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WoW: Lets do this right.
November 6th 2004, 01:25 CET by Matt Perkins You have been informed. Also, I prefer alliance, but to each their own and all that jazz. (Dwarven Paladin here I come!) |
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Topic: WoW: Lets do this right.
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If you aren't going to sell it who cares. But yes, you need his release. |
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#98 G-Man If you aren't going to sell it who cares. But yes, you need his release. I wasn't planning on selling it, but I was going to take donations on a website if I could get them. That seems like a gray area, so that's where I'm stuck. |
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Collectors Edition stuff was in the WoW patch tonight. Screenshots follow... Mini Diablo Mini Diablo 2 Zergling Zergling 2 Panda All with a napping panda I have no idea if they do anything more than look really cute. The Panda takes frequent naps and Mini Diablo is in the clan Lord of Terror (so very sweet). "She told me to tell you to quit being such an anal-retentive pussy."- Ergo
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I wish I coud care about this. I must, however, stay clean from MMOs. It is my destiny. |
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C'mon, give in to the dark side. Game Developers: Don't forget the zombie monkeys.
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I must, however, stay clean from MMOs Let's see if you can resist this... Sorry, world. I voted for Kerry...
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I have absolutely no interest in MMOG's. Even when a friend of mine invited me to a UO roleplaying server, which I could play on for free and where there was supposedly less asshattery, I still couldn't muster the interest to even install the warezed version. Nothing about it appeals. I don't like people, strangers even less so. UAC! Fuck yeah!
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#104 Shadarr I don't like people This statement should be on The List. Mac OSX--UNIX For Girls (tm)
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Torrent Fabricated like the word absurditive
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Just when I say it, or for everyone? Some of you fucks obviously love people, otherwise you wouldn't be playing online all the time. UAC! Fuck yeah!
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#107 Shadarr Just when I say it, or for everyone? Just when you, Bob and Squeaky mention it ad infinitum. I like people just fine but I have no love for MMORPGs. Mac OSX--UNIX For Girls (tm)
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Well, you're a person, so fuck you. :) UAC! Fuck yeah!
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I still love you. Mac OSX--UNIX For Girls (tm)
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Ergo- You're the keeper of The List, so put it on. |
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It'll be an act of love. Immorality: The morality of those who are having a better time.
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WoW won't let me sign up. Sigh. When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
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LP- Then their account creation system is just saving you assfucking. Great big MMO assfucking. It's like a gangrape, online! www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had." |
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Great big MMO assfucking. It's like a gangrape, online! THERE'S an untapped video gamer market- Cha-CHING!!!! $$$! |
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LP, I know this is no great comfort, but it's my sincere opinion that you're not missing much. |
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#108 Ergo #107 Shadarr Just when I say it, or for everyone? Just when you, Bob and Squeaky mention it ad infinitum. I like people just fine but I have no love for MMORPGs. Hey, I like people. I just dislike the vast majority of 'em. |
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He's probably thinking of your quaint and endearing "fuck you all" posts. UAC! Fuck yeah!
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#118 Shadarr He's probably thinking of your quaint and endearing "fuck you all" posts. Or my many posts where I repeatedly state that I hate everyone, perhaps? |
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Perhaps. Who knows how the old man's mind works. UAC! Fuck yeah!
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Well, I'm in now, so I guess I'll be able to log in tonight or whenever the beta actually runs. But I dunno if I want to experience actual MMO assfucking. When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
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I actually hate everyone. Dood.
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So everything you told me was a lie just to get me in bed? Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore. -LP
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#122 BobJustBob I actually hate everyone. Even game developers, Bob? |
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Especially game developers. Until we have games with no story, no loading times, locked 60 FPS, no increasing difficulty (or make the difficulty completely customizable), NO BOSS FIGHTS, and more stuff that I can't even think of, I will continue to hate them. Dood.
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In other words, more Fairy Raising Tamagotchis. I gotcha. no, No, NO!
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But he won't stop buying games, just to be safe. Mac OSX--UNIX For Girls (tm)
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Hey, it's an imperfect world. I can find imperfect fun from these imperfect games. Dood.
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WoW sucks because blizzard has decided that the point of the game is to be a time sink, and not fun. Every patch moves it more in this direction, and with the most recent patch, they specifically increased the grind for non-power gamers. Do-Re-Mi-Fa-SO-LONG-FUCKER!
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Well, it sounds like I won't be trying out WoW after all. That is exactly what I'm NOT looking for in an online game. I was hoping that they would stick to their original plan of making the game fun for players that could commit only a few hours a week. Mac OSX--UNIX For Girls (tm)
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I will never understand the reasoning behind the time-sink-grind philosophy of so many mmogs. Honestly, doesn't it cost them more money to have a bazillion people playing ALL THE TIME than it would to have people play a lot less but still renew their subscriptions every month? no, No, NO!
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WoW sucks because blizzard has decided that the point of the game is to be a time sink, and not fun. Every patch moves it more in this direction, and with the most recent patch, they specifically increased the grind for non-power gamers. Based on what I'd heard in the past, I was thinking WoW might be the first MMORPG to really break out big into the mainstream gaming world. But I guess even the mighty Blizzard can't resist the power of the whiny power-gamer.... Comment Signature.
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Oh that's a pity. Early reports were promising in terms of minimal time wasting. |
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I will never understand the reasoning behind the time-sink-grind philosophy of so many mmogs. Honestly, doesn't it cost them more money to have a bazillion people playing ALL THE TIME than it would to have people play a lot less but still renew their subscriptions every month? I think the problem, at least as they see it, is if the game is designed for the non-powergamer, the powergamers who will be playing 8 hours a day even if the game wasn't meant to be played that way will see everything and do everything very quickly and thusly will get bored of the game and move on to another mmorpg within a month or two. And right now, powergamers are the norm on MMORPGs. There certainly is risk involved in building a MMORPG for non-powergamers. The spectacular failure of Sims Online certainly didn't help the concept of making online games for the masses (though there's nobody to blame for The Sims Online failure except the developers, who just made a shitty game, or virtual world, or whatever you want to call it). Of course, on the other side of the coin, the rewards that would come from a successful mainstream MMORPG would be immense. I was hoping Blizzard would be the company to show the world this. Guess not. Comment Signature.
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I would have thought that the MMOG with the best shot at truly crossing over into the mainstream would be SWG. I mean..my mother knows the Star Wars universe, she doesn't know Warcraft from a hole in the wall. But (at least from what I've heard), little or no effort was made to open up the design of SWG to a non-gamer/casual gamer type audience. |
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I also don't understand the obsession over "balance" in an mmog. A guy with a sword should not beat the guy who can hurl flaming death from his fingertips, or boil his adversary's blood with a word. It's just that it should be easy and fast to reach the top of the guy-with-a-sword character when compared to the slow and difficult path of getting to the top of the super ultra mega wizard supreme no, No, NO!
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Blizzard has been making non-stop questionable decisions about WoW. I'm not really sure why. They had a good thing some patches ago, and now they've blown it. And it was intentional too, that's why I won't be picking up retail. At least not until I see patch notes that say "We're sorry for alienating you, casual MMORPGer. We've decreased the grind this patch". Do-Re-Mi-Fa-SO-LONG-FUCKER!
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SWG has gotten a LOT better than it was before, but I wouldn't say that it's open to the casual player. I mean, you can take a casual approach to playing it and still have fun - but the "casual gamer" isn't going to be able to make sense of all the nonsense that goes into playing it. no, No, NO!
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Charles has signed this game the death certification, for me. I can't spend every waking hour playing it to have fun. |
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It's really unfortunate, because blizzard had an awesome thing going. I honestly don't know why they didn't stick to it. What they should've done is just make a basic 0-60 level structure, leave it with fast levelling as it was, and then add a few prestige levels on top that require a huge grind, for those masochists who love it. And all the money sinks and time sinks are just stupid. My favorite patch was when blizzard disallowed you from doing anything while in transit on a gryphon/bat. You couldn't look at a map, or your stats, or your inventory. You just had to sit there and look at the scenery for 5-10 minutes. Man, that was an uproar. Luckily in that case they realized their mistake. But I think one of the things that really irks me, is that they constantly removed your ability to feel powerful and in control of the situation. Do-Re-Mi-Fa-SO-LONG-FUCKER!
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I think the final blow was when I heard (via Charles) about Blizzard messing with the game's previously perfect (non punishing) death system, adding a penalty that was not only unnecessary, but which makes no logical sense. |
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See, I don't get that at all. If you want to make the game more challenging, adding time wasters and penalties that just piss people off isn't the way to do it. When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
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The only penalty for death is you have to run back to your corpse. You spawn in a graveyard as a ghost, and in order to become corporeal again, you need to get back to your body and re-enter it. What about that doesn't make sense? no, No, NO!
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Smacks of busy work. Bleh. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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Jeet, I thought that was perfect. Alternatively you could take a mild XP hit and resurrect immediately in the graveyard. Now supposedly at death you also incur a 10 percent automatic/mandatory durability penalty to all your gear. It's pointless and stupid. |
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Well what do you want? Should you just die then instantly spring back to life? In my mind, it's much preferable to experience loss or experience debt or item loss or any number of traditional penalties for dying. Maybe SWG, oddly enough, has the best approach to death. You spawn immediately back at a cloning station and, provided you stored your clone data there and insured your items, the penalty will be pretty light. If not, you'll incur some wounds, which are easily healed now, and if you haven't insured your items, they will take more decay than if you had insured them. Oh, and if you die you lose any buffs you might have had prior to the death. Apart from that, there really is no wait time to spawn and there's little to no penalty provided you plan ahead before going out to kill the big foozle. no, No, NO!
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Oh, I didn't know about the penalty to the gear. I don't understand why they are making such drastic changes to the game this close to launch. I mean, I haven't even follwed the game at all, and I can see some of the new developments as being radically different that what was before them. no, No, NO!
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