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WoW: Lets do this right.
November 6th 2004, 01:25 CET by Matt Perkins You have been informed. Also, I prefer alliance, but to each their own and all that jazz. (Dwarven Paladin here I come!) |
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Topic: WoW: Lets do this right.
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I actually hate everyone. Dood.
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So everything you told me was a lie just to get me in bed? Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore. -LP
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#122 BobJustBob I actually hate everyone. Even game developers, Bob? |
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Especially game developers. Until we have games with no story, no loading times, locked 60 FPS, no increasing difficulty (or make the difficulty completely customizable), NO BOSS FIGHTS, and more stuff that I can't even think of, I will continue to hate them. Dood.
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In other words, more Fairy Raising Tamagotchis. I gotcha. no, No, NO!
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But he won't stop buying games, just to be safe. Mac OSX--UNIX For Girls (tm)
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Hey, it's an imperfect world. I can find imperfect fun from these imperfect games. Dood.
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WoW sucks because blizzard has decided that the point of the game is to be a time sink, and not fun. Every patch moves it more in this direction, and with the most recent patch, they specifically increased the grind for non-power gamers. Do-Re-Mi-Fa-SO-LONG-FUCKER!
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Well, it sounds like I won't be trying out WoW after all. That is exactly what I'm NOT looking for in an online game. I was hoping that they would stick to their original plan of making the game fun for players that could commit only a few hours a week. Mac OSX--UNIX For Girls (tm)
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I will never understand the reasoning behind the time-sink-grind philosophy of so many mmogs. Honestly, doesn't it cost them more money to have a bazillion people playing ALL THE TIME than it would to have people play a lot less but still renew their subscriptions every month? no, No, NO!
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WoW sucks because blizzard has decided that the point of the game is to be a time sink, and not fun. Every patch moves it more in this direction, and with the most recent patch, they specifically increased the grind for non-power gamers. Based on what I'd heard in the past, I was thinking WoW might be the first MMORPG to really break out big into the mainstream gaming world. But I guess even the mighty Blizzard can't resist the power of the whiny power-gamer.... Comment Signature.
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Oh that's a pity. Early reports were promising in terms of minimal time wasting. |
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I will never understand the reasoning behind the time-sink-grind philosophy of so many mmogs. Honestly, doesn't it cost them more money to have a bazillion people playing ALL THE TIME than it would to have people play a lot less but still renew their subscriptions every month? I think the problem, at least as they see it, is if the game is designed for the non-powergamer, the powergamers who will be playing 8 hours a day even if the game wasn't meant to be played that way will see everything and do everything very quickly and thusly will get bored of the game and move on to another mmorpg within a month or two. And right now, powergamers are the norm on MMORPGs. There certainly is risk involved in building a MMORPG for non-powergamers. The spectacular failure of Sims Online certainly didn't help the concept of making online games for the masses (though there's nobody to blame for The Sims Online failure except the developers, who just made a shitty game, or virtual world, or whatever you want to call it). Of course, on the other side of the coin, the rewards that would come from a successful mainstream MMORPG would be immense. I was hoping Blizzard would be the company to show the world this. Guess not. Comment Signature.
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I would have thought that the MMOG with the best shot at truly crossing over into the mainstream would be SWG. I mean..my mother knows the Star Wars universe, she doesn't know Warcraft from a hole in the wall. But (at least from what I've heard), little or no effort was made to open up the design of SWG to a non-gamer/casual gamer type audience. |
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I also don't understand the obsession over "balance" in an mmog. A guy with a sword should not beat the guy who can hurl flaming death from his fingertips, or boil his adversary's blood with a word. It's just that it should be easy and fast to reach the top of the guy-with-a-sword character when compared to the slow and difficult path of getting to the top of the super ultra mega wizard supreme no, No, NO!
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Blizzard has been making non-stop questionable decisions about WoW. I'm not really sure why. They had a good thing some patches ago, and now they've blown it. And it was intentional too, that's why I won't be picking up retail. At least not until I see patch notes that say "We're sorry for alienating you, casual MMORPGer. We've decreased the grind this patch". Do-Re-Mi-Fa-SO-LONG-FUCKER!
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SWG has gotten a LOT better than it was before, but I wouldn't say that it's open to the casual player. I mean, you can take a casual approach to playing it and still have fun - but the "casual gamer" isn't going to be able to make sense of all the nonsense that goes into playing it. no, No, NO!
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Charles has signed this game the death certification, for me. I can't spend every waking hour playing it to have fun. |
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It's really unfortunate, because blizzard had an awesome thing going. I honestly don't know why they didn't stick to it. What they should've done is just make a basic 0-60 level structure, leave it with fast levelling as it was, and then add a few prestige levels on top that require a huge grind, for those masochists who love it. And all the money sinks and time sinks are just stupid. My favorite patch was when blizzard disallowed you from doing anything while in transit on a gryphon/bat. You couldn't look at a map, or your stats, or your inventory. You just had to sit there and look at the scenery for 5-10 minutes. Man, that was an uproar. Luckily in that case they realized their mistake. But I think one of the things that really irks me, is that they constantly removed your ability to feel powerful and in control of the situation. Do-Re-Mi-Fa-SO-LONG-FUCKER!
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I think the final blow was when I heard (via Charles) about Blizzard messing with the game's previously perfect (non punishing) death system, adding a penalty that was not only unnecessary, but which makes no logical sense. |
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See, I don't get that at all. If you want to make the game more challenging, adding time wasters and penalties that just piss people off isn't the way to do it. When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
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The only penalty for death is you have to run back to your corpse. You spawn in a graveyard as a ghost, and in order to become corporeal again, you need to get back to your body and re-enter it. What about that doesn't make sense? no, No, NO!
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Smacks of busy work. Bleh. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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Jeet, I thought that was perfect. Alternatively you could take a mild XP hit and resurrect immediately in the graveyard. Now supposedly at death you also incur a 10 percent automatic/mandatory durability penalty to all your gear. It's pointless and stupid. |
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Well what do you want? Should you just die then instantly spring back to life? In my mind, it's much preferable to experience loss or experience debt or item loss or any number of traditional penalties for dying. Maybe SWG, oddly enough, has the best approach to death. You spawn immediately back at a cloning station and, provided you stored your clone data there and insured your items, the penalty will be pretty light. If not, you'll incur some wounds, which are easily healed now, and if you haven't insured your items, they will take more decay than if you had insured them. Oh, and if you die you lose any buffs you might have had prior to the death. Apart from that, there really is no wait time to spawn and there's little to no penalty provided you plan ahead before going out to kill the big foozle. no, No, NO!
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Oh, I didn't know about the penalty to the gear. I don't understand why they are making such drastic changes to the game this close to launch. I mean, I haven't even follwed the game at all, and I can see some of the new developments as being radically different that what was before them. no, No, NO!
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I assume you're responding to 144 there. |
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Star Wars Galaxies should have had bacta tanks for all it's dead. Bleh. Also, why not have you respawn in the graveyard good to go? Resurrected from the grave directly and all that. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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Hehe. |
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The only penalty for death is you have to run back to your corpse. You spawn in a graveyard as a ghost, and in order to become corporeal again, you need to get back to your body and re-enter it. What about that doesn't make sense? They added a 10% weapon degradation on death. Or something like that. Jesus, read qt3 once in a while. Dood.
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Because then you'd have to join the Undead class? And I agree about the bacta tanks, sort of. The only problem with that "it makes more sense" scenario is - who transports your broken body back to the medical center and why? no, No, NO!
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Well dammit, I've only played the game a couple of times. Also, I watched the "informative tutorial video" from Fileplanet which CLEARLY STATED that the only penalty for death was having to run back to your corpse. I had no idea Blizzard would be hitting the crack pipe so heavily this close to launch! no, No, NO!
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Scavengers? Good samaritans? Cloning is so... new trilogy. Gives me the willies. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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Good samaritans? Clearly, you've not met any of the SWG players! no, No, NO!
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Jeet there could be a whole sub-set of Jawa who are dedicated to nothing but hauling corpes to medical centers. They'd of course charge a small fee for it (volume buisness after all) and if you don't pay after a few real life days send bounty hunters after your ass. |
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Scavengers? Good samaritans? Droids? UAC! Fuck yeah!
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As part of the grind, you should be forced to watch as your lifeless corpse is dragged slowly to the nearest town by a droid. |
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Those aren't the driods I'm looking for. You know that! no, No, NO!
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equipment degradation is also 100 percent if you are rezzed, along with a rez penalty that corresponds to a scale someone pulled out of their ass. When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
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A scale? Break out your sliderules, we're having us some fun tonight! When will they learn? WHEN?! no, No, NO!
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You know, I think I may be over RPGs. I don't think I've played one since FFX. I guess maybe Mario & Luigi, but that's more fun than a regular RPG. I don't think I can deal with the grinding ever again after playing something like San Andreas. |
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You mean where you have to grind for something like, say, LUNG CAPACITY before the game will let you accept a certain mission. BLEH. no, No, NO!
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Also, this is one of the many reasons why the Ultima series was so good. Well, most of them anyway. There was never a grind, just exploration, conversation, and adventure. no, No, NO!
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#163 UncleJeet You mean where you have to grind for something like, say, LUNG CAPACITY before the game will let you accept a certain mission. BLEH. Hadn't gotten to that one yet, but since I've been doing a lot of swimming I assume I'll already have that. |
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It was fun to upgrade my weapons to hitman status in GTA. It happened naturally and was a nice addition. Having to run to the last location of CJ's death would be maddening on the other hand. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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Clearly you have not tackled any of Zero's missions yet. If its frustration you fear, prepare to be terrified! no, No, NO!
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Also, this is one of the many reasons why the Ultima series was so good. Well, most of them anyway. There was never a grind, just exploration, conversation, and adventure. And horrible realtime combat (at least in 7). Dood.
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#167 UncleJeet Clearly you have not tackled any of Zero's missions yet. If its frustration you fear, prepare to be terrified! Believe me, frustration means little to me. |
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I bet if you'd gotten to raise a fairy, you wouldn't be bitching. no, No, NO!
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Jeet, not there yet. Hopefully they aren't too maddening. Thanks to UAC, I'm busier than a ten-peckered dog in a fire-hydrant factory!
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