atmosphere and nice skulls on the ground.

#53 by gaggle
2007-09-07 14:19:05
Hmm, tags could be interesting…

"Creativity is not always bred in an environment of tranquility; sometimes you have to squeeze a little to get the paste out of the tube."
#54 by Dethstryk
2007-09-07 14:21:45
jemartin@tcainternet.com
Oh hai Dethstryk, what about killing the time waiting for MP3 by playing Unreal 2? I've heard it's got awesome atmosphere and nice skulls on the ground.
Not enough stylized internal dialogue to throw into my quotation file!

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#55 by assemblerer
2007-09-07 14:28:59
http://uglycode.com
Speaking of quotes, I'm glad you don't have that quote about 40-year old that didn't have sex in your sig.

#56 by BobJustBob
2007-09-07 14:34:26
I see a nap in my future. Sadly that future is 10 hours away.

"I don't like story in games." - Soren Johnson
#57 by Dethstryk
2007-09-07 15:22:39
jemartin@tcainternet.com
Speaking of quotes, I'm glad you don't have that quote about 40-year old that didn't have sex in your sig.

I remember that! Except I guess I never saved it into my file, because I don't see it.

You get off, today.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#58 by BobJustBob
2007-09-07 15:23:35
Yes sir!

"I don't like story in games." - Soren Johnson
#59 by Dethstryk
2007-09-07 15:33:01
jemartin@tcainternet.com
You know what I do when I can't take naps? I sleep in my head.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#60 by assemblerer
2007-09-07 15:36:03
http://uglycode.com
"blablabla"
"I'm sorry, what did you say? I was thinking about something. I was sleeping in my head."

I'm gonna wear nice white costume with sleeves tied in the back, oh yeah.

#61 by Dethstryk
2007-09-07 15:40:48
jemartin@tcainternet.com
I left out the part where I'm sleeping with fly honeys and shit.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#62 by assemblerer
2007-09-07 15:41:55
http://uglycode.com
Thank $deity!

#63 by Dethstryk
2007-09-07 15:48:14
jemartin@tcainternet.com
If you're jealous, I'll buy you a drank while shoving an autotuner up my ass.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#64 by Ray
2007-09-07 16:03:14
ray@frenden.com http://frenden.com
Someone registered and submitted a story already.

#65 by Dethstryk
2007-09-07 17:17:02
jemartin@tcainternet.com
Damn, that girl is fit.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#66 by Squeaky
2007-09-08 02:45:19
Oh fuck yeah! The game I've been waiting for has just been released on VC: Donkey Kong Jr. Math. That's not a waste of 500 points, not at all.

#67 by Greg
2007-09-08 03:48:59
Yeah cause the Wii isn't intended for families and their children, not at all.

|^^^^^^^^^^^^ |||__
|  こんにちは              | ||'|"\,__.
|_..._...______===|=||_|__|...,]
(@)'(@)"""*|(@)*(@)*****(@)
#68 by Squeaky
2007-09-08 04:19:48
Did you think I was being sarcastic?

#69 by Squeaky
2007-09-08 04:21:49
So yesterday I managed to convince a friend of mine to start playing Warmachine/Hordes. Unfortunately, the only way he is going to play is if someone else does all the painitng and I foolishly offered to do it. So win for having more than 2 people to play with, lose for having no time to actually do any painting. :(

#70 by Dethstryk
2007-09-08 04:30:03
jemartin@tcainternet.com
Why don't you play something with some awesome lore behind it like Warhammer.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#71 by CheesyPoof
2007-09-08 04:30:04
It was very sarcastic, esp. given this site.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#72 by Squeaky
2007-09-08 04:49:19
#70 by Dethstryk

Why don't you play something with some awesome lore behind it like Warhammer.

Because steampunk-mecha is cooler than spacemarines. Also because Warmachine/hordes focuses more on smaller scale tactical encounters. And finally because we're playing Iron Kingdoms, the RPG based on Warmachine/Hordes and all of us are really digging the world/history of the setting.

#73 by Squeaky
2007-09-08 04:51:49
One final thing: Warmachine/Hordes is much cheaper to play than Warhammer.

#74 by Dethstryk
2007-09-08 05:01:44
jemartin@tcainternet.com
Fuck that nonsense. Adeptus Astartes 4 lyfe, yo.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#75 by Dethstryk
2007-09-08 05:05:51
jemartin@tcainternet.com
And yes, that's a strong rebuttal.

"Making love to a woman is like working on an assembly line. No matter how good you are at it, you'll eventually be replaced by a foreigner or a machine."
#76 by The_Joker
2007-09-08 14:59:09
http://www.jackinworld.com
ENDGAME TRAILER - AAAAAW YEAH

Joker, Ph.D. Procedural Assholian Behaviour, Pedophilosopher
- All your ass are belong to my wang Jafd. Prepare to are penetration.
"I fart in THX." - Sgt_Hulka

PAY ATTENTION, YA FUKKAN MORANS.
WILL SUCK COCK FOR A Canon EOS-1Ds Mark III.
#77 by Child Molesting Faggot
2007-09-08 15:39:06
Dethstryk

Fuck that nonsense. Adeptus Astartes 4 lyfe, yo.


In 1824, French physicist Sadi Carnot, in his “On the Motive Power of Fire”, was the first to study the thermodynamics of combustion reactions in steam engines. In the 1850s, German physicist Rudolf Clausius began to apply the principles developed by Carnot to chemicals systems at the atomic to molecular scale.  During the years 1873 to 1876 at Yale University, American mathematical physicist Josiah Willard Gibbs, the first to be awarded a Ph.D. in engineering in the U.S., in a series of three papers, developed a mathematical-based, graphical methodology, for the study of chemical systems using the thermodynamics of Clausius. In 1882, German physicist Hermann von Helmholtz, published a founding thermodynamics paper, similar to Gibbs, but with more of an electro-chemical basis, in which he showed that measure of chemical affinity, i.e. the “force” of chemical reactions, is determined by the measure of the free energy of the reaction process. Following these early developments, the new science of chemical engineering began to develop. The following timeline shows some of the key steps in the development of the science of chemical engineering.

Chemical engineering is applied in the manufacture of wide variety of products. The chemical industry proper manufactures inorganic and organic industrial chemicals, ceramics, fuels and petrochemicals, agrochemicals (fertilizers, insecticides, herbicides), plastics and elastomers, oleochemicals, explosives, fragrances and flavors, additives, dietary supplements and pharmaceuticals. Closely allied or overlapping disciplines include wood processing, food processing, environmental technology, and the engineering of petroleum, glass, paints and other coatings, inks, sealants and adhesives.

To show the difference between laboratory chemistry and industrial chemical engineering, consider a simple one-step reaction between two reagents R1 and R2 to give a product P and waste W. The reaction may be represented R1 + R2 = P + W. A solvent S and possibly a catalyst C may be required, and it may need to be heated to speed the reaction.

A specific example would be the synthesis of aspirin by the reaction of salicylic acid (R1) with acetic anhydride (R2) in solvent water (S) and in the presence of catalyst phosphoric acid (C). Aspirin is the product P, and acetic acid (W) is also formed.

In the laboratory 5 grams of R1 (a solid) are added to 120 ml of water in a flask. 5 ml of R2 (a liquid) are added plus 0.5 ml of phosphoric acid solution, and the flask is heated in a water bath. The contents are agitated by swirling the flask or with a laboratory stirrer and heated under reflux for about an hour.

The material is allowed to cool down and crystals of aspirin are formed, which may be filtered off, and perhaps recrystallized. A good yield would be 5 to 6 grams. The remaining solution is poured down the sink.

Now consider an industrial process in which we replace grams with tonnes.

Firstly suitable storage (say for two weeks of production) must be provided for the raw materials. In this case R1 is a solid and would be put in a storage silo; R2 is a corrosive liquid, combustible and sensitive to water, so would need a closed tank of resistant material. A means of transport to the reactor must be provided, such as a screw conveyor for the solid R1 and a pump and pipes for liquid R2. Chemical engineers would calculate the sizes and power requirements and specify suitable materials. Similar arrangements must be made for the solvent S and the catalyst C. In this case, water is the solvent, but ordinary tap water would not be good enough, so there will be a separate process to clean the water.

The reactor is now to contain 120 tonnes of water and the other ingredients, so cannot be swirled. An agitator must be designed and its power consumption calculated to give the necessary mixing. Heating and cooling are considered free in the laboratory, but not in industry. The chemical engineers must first calculate the amount of heat to be added and removed, then design suitable methods to do this, perhaps by passing steam through an outer jacket of the vessel to heat. They will probably decide to pump the reacted mixture to another vessel with a cooler, then to a filter. The solid will then go to further equipment to dissolve, crystallize and filter again, giving perhaps 5.5 tonnes of aspirin, which will be dried and placed in suitable storage, which must also be designed. (The drying process uses significant amounts of energy.)

However, there is about 125 tonnes of waste which cannot be just poured down the drain. It will contain some unreacted R1 and about 3 tonnes of W, which must be recovered and recycled. (In this case, W can be converted to R2 in another reactor.) The catalyst may be recovered, or made harmless by a chemical reaction before disposal. Thus there will be another set of equipment to save the cost of wasting chemicals and to protect the environment. Solvents other than water are generally recycled by distillation, but water is also re-used and recycled as far as economically feasible.

What has been described is a batch process. It will probably be modified to operate continuously, particularly if large amounts of the product are required. Efforts will be made to reduce the amount of energy used and to minimize waste.

ATTN MORN:  i see that my reverse psychology did not work on u so i once again request that you kindly email my password to DEATHKILLERINT@HOTMAIL.COM.  im sure u will eventually fix the bug where i cant logout and it would be really swell to have my password back when that time comes.

yours truly,
dki

~*~ YOUR CODE IS SCRUB AND U ARE A NUB ~*~

        (\(\_
     _.o o`\\\\
    ("_     ))))
     '---'  ((((          .=,
         )   )))___.-""-./=;\\\
        /    (((         \  ))))
       ;                  | |//
       /\          |      | (( .
      (  \    /__.-'\    /   )  o
     / /` |  /    \  \  |        O
    / /   \ ;      \ (\ (          o
    \\_    ||       || ||          o
     \_]   ||       || ||         oOo
    jgs   /_<      /_</_<     o0Ooo.


"I admit I love soul food and stuff that's all deep friend" -- Hugin

+---------------------------------------------------+
|               ELiTE UPDATER RANKiNGS                       |
+---------------------------------------------------+
| 1. PenguinX(3)                                                 |
| 2. Squeaky (1.1132)                                            |
| 3. Deadlock (1)
| 4. Greg (.5)
+---------------------------------------------------+

"You know what I like about dki?  He's incredibly smart, talented and funny.  I often wish I was dki and sometimes catch myself daydreaming about how great life would be if I had even 1/10th the talent that he has." -- Matt Perkins

+---------------------------------------------------+
| PPL WHO WANT POINTS BUT NEED 2 EARN THEM                       |
+---------------------------------------------------+
| Warren Marshall
| BobJustBob
+---------------------------------------------------+

+---------------------------------------------------+
| PPL WHO NEED TO SHUT THE FUCK UP                    |
+---------------------------------------------------+
| Matt Perkins                                                      |
+---------------------------------------------------+
#78 by Ray
2007-09-08 15:41:29
ray@frenden.com http://frenden.com
How am I still nearly three times more helpful than the other contestants given my extended hiatus?

#79 by deadlock
2007-09-08 15:52:03
http://www.deadlocked.org/
Cos he hasn't asked for an update in ages.

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