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T O P I C
Eł 2005
May 7th 2005, 13:30 CEST by Squeaky

The games, the boothbabes, the noise!

Just to keep it all in one place.
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Home » Topic: Eł 2005

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#75 by anaqer
2005-05-07 19:55:09
LEAVING FOREVER... BACK!

"So they don't even want to assassinate Comrade Bastya...? Am I worth shit now?!"
#76 by UncleJeet
2005-05-07 19:56:01
I never picked up the bat, slugger.

Accipere quam facere praestat injuriam...
#77 by m0nty
2005-05-07 19:59:37
http://tinfinger.blogspot.com
So, woot.com. Discuss.
#78 by deadlock
2005-05-07 20:05:50
http://www.deadlocked.org/
This was an interesting discussion until Warren and Jeet starting dick-waving.

"I work with animators"
"Yeah? Well I've read books!!"

I don't need a platter I'll take it straight from the shelf
Give it to me raw I'll take it home and cook it myself
#79 by Penguinx
2005-05-07 20:06:10
I've purchased things from them before. I've entered a few of their extracurricular, weekend contests and won. Nothing bad to say about them.

FOR THE LOVE OF GOT MAKE IT STOP!
#80 by Dumdeedum
2005-05-07 20:06:35
http://www.dumdeedum.com
Personally I think game models cutting through scenery/other models is much more of an illusion-breaker than the state of their animation.  It'd also be prudent to point out that animating stuff for TV is somewhat different to in games.  Generally in games the animation can potentially be viewed from any angle, it may take place in any of a thousand surroundings and, in the end, it's quite likely that spending a couple of extra months getting the "reloading while running" animation perfect rather than just good enough isn't the best use of limited development time.

Anyway, I never noticed animation lagging behind any of the other aspects so whatchooalltalkin'bout?

Guest MP3OTW: Bomb The Bass - Bug Powder Dust.mp3 (Thanks Deadlock!)
#81 by Penguinx
2005-05-07 20:07:24
You're not watching it right.

FOR THE LOVE OF GOT MAKE IT STOP!
#82 by Warren Marshall
2005-05-07 20:08:26
http://www.wantonhubris.com/
This was an interesting discussion until Warren and Jeet starting dick-waving.

It got even better when deadlock threw in a pithy comment.

Light travels faster than sound.  This is why some people appear bright until you hear them speak.
#83 by UncleJeet
2005-05-07 20:15:16
Personally I think game models cutting through scenery/other models is much more of an illusion-breaker than the state of their animation.

Along those same lines, I get very annoyed when bits of a character model clip into other bits of itself.  I get even more annoyed when this happens with a model that doesn't change, by way of adding clothing/armor/whatever.  It's either just laziness or a case of applying the same animation from one model to another with little care for the consequences.

Accipere quam facere praestat injuriam...
#84 by deadlock
2005-05-07 20:24:01
http://www.deadlocked.org/
#82 Warren Marshall
It got even better when deadlock threw in a pithy comment.

Why thank you.

I don't need a platter I'll take it straight from the shelf
Give it to me raw I'll take it home and cook it myself
#85 by McBain
2005-05-07 20:39:49
The Yankees looked like the Bad News Bears last night.  It was sweet.
#86 by Gunp01nt
2005-05-07 20:47:09
supersimon33@hotmail.com
#13 Neale
I wasn't being entirely serious - it's the way that games are going now. The enormous amount of work required for the assets is taking it out of the realm of the amateur developer. When you have to make a 2,000,000 polygon model in addition to the 6000 polygon model that you would usually use, it's really bumping up the requirements. I can make models in the thousands of polygons quite happily, but in the millions? Nuh-uh.


But don't most low-poly models start out as a high-poly 3DS Max model anyway? It's not hard to create a good million-poly model, though you definitely need to put more time into detail.

But besides that, imho the demand for more authenticity in models is what is causing the gap between pro game makers and amateurs. In the Half-Life era, it was pretty much accepted that models meant to represent humans, were pretty boxy and consisted of not so many polygons. Nowadays people want something that's recognizable as a human, not just approximate representations. Correctly modelling a human being is hard, proof being that even pro game makers haven't been getting humans right for longer than a couple of years.

The only thing that could possibly make me less frightening, is if someone made three movies about my childhood, pointing out how much of a retarded, non-threatening pussy I used to be.
 - Darth Vader
#87 by Warren Marshall
2005-05-07 21:00:10
http://www.wantonhubris.com/
Well, there's a big difference between a million polygons consumed by using nurbs everywhere and a million polygons that are formed into meaningful shapes.  Low poly modelling, from my experience, generally starts and ends as low poly.

Light travels faster than sound.  This is why some people appear bright until you hear them speak.
#88 by E-ph0nk
2005-05-07 21:24:35
http://www.electrophonk.be
E3 things I'm curious about (oh my, ontopic!)

- Alan Wake (despite the name pun, I must say it looks interesting)
- New Zelda game for cube (maybe DS?)
- Mario 128 (?)
- Nintendo revolution (still don't know if they're going to show it)
- New surprising stuff for my DS/Gamecube
- Prey (why not, I want to see what they have to show)
- Quake 4 (Idem, want to see what they've got for us)
- Spore (interesting concept that i'm looking forward to check out more)
- Shadow the hedgehog (because it has been a long time since I played a good sonic game/clone)
I'd also like to see some things based on the UE3 tech.

There might be more, but these are the first things that I can think of.

#89 by Jibble
2005-05-07 21:41:37
Er...how about the new Playstation and Xbox?  I guess those aren't really very important.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
227 lbs.  47 to go.
#90 by anaqer
2005-05-07 21:45:15
- New Zelda game for cube (maybe DS?)
- Mario 128 (?)
- Nintendo revolution (still don't know if they're going to show it)
- New surprising stuff for my DS/Gamecube


Yes, with a list like that it's obvious he should have mentioned XBOX2/PS3 as well...

"So they don't even want to assassinate Comrade Bastya...? Am I worth shit now?!"
#91 by E-ph0nk
2005-05-07 21:47:40
http://www.electrophonk.be
The chances of me buying a PS3/Xbox 2 is very slim.  Most of the console games that I like to play are mae by nintendo (mario, zelda, pikmin, etc).  I don't play rpg's, shooters, racers, sport games etc on my tv.  Games like GTA are nice, but I end up playing them on my pc a few months later.

Also, most of the features for the other consoles are known, while the nintendo console has some buzz left with its rumoured stereoscopic 3D images.

#92 by E-ph0nk
2005-05-07 21:47:53
http://www.electrophonk.be
is/are
bleh

#93 by BobJustBob
2005-05-07 21:48:30
Because Nintendo is great and everyone else is not.

"he runs like dumbass, and jumps like moron" - fallen_child, GameFAQs
#94 by E-ph0nk
2005-05-07 21:48:55
http://www.electrophonk.be
You see, BobJustBob understands.

#95 by jjohnsen
2005-05-07 21:48:59
http://www.johnsenclan.com
I already said new xbox and games!

Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore.  -LP
#96 by E-ph0nk
2005-05-07 21:50:31
http://www.electrophonk.be
Or in short: I like consoles, but nintendo's console is the only one that can give me everything I want (ie. console games AND nintendo games).

#97 by None-1a
2005-05-07 22:00:20
#80 by Dumdeedum
Personally I think game models cutting through scenery/other models is much more of an illusion-breaker than the state of their animation.


That's just the surface of character/world interaction being the illusion-breaker. Run/walk animation cycles almost never match movement speed, wonky shadow work, or even 'correcting' the scenery problems with collision that's a few pixels away from the objects all give the apearance of skating rather then walking.

I can't think of a whole lot of games that don't have nice looking animations when seen through a 3d program, but almost every one has some major issuse with those same animations when seen with in the game world.
#98 by Squeaky
2005-05-07 22:11:15
I probably wont be picking up any next gen systems until at least one price drop, and there's a nice selection of great games to be had for cheap.
#99 by Jibble
2005-05-07 22:14:47
I agree with what you wrote.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
227 lbs.  47 to go.
#100 by Dumdeedum
2005-05-07 22:20:52
http://www.dumdeedum.com
I thought Doom 3 had really impressive animations.  Well almost, while the monsters were alive they moved really fluidly but the second they died it was as if they'd reverted to their clay form, had their feet superglued to the floor and then been pushed over.  Unless of course you'd hit them with the rocket launcher in which case they reverted to their alternate form, expanded polystyrene, and went bouncing all over creation.

Guest MP3OTW: Bomb The Bass - Bug Powder Dust.mp3 (Thanks Deadlock!)
#101 by anaqer
2005-05-07 22:31:39
No wonder they made all demons burn away within half a sec.

"So they don't even want to assassinate Comrade Bastya...? Am I worth shit now?!"
#102 by UncleJeet
2005-05-07 22:47:27
That's something I miss in today's games: death animations.  Regdoll deaths are nice and all, but it's a little annoying to shoot at a bad guy and the second his hit points reach zero he just turns to jelly.  It'd be nice to combine a few death animations followed by the ragdoll, but I don't think I've played a game that does it.  You know, have the guy clutch his belly or something traditional, then he goes to the jelly stage.

Accipere quam facere praestat injuriam...
#103 by UncleJeet
2005-05-07 22:48:06
You use regedit to modify regdoll properties, you know.

Accipere quam facere praestat injuriam...
#104 by Warren Marshall
2005-05-07 22:58:09
http://www.wantonhubris.com/
The trouble with mixed rag doll/animated deaths is that you have to have a LOT of canned deaths for it to look good.  Shot from the front, behind, left, right, above, below, shot in the head, chest, belly, knees, etc.  You have to start things off looking realistic and then put the model into ragdoll mode.  I agree that it would look nice, but I don't think the memory requirements make it an option just yet.

Light travels faster than sound.  This is why some people appear bright until you hear them speak.
#105 by schnee
2005-05-07 23:06:54
david@snowdesign.com http://www.snowdesign.com
This whole 'mocap vs. animated' thing reminds me of stage acting.

People who were good martial artists often had to be re-trained to do stage combat, because their movements were so precise and efficient that they were too hard to follow from the audience. Exaggerated sword swings, huge haymaker wind-ups, taking a beat or two more to recover from a blow, etc... all this had to be added in to 'work' on stage.

It's like we took their mo-cap and tweaked it to fit the medium, like Warren was talking about.

"A critic is someone who knows the way but can't drive the car." - Kenneth Tynan
#106 by Leslie Nassar
2005-05-07 23:30:43
http://departmentofinternets.com
the best thing about jelly is the way it wiggles.

You've already tried the iPod, that smoothly transitions into trying the Mac Mini, and before you know it you're married to a man.  Apple's master plan to make everything stylish wins. -- ChunkStyle
#107 by Wudi
2005-05-08 00:04:51
What booth is PONG going to be in?

Zep--

Inverted Mouse 4 Life, YO!
#108 by Jibble
2005-05-08 00:56:18
All of them.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
227 lbs.  47 to go.
#109 by bago
2005-05-08 01:46:42
manga_Rando@hotmail.com
Bah, people just need to use some constraints on the ragdolls. Show some remaining nervous system activity.

And isn't sanity really just a one trick pony anyway? I mean all you get is one trick, rational thinking. But when you're good and crazy... oohoohoohooo, the sky's the limit!
#110 by Sgt Hulka
2005-05-08 07:29:22
My farts have ragdoll physics

#111 by Your Friend
2005-05-08 09:47:35
Still talking about whatever it is this topic is about? YAWN.

I didn't ask for a shrink, that must've been somebody else.  Also, that pudding isn't mine.  Also, I'm wearing this suit today because I had a very important meeting this morning.  And I don't have a crying problem.
#112 by jjohnsen
2005-05-08 16:59:16
http://www.johnsenclan.com
For Jeet, from Boing Boing.

Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore.  -LP
#113 by UncleJeet
2005-05-08 17:35:38
Cool!  The wife and I have talked about using the various Disney parks as a means of visiting different areas.  You know, head over to California for Disneyland, then Paris, followed by Tokyo and now Hong Kong.  If they keep adding parks, we'll be jet-setters in no time!  Of course, the idea is mainly to tour Europe and Asia more than it is to see Mickey, but he provides the motivation!

Accipere quam facere praestat injuriam...
#114 by forgone
2005-05-08 17:47:31
forgoc@yahoo.com
what kind of culturally impoverished asshat would see the world by Disney?
#115 by Marsh Davies
2005-05-08 18:01:03
www.verbalchilli.com
PlanetCrap: Where somebody always says the nasty things you were thinking.

#116 by m0nty
2005-05-08 18:09:33
http://tinfinger.blogspot.com
I'd go to France to see Asterixland, or whatever that place is called.
#117 by Gunp01nt
2005-05-08 18:14:34
supersimon33@hotmail.com
Parque Asterix is pretty cool, though by far not as impressive or large-scaled as Disneyland.

The only thing that could possibly make me less frightening, is if someone made three movies about my childhood, pointing out how much of a retarded, non-threatening pussy I used to be.
 - Darth Vader
#118 by Marsh Davies
2005-05-08 18:15:27
www.verbalchilli.com
Yeah, but Asterix is French.

#119 by m0nty
2005-05-08 18:20:23
http://tinfinger.blogspot.com
Not in my haxx0red version of Asterix, he wasn't.
#120 by UncleJeet
2005-05-08 18:37:47
There are worse things to see the world by, and not being bound by the "Oh wah!  I gotta be a grown-up!" mentality is very liberating.

Accipere quam facere praestat injuriam...
#121 by Your Friend
2005-05-08 20:04:03

not being bound by the "Oh wah!  I gotta be a grown-up!" mentality is very liberating.


I'm very immature, but that doesn't mean I want to give lots of my money to a giant multinational company that began putting massive profits and corporate consolidation of power ahead of artistic pursuit decades ago.

Fuckin' consumer whore!

I didn't ask for a shrink, that must've been somebody else.  Also, that pudding isn't mine.  Also, I'm wearing this suit today because I had a very important meeting this morning.  And I don't have a crying problem.
#122 by Caryn
2005-05-08 20:48:01
carynlaw@pacbell.net http://www.hellchick.net
Has anyone here heard from Post-It in the last couple of weeks? He disappeared from IRC rather abruptly, his domain is down, and he didn't leave IRC in a huff at all (in fact, he was going out that day to buy Splinter Cell to play co-op with someone in the channel). His disappearance has a few of us worried about him. I've tried emailing him form an email address he mailed me from a few weeks ago, but I've gotten no response.

Current novel status: 8200 words
#123 by G-Man
2005-05-08 20:53:15
Yeah, if I died unexpectedly there wouldn't be any notice given because I don't tell anyone about PC.
#124 by deadlock
2005-05-08 21:08:37
http://www.deadlocked.org/
Jeet:
not being bound by the "Oh wah!  I gotta be a grown-up!" mentality is very liberating.

Tell me about it - I just got Star Wars Lego for my birthday - can't wait to put it together!

I don't need a platter I'll take it straight from the shelf
Give it to me raw I'll take it home and cook it myself
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